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Bot working - but lagging on more than capable machine

ipb

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Joined
Sep 22, 2014
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Hi,

i got my bot working and working well.

some notes:
Questtools 2.1.32
trinity 2.1.12

rrix i think he is, using his rift profile.

dual 8core xeon 2600v2
16gb
geforce gtx680/ tested also with gtx590SLI
dual SSD disks
4GB ramdisk for temp folders etc.
max graphics settings

CPU runs at less than 5% always. however, when running the bot, it will reach a point of sticking every 1 second to 2 seconds and dropping frame rate to 3 to 5 to 10 ... pausing the bot immediately back to 60fps with vsync enabled.

anyone got any ideas?
thx in advance.
 
I'd like to piggy back on this matter. My machine is capable for D3. However, my tick's drop to 5-8 and lags significantly during combat. When not in combat, its smooth. I'm not sure what's going on.

When I play myself, game play is smooth with zero issues. Its only been with the recent Questtools/Trinity update. I even did a fresh install and the matter still persist.
Any help on this will be appreciated.
 
This occasionally happens with the bot, so expect some minor lag when running. :)
 
Dekedynasty,

its not occasionally. its all the time and consistent. its losing about 20% of its efficiency with the spikes.

i tried affinity and a few other things. its not a HUGE THING ... but would be nice to get resolved.
 
whats your back and foreground values?
 
changed from 100 for both to unchecking the boxes. to having different values for both.

have the window on focus and off focus (if thats what its called)
 
check this out:

[Trinity][Performance] Execution of MainFindSafeZoneLoop took 1294.55ms.
[Trinity][Performance] Execution of AbilitySelector.ClassAbility took 1301.57ms.
[Trinity][Performance] Execution of AbilitySelector took 1302.37ms.
[Trinity][Performance] Execution of HandleTarget.AssignMonsterTargetPower took 1302.95ms.
[Trinity][Performance] Execution of HandleTarget took 1958.10ms.
 
set them to 150+ both and also change the D3 process priority above normal
 
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