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Bot is virtually unusable at this point due to getting stuck / hangups

I am not sure what happend but last night i was baby sitting my botting and except some random stuck-ups all was fine ... this morning its like an updated was made on game or bot ... its stopping like every 5 minutes on average .... gave up and went to work. :P

We will see later on today if things will get fixed.
 
I wrote up a quick plugin to tp and leave game if char goes immobile / stuck for 30sec

thx to the bloke who put up the plugin script for id'ing cause I just used that as a base =) as you can see cause I completely overlooked changing the namespace of the plugin lol

View attachment Unstuck.cs

dump in a folder within the plugins folder eg. demonbuddy/plugins/unstuck/unstuck.cs
 
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Keatan, I got it working, but it hearthed and then didn't log off?
 
Hmm - it's been working for me, are you on Demonbuddy 1.0.442.84? It's pretty simple / dodgy script that just initiates TP waits for 6sec then leaves the game and relies on the profile to automatically resume / start a game once on the char select screen. Are you seeing any exceptions in your log?
 
Not sure, I restarted manually to try again, and it hasn't gotten stuck since
 
I think there was some lag on the nav server or something, it's been about 4 runs now without my barb making a picnic every 2 mins.
 
actually im going to revise the script to stop and start the bot as well as restart the game cause mine just messed up even doing the game restart, just sat in a loop of being stuck at the start of the map lol.
 
[00:35:41.197 N] Unstuck: Character immobile for 30 seconds, restart game
[00:35:41.198 D] Exception while pulsing plugin Unstuck: System.InvalidOperationException: Cannot Town Portal when we're already in town!
at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
at IdentifyStuff.Identified.OnPulse()
at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[00:35:41.337 D] Generating path to Core End - <214.7403, 719.1646, -31.28672>
[00:35:41.338 D] Waiting for path request to finish...
[00:35:41.598 D] Generating path to Core End - <214.7403, 719.1646, -31.28672>
[00:35:41.610 D] Waiting for path request to finish...
 
It actually seemed to call Unstuck after already starting a new game, sooo ya... when it was stuck, there wasn't a "return portal" indicating it had previously used Town Portal
 
ahhh that explains it.. you got the thing I just got where you resume a brand new game and you're stuck already - I'm running a profile that resumes inside of arreat so don't run into that exception. My bad, stopping and starting the bot seems to get things flowing from nav server again so I'll try get that rigged up and solve both our issues haha.
 
OK So another update, the bot got stuck, used Unstuck, and then when the new game loaded, kept trying to reach the end (instead of taking the portal first) so that causes a permanent stuck
 
Any update Keatan? Or you mind posting the profile you're using that avoids my problem? I'd like to get this thing running overnight if possible before I go to bed
 
think ive got a fix ill attach in a sec

View attachment Unstuck.cs

try that out... i havent gotten a lockup on it yet to test against the actual nav server.. but from my fake tests it seems a bit less error-prone to use. doesnt bother to tp anymore just stops the bot leaves the game and waits 20sec to restart the bot.
 
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just like me

i use wizzard....

just stuck 2-3 times in 10 min~ this is a bit ....

after 20 25 sec stuck a re log and start over would be nice
 
Sir, I do believe you have achieved AFKability. Hats off to you!
 
All these issues and not one word from the mods? Was just about to purchase, should I hold off for now? :)
 
All these issues and not one word from the mods? Was just about to purchase, should I hold off for now? :)

May as well buy it now since it's on discount, it's not like the buddyteam is slow to update or untrustworthy etc :)
 
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