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Bot ignoring shrines

rafael880322

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Anyone else experiencing this? I've tried fresh install, but sill.

Sometimes when there is a shrine and lots of mobs around, the bot would engage combat first and use the shrine after done killing them all. i've checked prioritise shrines.

But in most cases, the bot would walk right pass the shrine even if there isnt a single mob around. This happens very often. Please fix this~
 
Anyone else experiencing this? I've tried fresh install, but sill.

Sometimes when there is a shrine and lots of mobs around, the bot would engage combat first and use the shrine after done killing them all. i've checked prioritise shrines.

But in most cases, the bot would walk right pass the shrine even if there isnt a single mob around. This happens very often. Please fix this~

I posted in a different post but there are a bunch of clashing logic problems in the last couple versions of trinity. It's probably not by intention but comes from adding new functions without clearly thinking about current logic in place, also difficult to code logic for every in game situation. Even with prioritize shrines checked I think the elite mob value or cluster value calclations might be weighted too high. My wizard runs off a lot of times leaving things like deaths breath and legendaries behind (and yes they're not in AOE spells).
 
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