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Bot keeps disconnecting on repair/town run

hellrazor113

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Jan 12, 2012
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See title....

Running new bot just released... when it goes to town it stays there for 5 sec afther that i get a ingame diablo disconnect message... it makes new game and does it over again.
 
You know what logs are, and how to post problems ?

Does not look like
 
[21:08:30.292 V] [ItemRules] Matched Fiendish Quarrelbow with rule: Sell Everything:Sell
[21:08:30.294 V] [ItemRules] Matched Restless Battle Gauntlets of the Mind with rule: Sell Everything:Sell
[21:08:30.295 V] [ItemRules] Matched Conjuring Gris-Gris Moppet of the Mind with rule: Sell Everything:Sell
[21:08:30.297 V] [ItemRules] Matched Seared Etched Mantle of the Bear with rule: Sell Everything:Sell
[21:08:31.573 N] Closing error dialog
[21:08:33.526 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius()
at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Zeta.CommonBot.Targeting.Pulse()
at Zeta.CommonBot.Logic.BrainBehavior.()
[21:08:33.526 N] Creating new game, Params: <Act:A3 Difficulty:Nightmare Quest:87700 QuestStep:-1 ResumeFromSave:True IsPrivate:True>


Sorry boss :)
 
It is happening when the inventory fills and id items starts, get a dc/new game loop.

I've already reverted to the only get gold rules so I don't have a log, but there is no real need for it, this is exactly what happens:

1.Full inveteracy detected
2.TP to Town
3.DC before an item can be IDed
4.New game
goto 1

As a developer I know logs are useful, but sometime they serve no use at all. This is most likely one of those times.

loot rules to bypass bug
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="100" />

<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" stack="1" />
<ItemRule itemName="Tome of*" stack="1" />

<!-- Gems -->
<ItemRule itemName="*Square Ruby*" stack="1" />
<ItemRule itemName="*Square Emerald*" stack="1" />
<ItemRule itemName="*Square Topaz*" stack="1" />
<ItemRule itemName="*Square Amethyst*" stack="1" />

<!-- Health potions -->
<ItemRule itemName="*Mythic Health Potion*" stack="1" />
</Category>

<Category ruleType="Keep">
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule ruleType="Keep" itemName="Page of*" stack="1" />
<ItemRule ruleType="Keep" itemName="Tome of*" stack="1" />

<!-- Gems -->
<ItemRule ruleType="Keep" itemName="*Square Ruby*" stack="1" />
<ItemRule ruleType="Keep" itemName="*Square Emerald*" stack="1" />
<ItemRule ruleType="Keep" itemName="*Square Topaz*" stack="1" />
<ItemRule ruleType="Keep" itemName="*Square Amethyst*" stack="1" />

<ItemRule ruleType="Keep" description="Rare and better items!">
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Rare4" />
</StatRules>
</ItemRule>
</Category>

</Categories>
</ItemRules>
 
Last edited:
Happening to me too. It was working before so it is not a missing dependency.
 
also happening to mee, must be loot rules i guess
please keep us updated here on this issue, going to sleep now disabled loot for now to farm just gold, ill be checking when i wake up again
 
Last edited:
same thing here seems like bot is trying to ID a rare and it crashes :(
 
same thing, and the identify plugin doesnt work anymore
 
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