Was working great for me this morning, however now I get "Generating path to Core End, waiting for path request to finish...." in diagnostics over and over until I forcefully move the character quite a ways away or attack a mob.
60 Wiz
285% GF
12% MS boots only
32 pickup Range
Skills - piercing orb (mouse 1) and frost nova (slot 1)
NM Core runs
355k/hr (this morning), ~100k/hr-ish (with d/c's, disconnects, and stuck issues tonight)
A few other bugs/issues;
- Constantly getting stuck on chests/things to open.
- If bag gets full of loot the bot stops attacking and repeatedly tries to go to town (even if there is a mob still on it, have died to elites quite a few times times this way as well as standing in fire/lasers while trying to tp)
- Network Disconnects are frequent when character stalls (probably due to overload on inputs?) Have been dc'd at least 50 times tonight.
- No relog feature when character gets stuck meaning I can't even begin to think about walking away from the bot for more than a minute or two
- Character ignores goblins quite frequently or starts attacking and gets distracted by something and the goblin gets away as a result
- Have seen the mob skip loot as a result of chasing mobs (especially goblins), sometimes the opposite scenario (gets distracted by loot and quits attacking goblins and it gets away)
- Bone piles seem to take priority rather than currently being attacked goblins
- Ranged Elites are often left alone (especially the 3/3 blue elites) as they kite often and sometimes leave attacking range while the character is distracted with others
- No hazard avoidance
- Buffs don't work properly in All-In-One combat routine and Generic causes me to lose over 100k/hr when running smooth (not sure why? when only 2 dmg buffs are added per every 120sec)
- Generic doesn't seem to have the "Against Elites" working properly for buffs and with hydra it just spams it.
- Seems to be approximately around 1/2-3/5 the GPH as other bots running the same profile types
Demon Buddy client requests
- No multiple instancing implemented
- Have to copy games to run multiple instances of the game itself