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Bot stops -- Logs attached

cyberbot

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Mar 15, 2014
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I thought the new beta fixed the sudden-stop problem, but it is still happening.
 

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Based on your logs, this is just a known issue of certain skills getting locked up at times in the client. This issue can't really be fixed in Release, because the fix is to rewrite the way the CR works, as well as change up the actual bot/

Beta is currently the rewrite project that will contain a different approach so try and solve these issues, but based on what I'm seeing so far in the Beta as it's being worked on, botting in this game will always have annoying issues like these due to the way the client works. Hopefully, it'll be a lot better once Beta is closer to getting finished.
 
Is there no way to detect when the character is not moving? When I see this happen, I usually press leap slam or other movement skill to get out of this manually . After I do this manually, the bot will start rolling again. Can it not be done automatically (detecting if the character is not moving and if so, randomly leap)?
 
Is there no way to detect when the character is not moving? When I see this happen, I usually press leap slam or other movement skill to get out of this manually . After I do this manually, the bot will start rolling again. Can it not be done automatically (detecting if the character is not moving and if so, randomly leap)?

Are you using Leap Slam on a regular basis skill wise? If so, that's more than likely the cause, as there are a lot of scenarios where the client simply does not cast the spell, and the bot keeps on trying to cast it. The way the CR and spell casting works in Release, that issue cannot be handled, but it will be able to be handled in Beta. There's a few other skills that do it, like Cyclone, but they are well known.

You can try to add in some custom logic to handle that better in the CR (but it's not generic enough logic to add to the bot itself in Release), but to me, it sounds like skill issues where the bot is trying to do something, the client isn't letting it, and the bot is unable to recover.

The way the CR is setup and the ways spells are cast is changed in Beta, but there will always be some odd cases just due to the way this game works sadly. The issue can't be made any better in Release because the solution requires rewriting everything (which is what happened for Beta).
 
I can confirm that it is not due to leap slam. The problem still happens without any special movement skills. I hope the new beta will lower the occurrence of the problem. I hope the bot will become afk-able one day.
 
I can confirm this too, i ll get a log file once it happens again. (I don't use Leap Slam at all or any kind of jump/teleport skill for "moving around")
 
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