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Bounties not to Turn in!

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Have another pc with a bot doing bounties while I do grifts with another acc with a party.
Bot finishes up the bounties and waits for me to join. Leave bot and invite the other 3 members of my party that were doing grifts.
Repeat

This is exactly what i want aswell, would save alot of time :)
 
When i tried doing this, it stoped after making 1 act of bountys. didn't matter witch he started in always stoped in town after one act was done -.- :(
 
@Nesox Were 4 (Ofc since its designed for 4 players xD) and the other 3 in my group are running ROSBOT, so they have a seperate acount that farms, then we collects all 3. I am verry happy with DB so i dont wanna swap, but i want do be able to do the same thing, to make my contribution sorta say :p


Is this possible or am I looking and changing for hours in vain?XD
 
@Nesox Were 4 (Ofc since its designed for 4 players xD) and the other 3 in my group are running ROSBOT, so they have a seperate acount that farms, then we collects all 3. I am verry happy with DB so i dont wanna swap, but i want do be able to do the same thing, to make my contribution sorta say :p


Is this possible or am I looking and changing for hours in vain?XD

This!
 
If it is possible no one to my knowledge has shared how to do it. Personally I just had someone help me set up ros bot and if i wanna do bounties I will use it. DB sucks at doing bounties anyway as if it finds one it doesn't recognize itll just port back to town and leave game then start all over. I let DB run bounties for 1 day once and came back and had 450+ more act 1 then anything else and from what i could tell had only made it through all 5 acts maybe 6 times.
 
Now what would be great is figure out a way to keep it from turning in the bounties, and if it comes across a bounty that it does not recognize just skip it but finish the rest of them (even the ones in the act it finds one that is not supported) and then have an option to turn in on completion or not turn in on completion...now that would be GG.
 
Now what would be great is figure out a way to keep it from turning in the bounties, and if it comes across a bounty that it does not recognize just skip it but finish the rest of them (even the ones in the act it finds one that is not supported) and then have an option to turn in on completion or not turn in on completion...now that would be GG.
I'd like that too
 
I'd also love a solution to this so that it will stop in town with bounties not turned in so I can jump in and grab em.
 
for those with problem,open your own thread providing your log file plz
 
Can anyone provide feedback on the "do not turn in bounty" and "do not leave game" idea?


DO NOT TURN IN
I think that the previously mentioned solution State = States.Completed gives me limited success,
but somehow when I restart DB this doesn't work in the subsequent games.



DO NOT LEAVE GAME
Anyone know if Bounties.xml is the right place to try to adjust this?

As in:

<If condition="not IsInTown">
<TakeWaypoint waypointNumber="0" />
</If>
<WaitTimer questId="1" waitTime="3000" />
<LeaveGame reason="Done" stayInParty="true" />
<LoadProfile profile="Bounties.xml" />
 
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