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Bot not trying dodge the area explotion after elites die

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Ulquiorra620

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Dont know if this is a common problem or just me with wrong settings,
could it be the new patch problem?
is someone at here familiar with this problem?
i've been looking in trinity's settings, can't find any solution
 
haha, I was about to search for a solution for this problem...

The stupid bot just stand there waiting for explosion to blow it into pieces. I don't remember having this problem in the bot versions prior to RoS v2.3. I think I remember there used to be a radius setting for this but not anymore in the latest revision.
 
Actually i searched this for a long time, if you disable dodging AOE, it won't dodge these explosions.

But, i posted already 2 messages about this on Trinity, so hopefully they'll catchup quick.

I can't bot Hardcore higher torment just because of this.
 
I JUST posted about this... i'm having issues dodging arcane sentry and explosions too. Maybe someone can help us figure things out... my bot will pace back and forth and often get clipped by arcane sentries or take a full explosion hit and die.
 
I noticed standing at explosions only applies to my stupid barb. The monk does a helluva a better job at avoiding explosions and other negative effects. In fact, now with 7 Strikes, the monk is more survivable at T10 rifting than the idiot barb at T8.
 
I don't have this problem, my HC WD tries to dodge the explosions. Default settings. You have to make sure that under combat -> your class -> on the bottom (make the settings window fullscreen as the settings really are on the bottom) -> "Molten Core" -> Set to 100

Edit: I only have the problem that because of the speedfarm build I have around 200% movementspeed and because of this high movement speed he sometimes accidentially runs into one explosion. But one explosion doesn't kill me so I dont care. :P
 
Oh god wth, barb doesn't have such options to configure dodging.
 
It's not the settings; it's just barb...

my monk and wd always avoid explosions. Just the barb stands in the middle or at the edge of an explosion that gets itself killed all the time.

I can understand when the bot is surrounded by negative effects and gets itself blow to smithereens but barb under no stress, just stands within the radius of an explosion and gets itself killed.
 
It's not the settings; it's just barb...

my monk and wd always avoid explosions. Just the barb stands in the middle or at the edge of an explosion that gets itself killed all the time.

I can understand when the bot is surrounded by negative effects and gets itself blow to smithereens but barb under no stress, just stands within the radius of an explosion and gets itself killed.

It is a long running issue with Trinity, it's why xzjv has been working on Trinity 3.0 Evolution. It addresses many global issues like avoidance.
 
use support issues section providing your log file plz

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