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Bot Stuck at Vendor

Zoltana2

New Member
Joined
Dec 31, 2014
Messages
24
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0
Getting the following loop over and over at the Blacksmith in town. Just opening the blacksmith window over and over. Using default greater rift and normal rift profiles. Error code that is being repeated below:

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.OverflowException: Arithmetic operation resulted in an overflow.
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Collections.Map`2.‬‬‪‍‎‭‭‪‮‮‍‍‮‮‌‭‮‌‫‮.get_BucketPointers()
at Zeta.Game.Internals.Collections.Map`2.‬‬‪‍‎‭‭‪‮‮‍‍‮‮‌‭‮‌‫‮.get_Buckets()
at Zeta.Game.Internals.Collections.Map`2.B;K~qs!6>ursQ`\\~\]/<i\*[email protected]()
at Zeta.Game.Internals.FastAttribGroupsEntry.‪‭‎‫‎‪‪‍‎‫‮‬‌‫‌‪‪‬‫‭‪‎‭‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‪‭‭‬‏‫‬‭‬‏‮‪‌‭‍‫‎‎‍‮[](Int32 , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.‫‎‭‮‫‎‫‍‭‪‪‌‫‪‮‭‬‪‭‍‎‭‪‮[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType, Int32 parameter)
at Trinity.Framework.Actors.Attributes.AttributesWrapper.GetAttribute[T](ActorAttributeType type, Int32 modifier) in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 65
at Trinity.Framework.Actors.Attributes.AttributesWrapper.get_IsUnidentified() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 558
at Trinity.Framework.Actors.Properties.ItemProperties.Create(TrinityItem actor) in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\Properties\ItemProperties.cs:line 52
at Trinity.Framework.Actors.ActorTypes.TrinityItem.OnCreated() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityItem.cs:line 87
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed) in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 138
at Trinity.Framework.Actors.ActorFactory.CreateActor(ActorSeed seed) in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 109
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ACD commonData) in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 31
at Trinity.Framework.Actors.ActorCache.UpdateInventory() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 249
at Trinity.Framework.Actors.ActorCache.Update() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 99
at Trinity.Components.Coroutines.Town.SalvageItems.<Execute>d__4.MoveNext() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Components\Coroutines\Town\SalvageItems.cs:line 149
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Coroutines.Town.TrinityTownRun.<Any>d__14.MoveNext() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Components\Coroutines\Town\TrinityTownRun.cs:line 184
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Coroutines.Town.TrinityTownRun.<Execute>d__13.MoveNext() in C:\Users\Kevin Z\Desktop\TMORPH\dbz super\Plugins\Trinity\Components\Coroutines\Town\TrinityTownRun.cs:line 144
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.<c{\[onVO-\,iK\*9<z5"Q8X4{k$.\,5`AF-))E!Il2RL?1rxW?<_t.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‫‫‏‬‏‎‏‌‌‮‮‭‎‌‍‮‮‭‭‏‎‮(Boolean )
at Buddy.Coroutines.Coroutine.‮‪‭‎‬‏‪‌‬‭‭‫‫‏‎‪‍‎‬‏‎‮‮‮(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.KEZkcXq\.XI 22<;\[6u;9ZdC-$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.Yf#s(qYkK/y5O{"\&v\]Yc)\,C\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.KEZkcXq\.XI 22<;\[6u;9ZdC-$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.Yf#s(qYkK/y5O{"\&v\]Yc)\,C\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.‮‫‬‪‏‬‌‍‬‮‫‮‏‬‍‍‬‫‌‍‮‌‬‭
‮()

[Trinity 2.6.448] Interacting with (195170) Attempt=1
[Trinity 2.6.448] Interacting with (195170) Attempt=2

Also, when I try to configure Trinity, I get he following error text:


[Trinity 2.6.448] Error showing Configuration from TabUI:System.OverflowException: Arithmetic operation resulted in an overflow.
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Collections.Map`2.‬‬‪‍‎‭‭‪‮‮‍‍‮‮‌‭‮‌‫‮.get_BucketPointers()
at Zeta.Game.Internals.Collections.Map`2.‬‬‪‍‎‭‭‪‮‮‍‍‮‮‌‭‮‌‫‮.get_Buckets()
at Zeta.Game.Internals.Collections.Map`2.B;K~qs!6>ursQ`\\~\]/<i\*[email protected]()
at Zeta.Game.Internals.FastAttribGroupsEntry.‪‭‎‫‎‪‪‍‎‫‮‬‌‫‌‪‪‬‫‭‪‎‭‮()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.‪‭‭‬‏‫‬‭‬‏‮‪‌‭‍‫‎‎‍‮[](Int32 , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.‫‎‭‮‫‎‫‍‭‪‪‌‫‪‮‭‬‪‭‍‎‭‪‮[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType, Int32 parameter)
at Trinity.Framework.Actors.Attributes.AttributesWrapper.GetAttribute[T](ActorAttributeType type, Int32 modifier) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 65
at Trinity.Framework.Actors.Attributes.AttributesWrapper.get_IsUnidentified() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\Attributes\AttributesWrapper.cs:line 558
at Trinity.Framework.Actors.Properties.ItemProperties.Create(TrinityItem actor) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\Properties\ItemProperties.cs:line 52
at Trinity.Framework.Actors.ActorTypes.TrinityItem.OnCreated() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityItem.cs:line 87
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 138
at Trinity.Framework.Actors.ActorFactory.CreateActor(ActorSeed seed) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 109
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ACD commonData) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorFactory.cs:line 31
at Trinity.Framework.Actors.ActorCache.UpdateInventory() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 249
at Trinity.Framework.Actors.ActorCache.Update() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\Actors\ActorCache.cs:line 99
at Trinity.Framework.RoutineManager.SelectRoutine() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\Framework\RoutineManager.cs:line 115
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:line 90
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\Kevin Z\Documents\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:line 1330
 
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