<LeaveGame reason="The END" />
<LeaveGame reason="The END" stayInParty="True" />
If you are going to bot bounties I would either do it solo, or with multiple accounts you control as you can make 2nd account run them backwards.
I just added a randomize to the order of the bounties in each act, worked pretty well I must say. I can look up the part you need to change.
This line in a file called BountyCoroutineFactory.cs somewhere in the adventurer plugin:
actBounties.AddRange(gameActBounties.Select(GetBounty).Where(bounty => bounty != null));
Just turned it into this:
actBounties.AddRange(gameActBounties.Select(GetBounty).Where(bounty => bounty != null).OrderBy(x => Guid.NewGuid()));
I didn't test it a lot but the darned bots sure went randomly.
PHP:<Profile> <Name>Adventurer - Bounties</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams act="OpenWorld" searchForPublicGame="True" /> ... </Profile>
PHP:<GameParams act="OpenWorld" searchForPublicGame="True" />
Add that to your profile and it will search for a game instead of creating one.