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Bot stands in explosions, poisons, aoe damage?

Dawidowski

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Feb 16, 2016
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Heya

Any settings to change to make the bot move away from damage taking ground affixes? he constantly just stands everywhere and dies lol xD
 
Use experimental avoidance settings in Trinity.
 
i am trying to figure this out, because avoidance works like a charm against molten cores and such. But problem is when it randomly stops with this text


[Trinity 2.14.45] Avoidance Local PctAvg: 0.15 / 0.10 PctTotal=12.86 / 3.00 Highest=4 / 1 (84 Nodes, AbsHighest=7)
[Trinity 2.14.45] Attempting to avoid death!
[Trinity 2.14.45] Avoidance Local PctAvg: 0.16 / 0.10 PctTotal=13.71 / 3.00 Highest=5 / 1 (84 Nodes, AbsHighest=7)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.25 / 0.10 PctTotal=21.00 / 3.00 Highest=5 / 1 (85 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.23 / 0.10 PctTotal=21.20 / 3.00 Highest=5 / 1 (91 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.27 / 0.10 PctTotal=23.40 / 3.00 Highest=5 / 1 (86 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.25 / 0.10 PctTotal=21.20 / 3.00 Highest=5 / 1 (85 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.27 / 0.10 PctTotal=26.20 / 3.00 Highest=5 / 1 (96 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.22 / 0.10 PctTotal=24.00 / 3.00 Highest=5 / 1 (107 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.16 / 0.10 PctTotal=17.60 / 3.00 Highest=5 / 1 (112 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.15 / 0.10 PctTotal=17.20 / 3.00 Highest=5 / 1 (111 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.14 / 0.10 PctTotal=15.20 / 3.00 Highest=5 / 1 (108 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.13 / 0.10 PctTotal=14.00 / 3.00 Highest=5 / 1 (107 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.13 / 0.10 PctTotal=13.60 / 3.00 Highest=5 / 1 (105 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.17 / 0.10 PctTotal=15.40 / 3.00 Highest=5 / 1 (93 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.10 / 0.10 PctTotal=11.40 / 3.00 Highest=3 / 1 (113 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.11 / 0.10 PctTotal=12.20 / 3.00 Highest=5 / 1 (113 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.14 / 0.10 PctTotal=16.67 / 3.00 Highest=3 / 1 (115 Nodes, AbsHighest=3)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.12 / 0.10 PctTotal=13.60 / 3.00 Highest=3 / 1 (115 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called
[Trinity 2.14.45] Avoidance Local PctAvg: 0.14 / 0.10 PctTotal=16.00 / 3.00 Highest=5 / 1 (112 Nodes, AbsHighest=5)
[Trinity 2.14.45] Avoider Called

Db just stands there even if the monster is not part of the avoidance. Any suggestions?
 
Currently the experimental avoidance will cause the bot to avoid a lot of things that get flagged as avoidance but are not included in the settings. It'll get better with time.
 
Not for now I'm sorry to say. Spammy logs are good for debugging you see.
 
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