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Bounties - Restarting game early

Valhalla

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Oct 8, 2015
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After my bot completes the bonus act and turns in the quest to Tyrael, it'll keep talking to Tyrael repeatedly until it decides to just restart the game. Any ideas how I can fix this? Thanks.
 
[Adventurer][ActorFinder] It looks like we couldn't path to the destination, lowering the search radius (New Radius = 450)
[Adventurer][EnterLevelArea] Searching
[Adventurer][EnterLevelArea] Found the objective at distance 412.0598
[Adventurer][EnterLevelArea] Moving
[Adventurer][EnterLevelArea] Searching
[Adventurer][EnterLevelArea] Found the objective at distance 383.9971
[Adventurer][EnterLevelArea] Moving
[Adventurer][ActorFinder] It looks like we couldn't path to the destination, lowering the search radius (New Radius = 350)
[Adventurer][EnterLevelArea] Searching
[Adventurer][EnterLevelArea] Found the objective at distance 325.109
[Adventurer][EnterLevelArea] Moving
[Adventurer][EnterLevelArea] Searching
[Trinity 2.14.30] Interacting with Shrine_Global_Enlightened
[Adventurer][EnterLevelArea] Found the objective at distance 296.1501
[Adventurer][EnterLevelArea] Moving
[Trinity 2.14.30] Interacting with Shrine_Global_Reloaded
[Adventurer][EnterLevelArea] Entering
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
[Adventurer][ClearLevelArea] Searching
[Trinity 2.14.30] Clicking UI element Bounty Reward Dialog (527397520)
[Adventurer][Bounty] Completed Kill Queen Araneae (345528) Time 00:01:33
[Adventurer][BountyStatistics] Total Time: 00 00:26:30
[Adventurer][BountyStatistics] Average Time: 00:01:15
[Adventurer][BountyStatistics] Per hour: 47.52
[Adventurer][BountyStatistics] Total Count: 21
[Adventurer][BountyStatistics] Success Count: 19
[Adventurer][BountyStatistics] Incomplete Count: 2
[Adventurer][BountyStatistics] Success Rate: 90.48 %
[Adventurer][BountyStatistics][FailedQuest] QuestId: 345502, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369789, IncompleteCount: 1, SuccessCount: 0
[Adventurer][Bounty] Starting Wortham Survivors (434378)
[Adventurer][Bounty] Using waypoint 16
[Trinity 2.14.30] Attempting a portal spell ... Attempt=1
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
[Adventurer][Bounty] Reached starting zone
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Trinity 2.14.30] Attempting a portal spell ... Attempt=1
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][Bounty] Gizmo is out of reach, lowering the search radius to 75
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Trinity 2.14.30] Attempting a portal spell ... Attempt=2
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Trinity 2.14.30] Attempting a portal spell ... Attempt=3
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Trinity 2.14.30] Attempting a portal spell ... Attempt=4
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Trinity 2.14.30] Interacting with a1dun_Leor_Jail_Door_A
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Trinity 2.14.30] Attempting a portal spell ... Attempt=5
[Trinity 2.14.30] Clicking UI element Bounty Reward Dialog (527397520)
[Adventurer][Bounty] Completed Wortham Survivors (434378) Time 00:02:09
[Adventurer][BountyStatistics] Total Time: 00 00:28:40
[Adventurer][BountyStatistics] Average Time: 00:01:18
[Adventurer][BountyStatistics] Per hour: 46.04
[Adventurer][BountyStatistics] Total Count: 22
[Adventurer][BountyStatistics] Success Count: 20
[Adventurer][BountyStatistics] Incomplete Count: 2
[Adventurer][BountyStatistics] Success Rate: 90.91 %
[Adventurer][BountyStatistics][FailedQuest] QuestId: 345502, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369789, IncompleteCount: 1, SuccessCount: 0
[Adventurer][CompleteActBounties] Time to return to the town and claim our prize, huzzah!
[Trinity 2.14.30] Attempting a portal spell ... Attempt=6
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
Forced townrun initiated! Reason: We need it.
[Trinity 2.14.30] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
[Trinity 2.14.30] Mad Monarch's Scepter [x1_Mace_norm_unique_12-159] [Mace] = ItemListCheck=TRASH
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.30] Mad Monarch's Scepter [x1_Mace_norm_unique_12-159] [Mace] = ItemListCheck=TRASH
[Trinity 2.14.30] [UseCraftingRecipes] Finished!
Opening salvage window
Attempting to repair all items
[Trinity 2.14.30] TownRun complete
[Trinity 2.14.30] Clicking UI element Conversation Button (523168656)
[Trinity 2.14.30] Clicking UI element Bounty Reward Dialog (527397520)
[Trinity 2.14.30] Waiting for Horadric Cache drops
[Trinity 2.14.30] Clicking UI element Conversation Button (523168656)
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
[Adventurer][ActBounties] Successfully completed A1 bounties
[Adventurer][ActBounties] Successfully completed A1 bounties.
[Adventurer][Bounties] Force Bonus Act Mode activated. Attempting to run A2.
[Adventurer][Bounties] One or more unsupported bounties are detected in the bonus act, restarting the game.
Leaving game, reason: Done
Last run acquired 2390405 gold.
[Trinity 2.14.30] New Game - resetting everything
[Trinity 2.14.30] New Game, resetting Gold Inactivity Timer
Joined a game!
[Trinity 2.14.30] New Game - resetting everything
[Trinity 2.14.30] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.30] ------ New/Unknown Items 8 ------
[Trinity 2.14.30] Item: Gloves: Cain's Scribe (197210)
[Trinity 2.14.30] Item: Gloves: Sage's Purchase (205632)
[Trinity 2.14.30] Item: Boots: Cain's Sandals (197225)
[Trinity 2.14.30] Item: Boots: Sage's Passage (205626)
[Trinity 2.14.30] Item: Amulet: Hellfire Amulet (298057)
[Trinity 2.14.30] Item: Shoulder: Corruption (223619)
[Trinity 2.14.30] Item: Helm: Cain's Memory (222559)
[Trinity 2.14.30] Item: Orb: Cosmic Strand (195127)
[Trinity 2.14.30] ------ Equipped Non-Set Legendaries: Items=2, Sets=3 ------
[Trinity 2.14.30] Item: Bracer: Warzechian Armguards (298115) is Equipped
[Trinity 2.14.30] Item: Wand: Wand of Woh (272086) is Equipped
[Trinity 2.14.30] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.30] Item: Chest: Aquila Cuirass (197203) is Equipped
[Trinity 2.14.30] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity 2.14.30] Item: Wand: Aether Walker (403781) is Equipped
[Trinity 2.14.30] ------ Set: Bastions of Will : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.14.30] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.30] Item: Ring: Restraint (332210) is Equipped
[Trinity 2.14.30] ------ Set: Firebird's Finery : 3/7 Equipped. ActiveBonuses=2/3 ------
[Trinity 2.14.30] Item: Shoulder: Firebird's Pinions (358792) is Equipped
[Trinity 2.14.30] Item: Gloves: Firebird's Talons (358789) is Equipped
[Trinity 2.14.30] Item: Boots: Firebird's Tarsi (358793) is Equipped
[Trinity 2.14.30] ------ Set: Tal Rasha's Elements : 5/7 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.30] Item: Amulet: Tal Rasha's Allegiance (222486) is Equipped
[Trinity 2.14.30] Item: Legs: Tal Rasha's Stride (415049) is Equipped
[Trinity 2.14.30] Item: Belt: Tal Rasha's Brace (212657) is Equipped
[Trinity 2.14.30] Item: Helm: Tal Rasha's Guise of Wisdom (211531) is Equipped
[Trinity 2.14.30] Item: Chest: Tal Rasha's Relentless Pursuit (211626) is Equipped
[Trinity 2.14.30] ------ Active Skills / Runes ------
[Trinity 2.14.30] Skill: Frost Nova Rune=Frozen Mist Type=Other
[Trinity 2.14.30] Skill: Electrocute Rune=Arc Lightning Type=Generator
[Trinity 2.14.30] Skill: Storm Armor Rune=Scramble Type=Spender
[Trinity 2.14.30] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.30] Skill: Familiar Rune=Arcanot Type=Spender
[Trinity 2.14.30] Skill: Teleport Rune=Calamity Type=Other
[Trinity 2.14.30] ------ Passives ------
[Trinity 2.14.30] Passive: Evocation
[Trinity 2.14.30] Passive: Astral Presence
[Trinity 2.14.30] Passive: Illusionist
[Trinity 2.14.30] Passive: Audacity
Loaded profile Adventurer - Bounties
Game joined, Resetting profile caches
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[Adventurer][Bounties] Force Bonus Act Mode activated. Attempting to run A2.
[Adventurer][Bounties] One or more unsupported bounties are detected in the bonus act, restarting the game.
[Trinity 2.14.30] Attempting a portal spell ... Attempt=1
[Trinity 2.14.30] World Changed. IsCombatModeOverridden=False
Leaving game, reason: Done
Last run acquired 0 gold.
[Trinity 2.14.30] New Game - resetting everything
[Trinity 2.14.30] New Game, resetting Gold Inactivity Timer
Waiting 6.8 seconds before next game...
Stopping the bot.
Session lasted for: 00:39:28.0817152
Chose Trinity as your combat routine
[Trinity 2.14.30] Inserting GoldInactivity into TreeStart
[Trinity 2.14.30] Inserting XPInactivity into TreeStart
[Trinity 2.14.30] Inserting GoldInactivity into TreeStart
[Trinity 2.14.30] Inserting XPInactivity into TreeStart
[Trinity 2.14.30] Inserting GoldInactivity into TreeStart
[Trinity 2.14.30] Inserting XPInactivity into TreeStart
[Trinity 2.14.30] Inserting GoldInactivity into TreeStart
[Trinity 2.14.30] Inserting XPInactivity into TreeStart
[Adventurer][BountyStatistics] Total Time: 00 00:28:40
[Adventurer][BountyStatistics] Average Time: 00:01:18
[Adventurer][BountyStatistics] Per hour: 46.04
[Adventurer][BountyStatistics] Total Count: 22
[Adventurer][BountyStatistics] Success Count: 20
[Adventurer][BountyStatistics] Incomplete Count: 2
[Adventurer][BountyStatistics] Success Rate: 90.91 %
[Adventurer][BountyStatistics][FailedQuest] QuestId: 345502, IncompleteCount: 1, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369789, IncompleteCount: 1, SuccessCount: 0
 
[Adventurer][Bounties] One or more unsupported bounties are detected in the bonus act, restarting the game.


There's your reason.
 
Yea, I noticed that when copy-pasting that lol. But it seems to happen every game, making my mats unbalanced. Are there just a lot of bounties that are not supported? Is there perhaps a better Bounty Profile outside of the one that comes automatically with the newest DB version?
 
Let me ask a different way: can I make the bot check to see if there are any unsupported bounties across all five acts when it enters the game? And if there are, just have it keep restarting until all bounties are supported?
 
for those with problems,open a thread under support issues section providing a full log file as attachment plz
 
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