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Bot stuck with cap 500 BS collected

Simisek

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Hi,
now in 2.1.2 in rifts, there are blood shard goblins .. when bot kill them, he collect BS and when he has cap 500 BS in inventory, more BS are on floor .. he stuck :( any ideas how to solve it ? (townportal, spend BS, go back to rift , .. ) ?

Thanks for help
 
Unfortunately this is not as easy as said, especially considering how buggy blood shard plugins currently are they have a HIGH fail rate. I used to run RG kill rinse repeat 24/7 until the latest trinity/qt whatever broke the working kadala version. Since then nothing has ever worked 100% flawless IE 30+ hours AFK no incident with gambling. Now these are issues im getting(my bot is set to gamble at 150(to account for a goblin giving me 330-360 shards if im at 100-149 = almost 500. Some pictures for example, the more my bot has to run to gamble. The more incidents of it bugging out, and losing tons of time, or screwing up all together. When the exp bonus was in, I had to switch to rift bot full, that way it ran full rifts, and got as few shards as possible in order to lessen the chances of gambling.


TRtSONh.jpg
 
Having the same problem, sometime Kadala works and sometimes I see him trying to pick up shards when he's full. Then I need to manually spend shards at Kadala and suddenly, Kadala plugin works again.
 
Same here, blood shards and gems have this same problem.
Bot gets stuck.
 
Use armory guys and use the function to for kadala, works perfectly, I've never liked Kadalaspree so been using armory for months, works great, and works with blood shard packs
 
Problem is that you come across goblings that drops ALOT of shards and then you hit the limit and then the bot get stuck while trying to pick up the remaining shard on the ground
 
I'll make sure this is fixed in the next version.

For now, use Armory or Kadalaspee plugins (YMMV with either). xzjv like his plugin, I like mine :)

Also set your blood shard spend max to less than 500, like 490 or 450, so you use them all before you get stuck.
 
Problem is that when you hit a double goblin in the community buff (blood theif or something I believe he's called called) you will get so much blood shard that its most likely that you will hit the 500 limit anyway. I have set my minimum shard number to 25 in Armory, which I believe makes the bot spend shards at each town visit after killing rift guardian but I still see that the bot hit the 500 limit before have taken up every blood shard on the ground and than the bot get stuck trying to pick up the remaining shard on the ground. The bot will not teleport to town in the middle of shard pickup sequence
 
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Tooshar I don't think you understand, Yes it works with either armory OR Kadalaspree. But it does not ALWAYS work, I have seen the bot get bugged numerous times. But I have also seen it properly go and spend shards, take portal back to rift and gather the rest of shards and move on or if hit cap again, go back and gamble then return to rift. But the outcome varies every time, Nothing is 100% for sure. It might leave 20-200 shards on the floor and forget about them and blacklist it and move on, it might stand there and go inactivity trip.

With the goblin double buff til jan 23rd this is even a bigger issue, double blood goblins = 600+ shards GUARANTEED, usually 630-660 total. I had to set my bot to gamble at 175(used to be 425 til bugs started, then 375, now due to blood goblins which I love the fact they added these, but for botting it can cause long lapses in time, looping etc. I wouldn't mind if it just skipped over the shards and kept on its way after gambling once because hey were botting, shards come and go you know there will always be more where that came from. But when it brings the entire bot to a halt to the point you need to manually restart the bot, exit game etc thats a problem.

Once the double goblin buff is gone, there won't be so much of an issue if people keep their spend count down to around 175-200 to minimize loss, assuming goblin drops 300-330 when its back to 1 gob. This should ensure they get every single shard, if not miss maybe 1-15 tops.
 
Syn-Ack, after buff the problem remains, because it seems that goblin gangs spawn rate has been increased in this patch. And these gangs can contain mixed goblin types.
 
I think, a force town run using the armory to buy the itens, every time you have about 440-450 shards should be able to fix this problem, that way even when you are about to be full the bot could spend all the shards, way back using the portal and continues the Rift or anything...
 
git tinity version 2.3.1 solved this problem for me.
thx to the team
 
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