What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Bot immediatly Exits Maps maked to Ignore Boss (IB checked in MapBot)

ufokane

New Member
Joined
Oct 18, 2017
Messages
11
Reaction score
0
Hi,
Just noticed the bot is not immediatly leaving mapd marked to ignore the boss(IB checked).
Map: Waste Pool

Log:
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:00.3048286.
[MapExplorationTask] Exploration limit has been reached (0%)
[MapExplorationTask] Bossroom is ignored. Map is complete.


Full Log

[OpenMapTask] Take portal to map attempt: 1/3
[TakePortal] Now going to take portal to "Map Portal".
[Interact] Now going to interact with "Map Portal".
[LatencySleep] 50 ms.
[InteractWith] Now attempting to highlight 31.
[InteractWith] Now attempting to interact with 31.
[LatencyWait] Now sleeping 97 ms.
[FinishCurrentAction][False] Waited 0 ms for the action to finish Interaction.
[FinishCurrentAction][False] Waited 101 ms for the action to finish Interaction.
[Interact] "Map Portal" has been successfully interacted.
[WaitFor] Waiting for area change (0.06/40)
[WaitFor] Waiting for area change (0.12/40)
[WaitFor] Waiting for area change (0.18/40)
[WaitFor] Waiting for area change (0.24/40)
[WaitFor] Waiting for area change (0.29/40)
[WaitFor] Waiting for area change (0.34/40)
[WaitFor] Waiting for area change (1.5/40)
[WaitFor] Waiting for area change (1.6/40)
[WaitFor] Waiting for area change (1.65/40)
[WaitFor] Waiting for area change (1.72/40)
[WaitFor] Waiting for area change (1.77/40)
[WaitFor] Waiting for area change (1.84/40)
[WaitFor] Waiting for area change (1.9/40)
[WaitFor] Waiting for area change (1.97/40)
[WaitFor] Waiting for area change (2.03/40)
[WaitFor] Waiting for area change (2.28/40)
[WaitFor] Waiting for area change (2.66/40)
[ExilePather] Now reloading the pathfinder.
[3.5118 ms] Layer0 + UnblockTriggerableBlockages
[UpdateObstacles] Update => Success
[ExilePather] Now creating the navmesh.
[40.6586 ms] ProcessEntireZone::GetTris
[0.5458 ms] GenerateFullMesh::GetMinMax
[36.7287 ms] GenerateFullMesh::CreateChunkyMesh
[535.769 ms] GenerateFullMesh::AsyncMeshTiles
[0.5479 ms] GenerateFullMesh::TileCache
[1.2424 ms] GenerateFullMesh::NavMesh.Init
[0.2889 ms] GenerateFullMesh::TileCache.AddTiles
[63.8131 ms] GenerateFullMesh::TileCache.BuildTilesAt
[642.4284 ms] ProcessEntireZone::GenerateFullMesh
[0.245 ms] ProcessEntireZone::Misc
[686.2277 ms] ProcessEntireZone
[ExilePather] The navmesh has been created.
[ExilePather] The pathfinder has been reloaded.
[Events] Area changed (Coastal Hideout -> Waste Pool)
[ErrorManager] Error count has been reset.
[GemLevelerPro] Now resetting task state.
[Events] Combat area changed (Waste Pool -> Waste Pool)
[CombatAreaCache] Creating cache for "Waste Pool" (hash: 332872442)
[MapBot] New map has been entered: Waste Pool.
[MapData] Name: Waste Pool
[MapData] Tier: 9
[MapData] Type: Bossroom
[MapData] Monster remaining: 0
[MapData] Exploration percent: 0
[MapData] Monster tracking: False
[MapData] Fast transition: not used
[MapData] Strict monster remaining: False
[MapData] Strict exploration percent: False
[SpecialObjectTask] Reset.
[SpecialObjectTask] Enabled.
[EnterTrialTask] Reset.
[ProximityTriggerTask] Reset.
[KillBossTask] Reset.
[KillBossTask] Boss range: 15
[TransitionTriggerTask] Reset.
[TransitionTriggerTask] Skipping this task because bossroom is ignored.
[MapExplorationTask] Reset.
[ExplorationSettings] BasicExploration: True
[ExplorationSettings] FastTransition: False
[ExplorationSettings] Backtracking: False
[ExplorationSettings] OpenPortals: False
[ExplorationSettings] PriorityTransition: null
[ExplorationSettings] TileKnownRadius: 7
[ExplorationSettings] TileSeenRadius: 4
[GridExplorer] AutoResetOnAreaChange is being set to True.
[GridExplorer] TileKnownRadius is being set to 7.
[GridExplorer] TileSeenRadius is being set to 5.
[GridExplorer] AutoResetOnAreaChange is being set to False.
[GridExplorer] TileKnownRadius is being set to 7.
[GridExplorer] TileSeenRadius is being set to 4.
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:00.3048286.
[MapExplorationTask] Exploration limit has been reached (0%)
[MapExplorationTask] Bossroom is ignored. Map is complete.

[TrackMobTask] Restricting monster tracking range to 100
[Storage] Registering [AbyssData] = [Default.Abyss.Abyss+AbyssData]
[Active] Now creating a [BreachData] for area [332872442].
[Active] Now creating a [MonolithData] for area [332872442].
[WaitFor] Waiting for area change (3.78/40)
[TakePortal] Portal to "Map Portal" has been successfully taken.
[FinishMapTask] Final pulse 1/3
[FinishMapTask] Final pulse 2/3
[FinishMapTask] Final pulse 3/3
 
Thanks for the reply ExVault. I always thought the global settings had higher priority, every time.
I was not understanding where the 0% came from. I now see it was from the E% Maps Tab. they where all 0.
 
Back
Top