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Bot Hangs after PVP encounter

goldknight

Member
Joined
Sep 23, 2014
Messages
41
Reaction score
0
Every time the bot goes after a player's companion, or gets into PVP, afterwards it gets stuck in a loop, and needs to be reset. How can force the bot to ignore players and companions?

[23:27:39.685 D] Generating path to Target Position <142.3668, 16.33064, 56.22952>
[23:27:39.739 D] Raycast path generated.
[23:27:39.739 D] Generated path to <142.3668, 16.33064, 56.22952> (Target Position) with 1 hops.
[23:27:39.789 D] Nav callback called.
[23:27:40.141 D] Generating path to Target Position <142.1431, 16.34214, 56.35926>
[23:27:40.195 E] Contacting nav server for path.
[23:27:40.196 D] Waiting for path request to finish...
[23:27:40.372 D] Generating path to Target Position <142.0441, 16.33767, 56.44719>
[23:27:40.428 D] Waiting for path request to finish...
[23:27:40.474 D] Nav callback called.
[23:27:40.705 D] Generating path to Target Position <141.9928, 16.33767, 56.59908>
[23:27:40.827 E] Contacting nav server for path.
[23:27:41.126 D] Waiting for path request to finish...
[23:27:41.404 D] Nav callback called.
[23:27:45.922 N] Casting Cloaking Screen
[23:27:46.307 D] Generating path to Kill Target <141.9797, 16.29149, 60.7774>
[23:27:46.354 E] Contacting nav server for path.
[23:27:46.653 D] Waiting for path request to finish...
[23:27:46.733 D] Generating path to Kill Target <142.0965, 16.28793, 61.0581>
[23:27:46.787 D] Waiting for path request to finish...
[23:27:46.934 D] Nav callback called.
[23:27:46.945 D] Generating path to Kill Target <142.0235, 16.31325, 61.16225>
[23:27:46.945 E] Contacting nav server for path.
[23:27:47.222 D] Waiting for path request to finish...
[23:27:47.308 D] Generating path to Kill Target <142.0493, 16.33301, 61.55599>
[23:27:47.308 D] Waiting for path request to finish...
[23:27:47.397 D] Generating path to Kill Target <142.0458, 16.3321, 61.61103>
[23:27:47.397 D] Waiting for path request to finish...
[23:27:47.483 D] Generating path to Kill Target <142.006, 16.33495, 61.68624>
[23:27:47.483 D] Waiting for path request to finish...
[23:27:47.500 D] Nav callback called.
[23:27:47.624 D] Generating path to Kill Target <142.0079, 16.33481, 61.77039>
[23:27:47.624 E] Contacting nav server for path.
[23:27:47.940 D] Waiting for path request to finish...
[23:27:48.050 D] Generating path to Kill Target <141.9722, 16.33642, 62.25817>
[23:27:48.050 D] Waiting for path request to finish...
[23:27:48.163 D] Generating path to Kill Target <141.8916, 16.33642, 62.44596>
[23:27:48.163 D] Waiting for path request to finish...
[23:27:48.235 D] Nav callback called.
[23:27:48.255 D] Generating path to Kill Target <141.8758, 16.33642, 62.49128>
[23:27:48.255 E] Contacting nav server for path.
[23:27:48.535 D] Waiting for path request to finish...
[23:27:48.688 D] Generating path to Kill Target <141.6629, 16.33642, 62.93311>
[23:27:48.688 D] Waiting for path request to finish...
[23:27:48.776 D] Generating path to Kill Target <141.6938, 16.33642, 63.06626>
[23:27:48.776 D] Waiting for path request to finish...
[23:27:48.838 D] Nav callback called.
[23:27:48.903 D] Generating path to Kill Target <141.6859, 16.33642, 63.14967>
[23:27:48.903 E] Contacting nav server for path.
[23:27:49.184 D] Waiting for path request to finish...
[23:27:49.344 D] Generating path to Kill Target <141.5804, 16.33642, 63.16691>
[23:27:49.344 D] Waiting for path request to finish...
[23:27:49.446 D] Generating path to Kill Target <141.6251, 16.33642, 63.08374>
[23:27:49.446 D] Waiting for path request to finish...
[23:27:49.462 D] Nav callback called.
[23:27:49.608 D] Generating path to Kill Target <141.66, 16.33642, 63.04782>
[23:27:49.608 E] Contacting nav server for path.
[23:27:49.919 D] Waiting for path request to finish...
[23:27:50.010 D] Generating path to Kill Target <141.656, 16.33642, 62.83972>
[23:27:50.010 D] Waiting for path request to finish...
[23:27:50.088 D] Generating path to Kill Target <141.656, 16.33642, 62.83972>
[23:27:50.088 D] Waiting for path request to finish...
[23:27:50.200 D] Nav callback called.
[23:27:50.244 D] Generating path to Kill Target <141.656, 16.33642, 62.83972>
[23:27:50.244 E] Contacting nav server for path.
[23:27:50.525 D] Waiting for path request to finish...
[23:27:50.612 D] Generating path to Kill Target <141.7399, 16.33642, 62.7865>
[23:27:50.612 D] Waiting for path request to finish...
[23:27:50.711 D] Generating path to Kill Target <141.7466, 16.33642, 62.78495>
[23:27:50.711 D] Waiting for path request to finish...
[23:27:50.790 D] Generating path to Kill Target <141.7751, 16.33642, 62.7784>
[23:27:50.790 D] Waiting for path request to finish...
[23:27:50.803 D] Nav callback called.
[23:27:50.909 D] Generating path to Kill Target <141.7877, 16.33642, 62.7755>
[23:27:50.909 E] Contacting nav server for path.
[23:27:51.190 D] Waiting for path request to finish...
[23:27:51.483 D] Nav callback called.
[23:27:55.070 D] Failed to ReadProcessMemory
[23:27:55.071 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at ..()
at ..()
at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.CommonBot.Logic.BrainBehavior.(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[23:27:55.141 D] Function GetHealth does not exist.
[23:27:55.141 D] at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.CommonBot.Logic.BrainBehavior.(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
 
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