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BOT just standing around until he's dead

da.nephalem

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Joined
Jul 21, 2012
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hi everyone

I'm running DB on HC with Barbarians. Lately I had no more crashes and stuff like this BUT, a very very annoying Problem which causes my bot to die.

He's running flawless until some momemt when he's just Standing around. Here the LOG:

bot_lag.webp

screenshot.webp

He wasn't got frozzen for over 45Sec's. Because he wasn't using any pots or shouts. He just stands until he's dead. And this is really annoying in HC.

Hope someone had the same Problem and can help me out on this. I guess I lost also three other bots because of this bug.

If I can post any LOG files just tell me which one you need.

DB: 1.0.1445.315
Trinity + QuestTool from All Acts Download. D3 currently down, so can't check the Version right now.

Greetings
 

Attachments

I got this problem too. Sometimes bot runs 24h/7 without any problem and sometime got a little freeze (for example 0.5 s) then he stops and dont make any action for next 5 s. Result? 8-9/10 die...

Log in attachment
 

Attachments

I attached the log file. Funny thing, it stops at around 17:30. But the bot riped off @ 19:11, I've just seen on the other bot that the log time has also an Offset by 2hours. I guess it's something with the GMT Settings. Doesn't matter I guess.
 
Okay this is what happened between the 2 entries I've seen in the demonbuddy console:

[17:10:15.265 N] [Trinity][TrinityMoveTo] Started Tag; x="370" y="787" z="5" name="Manor 1" questId="1" stepId="0" worldId="75049" levelAreaId="100854"
[17:10:15.265 D] Replaced hook [ProfileOrderBehavior_Hook] f3214f96-d9f0-4539-8f2e-62e1270f948c
[17:10:15.273 D] Generating path to x="370" y="787" z="5" (Manor 1) - <371.1908, 591.2325, 8.554989>
[17:10:15.351 D] Successfully generated path from {X=137,Y=148} to {X=237,Y=153} in 00:00:00.0061374 with 137(31) hops
[17:10:15.351 D] Client path generated.
[17:10:15.351 D] Generated path to <371.1908, 591.2325, 8.554989> (x="370" y="787" z="5" (Manor 1)) with 31 hops.
[17:10:16.015 D] Navigator.Clear
[17:10:16.015 D] Generating path to x="370" y="787" z="5" (Manor 1) - <368.493, 606.5245, 8.022973>
[17:10:16.031 D] Successfully generated path from {X=143,Y=145} to {X=244,Y=147} in 00:00:00.0044862 with 143(32) hops
[17:10:16.031 D] Client path generated.
[17:10:16.031 D] Generated path to <368.493, 606.5245, 8.022973> (x="370" y="787" z="5" (Manor 1)) with 32 hops.
[17:10:17.015 D] Navigator.Clear
[17:10:17.015 D] Generating path to x="370" y="787" z="5" (Manor 1) - <361.6741, 619.8937, 7.799362>
[17:10:17.031 D] Successfully generated path from {X=148,Y=137} to {X=248,Y=145} in 00:00:00.0042616 with 137(30) hops
[17:10:17.031 D] Client path generated.
[17:10:17.031 D] Generated path to <361.6741, 619.8937, 7.799362> (x="370" y="787" z="5" (Manor 1)) with 30 hops.
[17:10:17.960 D] Navigator.Clear
[17:10:17.960 D] Generating path to x="370" y="787" z="5" (Manor 1) - <356.5999, 634.0714, 7.758607>
[17:10:17.968 D] Successfully generated path from {X=154,Y=131} to {X=253,Y=144} in 00:00:00.0053946 with 132(31) hops
[17:10:17.968 D] Client path generated.
[17:10:17.968 D] Generated path to <356.5999, 634.0714, 7.758607> (x="370" y="787" z="5" (Manor 1)) with 31 hops.
[17:10:18.734 D] Navigator.Clear
[17:10:18.734 D] Generating path to x="370" y="787" z="5" (Manor 1) - <355.1809, 649.2078, 8.743727>
[17:10:18.750 D] Successfully generated path from {X=161,Y=128} to {X=260,Y=142} in 00:00:00.0036948 with 132(31) hops
[17:10:18.750 D] Client path generated.
[17:10:18.750 D] Generated path to <355.1809, 649.2078, 8.743727> (x="370" y="787" z="5" (Manor 1)) with 31 hops.
[17:10:19.437 D] Navigator.Clear
[17:10:19.437 D] Generating path to x="370" y="787" z="5" (Manor 1) - <356.903, 665.6584, 9.616178>
[17:10:19.445 D] Successfully generated path from {X=168,Y=128} to {X=266,Y=143} in 00:00:00.0034657 with 131(27) hops
[17:10:19.445 D] Client path generated.
[17:10:19.445 D] Generated path to <356.903, 665.6584, 9.616178> (x="370" y="787" z="5" (Manor 1)) with 27 hops.
[17:10:20.218 D] Navigator.Clear
[17:10:20.218 D] Generating path to x="370" y="787" z="5" (Manor 1) - <361.6379, 680.5084, 10.42109>
[17:10:20.296 D] Successfully generated path from {X=173,Y=132} to {X=272,Y=145} in 00:00:00.0032281 with 132(28) hops
[17:10:20.296 D] Client path generated.
[17:10:20.296 D] Generated path to <361.6379, 680.5084, 10.42109> (x="370" y="787" z="5" (Manor 1)) with 28 hops.
[17:10:21.304 D] Generating path to x="370" y="787" z="5" (Manor 1) - <368.1469, 687.7504, 10.09165>
[17:10:21.382 D] Successfully generated path from {X=176,Y=142} to {X=275,Y=147} in 00:00:00.0028350 with 125(25) hops
[17:10:21.382 D] Client path generated.
[17:10:21.382 D] Generated path to <368.1469, 687.7504, 10.09165> (x="370" y="787" z="5" (Manor 1)) with 25 hops.
[17:10:22.257 D] Navigator.Clear
[17:10:22.257 D] Generating path to x="370" y="787" z="5" (Manor 1) - <371.7725, 704.1263, 9.212498>
[17:10:22.273 D] Successfully generated path from {X=182,Y=148} to {X=282,Y=149} in 00:00:00.0025775 with 124(22) hops
[17:10:22.273 D] Client path generated.
[17:10:22.273 D] Generated path to <371.7725, 704.1263, 9.212498> (x="370" y="787" z="5" (Manor 1)) with 22 hops.
[17:10:22.960 D] Navigator.Clear
[17:10:22.960 D] Generating path to x="370" y="787" z="5" (Manor 1) - <372.8136, 719.8165, 8.217749>
[17:10:22.984 D] Successfully generated path from {X=188,Y=151} to {X=287,Y=149} in 00:00:00.0026842 with 123(21) hops
[17:10:22.984 D] Client path generated.
[17:10:22.984 D] Generated path to <372.8136, 719.8165, 8.217749> (x="370" y="787" z="5" (Manor 1)) with 21 hops.
[17:10:23.625 D] Navigator.Clear
[17:10:23.625 D] Generating path to x="370" y="787" z="5" (Manor 1) - <372.7899, 735.3517, 7.208227>
[17:10:23.640 D] Successfully generated path from {X=194,Y=152} to {X=294,Y=149} in 00:00:00.0073961 with 117(20) hops
[17:10:23.640 D] Client path generated.
[17:10:23.640 D] Generated path to <372.7899, 735.3517, 7.208227> (x="370" y="787" z="5" (Manor 1)) with 20 hops.
[17:10:24.359 D] Navigator.Clear
[17:10:24.359 D] Generating path to x="370" y="787" z="5" (Manor 1) - <372.7208, 750.6166, 6.099908>
[17:10:24.375 D] Successfully generated path from {X=201,Y=154} to {X=300,Y=149} in 00:00:00.0078169 with 110(17) hops
[17:10:24.375 D] Client path generated.
[17:10:24.375 D] Generated path to <372.7208, 750.6166, 6.099908> (x="370" y="787" z="5" (Manor 1)) with 17 hops.
[17:10:25.421 D] Generating path to x="370" y="787" z="5" (Manor 1) - <371.9982, 764.16, 5>
[17:10:25.437 D] Successfully generated path from {X=209,Y=161} to {X=305,Y=148} in 00:00:00.0073655 with 102(16) hops
[17:10:25.437 D] Client path generated.
[17:10:25.437 D] Generated path to <371.9982, 764.16, 5> (x="370" y="787" z="5" (Manor 1)) with 16 hops.
[17:10:31.742 D] Navigator.Clear
[17:10:31.742 D] Generating path to Name=TriuneCultist_A Dist=3.827271 IsElite=False HasBeenInLoS=False HitPointsPct=0.801917856157269 - <452.6461, 561.7503, 26.30818>
[17:10:31.742 D] Successfully generated path from {X=230,Y=179} to {X=225,Y=181} in 00:00:00.0044188 with 6(3) hops
[17:10:31.742 D] Client path generated.
[17:10:31.742 D] Generated path to <452.6461, 561.7503, 26.30818> (Name=TriuneCultist_A Dist=3.827271 IsElite=False HasBeenInLoS=False HitPointsPct=0.801917856157269) with 3 hops.
[17:10:42.164 D] Navigator.Clear
[17:10:42.164 D] Generating path to Name=TriuneCultist_A Dist=43.93646 IsElite=False HasBeenInLoS=False HitPointsPct=0.110996656755065 - <443.8537, 574.2418, 26.30818>
[17:10:42.187 D] Successfully generated path from {X=234,Y=158} to {X=230,Y=178} in 00:00:00.0043045 with 21(5) hops
[17:10:42.187 D] Client path generated.
[17:10:42.187 D] Generated path to <443.8537, 574.2418, 26.30818> (Name=TriuneCultist_A Dist=43.93646 IsElite=False HasBeenInLoS=False HitPointsPct=0.110996656755065) with 5 hops.
[17:10:47.257 D] Navigator.Clear
[17:10:47.257 D] Generating path to x="370" y="787" z="5" (Manor 1) - <371.9982, 764.16, 5>
[17:10:47.281 D] Successfully generated path from {X=230,Y=170} to {X=305,Y=148} in 00:00:00.0083749 with 68(11) hops
[17:10:47.281 D] Client path generated.
[17:10:47.281 D] Generated path to <371.9982, 764.16, 5> (x="370" y="787" z="5" (Manor 1)) with 11 hops.
[17:10:58.070 D] Navigator.Clear
[17:10:58.070 D] Generating path to Name=TriuneCultist_A Dist=26.55412 IsElite=True HasBeenInLoS=False HitPointsPct=0.1522050853532 - <328.8532, 634.8156, 3.44616>
[17:10:58.156 D] Successfully generated path from {X=250,Y=123} to {X=254,Y=132} in 00:00:00.0043951 with 16(6) hops
[17:10:58.156 D] Client path generated.
[17:10:58.156 D] Generated path to <328.8532, 634.8156, 3.44616> (Name=TriuneCultist_A Dist=26.55412 IsElite=True HasBeenInLoS=False HitPointsPct=0.1522050853532) with 6 hops.
[17:10:59.406 D] Generating path to Name=TriuneCultist_A Dist=29.33637 IsElite=True HasBeenInLoS=False HitPointsPct=0.149095055312426 - <330.0012, 635.2292, 3.239978>
[17:10:59.414 D] Successfully generated path from {X=249,Y=121} to {X=254,Y=132} in 00:00:00.0010338 with 18(7) hops
[17:10:59.414 D] Client path generated.
[17:10:59.414 D] Generated path to <330.0012, 635.2292, 3.239978> (Name=TriuneCultist_A Dist=29.33637 IsElite=True HasBeenInLoS=False HitPointsPct=0.149095055312426) with 7 hops.
[17:11:00.453 D] Navigator.Clear
[17:11:00.453 D] Generating path to x="370" y="787" z="5" (Manor 1) - <371.9982, 764.16, 5>
[17:11:00.453 D] Successfully generated path from {X=249,Y=124} to {X=306,Y=149} in 00:00:00.0010881 with 65(8) hops
[17:11:00.453 D] Client path generated.
[17:11:00.453 D] Generated path to <371.9982, 764.16, 5> (x="370" y="787" z="5" (Manor 1)) with 8 hops.
[17:11:02.796 Q] [Trinity]Player is dead
 
I got this problem too. Sometimes bot runs 24h/7 without any problem and sometime got a little freeze (for example 0.5 s) then he stops and dont make any action for next 5 s. Result? 8-9/10 die...

Log in attachment


open your own thread plz
 
I attached the log file. Funny thing, it stops at around 17:30. But the bot riped off @ 19:11, I've just seen on the other bot that the log time has also an Offset by 2hours. I guess it's something with the GMT Settings. Doesn't matter I guess.


update your Trinity plz
 
update your Trinity plz

Is it a known bug that's fixed in the current release then? Or just the Default supporter answer the Microsoft way :-) ?

I don't wanna lose another char just because of this. What can you guys see from the log? Anything you know?

Thanks in advance.
 
we dont support HC botting anyways if that you mean by loosing your char
 
I guess I have a right for Support as a paying customer . And my report is about the bot calculating for almost a minute some paths instead of moving or attacking.

So you asked for the log file which you can find in this thread. Now I guess I have a right for a qualified answer.

What is the bot doing in this time and how can I avoid him from doing so?

Thank you

Btw I updated trinity to the most recent Version in the mean time.
 
your log shows a working DB,so there is nothing i can do about your HC char dying

for the last time,we DO NOT support HC botting
 
your log shows a working DB,so there is nothing i can do about your HC char dying

for the last time,we DO NOT support HC botting
Love this fucking guy. #1 douchebag moderator ever. I also have had this problem on 20+ occasions. Doesnt matter if he is playing on HC or SC there still is a problem. but you know working as intended glad to be a paying unsatisfied customer. gl
 
Love this fucking guy. #1 douchebag moderator ever. I also have had this problem on 20+ occasions. Doesnt matter if he is playing on HC or SC there still is a problem. but you know working as intended glad to be a paying unsatisfied customer. gl

ah...i love you too...


3 months mute :)
 
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