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[Bot] Fpsware's LazyBoxer - RAF the way it was meant to be

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I know many of us are looking forward to this. I know I am. Hope it gets updated soon. Thanks in advance for all the hard work. :)
 
New build uploaded, working with HB for 5.4.

I have NOT updated the SVN yet, as such do not run the LazyBoxer updater as it will download the old version! I'll update the SVN soon (when I get home).
 
New build uploaded, working with HB for 5.4.

I have NOT updated the SVN yet, as such do not run the LazyBoxer updater as it will download the old version! I'll update the SVN soon (when I get home).


Amazing, can't wait to test it out! :D

Thanks FPS!
 
Yes Tefyx, when this bot was working it was AMAZING, I hope we all reward handsomely when again it is back to making coffee!
*Just beware that in some cases it is kind of clear that some non human playing is going on, so dont run 5 toons, with jacked up settings or you will get noticed asap.
JB

Well do you think it's worth giving a try with 5 toons then? I dont really care about getting banned unless they detect me after 3 mins of using it ;P


EDIT: Whatever, I'll give it a go. I'll post a review about in a few days :)
 
Well do you think it's worth giving a try with 5 toons then? I dont really care about getting banned unless they detect me after 3 mins of using it ;P


EDIT: Whatever, I'll give it a go. I'll post a review about in a few days :)

I never had problems running 5 characters to 90 a while ago. I did use a follow macro on my characters so most of the time they were using the WoW following system rather than click to move, unless they got out of range. If you have the bot set to pick up objects in the world then they'll all run after stuff which may seem a little suspect if someone knows what multiboxing normally looks like. But, most people don't care as long as you aren't multiboxing in battlegrounds, which would be where you'd draw the most attention.
 
I never had problems running 5 characters to 90 a while ago. I did use a follow macro on my characters so most of the time they were using the WoW following system rather than click to move, unless they got out of range. If you have the bot set to pick up objects in the world then they'll all run after stuff which may seem a little suspect if someone knows what multiboxing normally looks like. But, most people don't care as long as you aren't multiboxing in battlegrounds, which would be where you'd draw the most attention.

how do you make it so it's key broadcasting? Like if I want all my players to follow me (without CTM) it must be a kind of a keybroadcasting between the 5 toons.
 

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OMFG FPS how did i not live with this before? My god dude this is perfect. Thank you so much.
 
Decided to do an another post (Ignore the log above)

Another issue I found at the morning on quest item. The toons are just standing there like morons while the HB log is just getting spammed like hell with "[FCB] Interactable object found: Scroll of Scourge Magic" but it never actually goes and loot the object/NPC. Any suggestions?


EDIT2: A log just in case View attachment 6136 2013-09-19 14.25.txt


EDIT3: Issue fixed, lowered the loot range from 40 to 5. This bot is just....OUTSTANDING, I can finally enjoy every aspect of it. Thanks :)
 
How does this go for 5 man instances If I use my main guy the tank with Dungeon Buddy and then other 4 with this. Ive just come back to WoW to play again and found this, it looks quite sweet :)

Have to find something that will get out of damaging AOE on boss fights ect, maybe combat bot should introduce that on there move functions
 
@fpsware I think i found a way to "fix" the combat follow:

LazyBoxer.cs: 241
new Decorator(ret => Setting.Instance.Targeting.Contains("Assist") && Leader != null && Leader.GotTarget && Leader.Combat && (!Me.GotTarget || Me.GotTarget && CT.IsDead || Me.GotTarget && !CT.IsValidTarget() || Me.GotTarget && Leader.GotTarget && Leader.CurrentTargetGuid != CT.Guid) && !Leader.Mounted,
 
How does this go for 5 man instances If I use my main guy the tank with Dungeon Buddy and then other 4 with this. Ive just come back to WoW to play again and found this, it looks quite sweet :)

Have to find something that will get out of damaging AOE on boss fights ect, maybe combat bot should introduce that on there move functions

I'm running a 5 man team with RAF (only lvl 20 so far) but it after been configuring plugins, bots and etc for 2 hours it works amazing, everyone is running with LazyBoxer, haven't tried dungeonbuddy yet tho.
 
This sounds like a dream, thanks!

I was looking for something that would let me use a cc with my main and Tyrael (cc would be like Vanguard or TuanHa Hunter for example), and would like for my 'slave' to follow and heal me, using a cc as well (KingWow for example). Does it work like that or do both Slave and Master need to be on LazyBoxer? (NVM - think I found answer: Both on LB and just choose those cc's, cross fingers and hope for the best - that the cc's play well with others).

For the most part I've been using my own combat routines on both master and slaves and it is 100% compatible, mostly because my combat routines are designed exclusively for use with LazyBoxer. But during beta testing people have said Singular works without issue. There have been some mixed results when using other combat routines.

Does anyone have specific information on which cc's work best?

Again, this sounds wicked!
 
I can't get this to work

I get the following errors:

Compiler Error: c:\Users\xxx\Games\HB fresh install\HB 2\Bots\Fpsware LazyBoxer\Helpers\Movement.cs(654,11) : error CS0535: 'LazyBoxer.Helpers.NoNavigation' does not implement interface member 'Styx.Pathing.INavigationProvider.AtLocation(Styx.WoWPoint, Styx.WoWPoint)'
Compiler Error: c:\Users\xxx\Games\HB fresh install\HB 2\Bots\Fpsware LazyBoxer\Helpers\Movement.cs(687,11) : error CS0535: 'LazyBoxer.Helpers.CTMNavigation' does not implement interface member 'Styx.Pathing.INavigationProvider.AtLocation(Styx.WoWPoint, Styx.WoWPoint)'
Compiler Error: c:\Users\xxx\Games\HB fresh install\HB 2\Bots\Fpsware LazyBoxer\UI\Cyotek TabList\Design\TabListDesigner.cs(31,26) : error CS0115: 'LazyBoxer.UI.Cyotek.Design.TabListDesigner.ParticipatesWithSnapLines': no suitable method found to override
Compiler Error: c:\Users\xxx\Games\HB fresh install\HB 2\Bots\Fpsware LazyBoxer\UI\Cyotek TabList\Design\TabListDesigner.cs(119,26) : error CS0115: 'LazyBoxer.UI.Cyotek.Design.TabListDesigner.InitializeNewComponent(System.Collections.IDictionary)': no suitable method found to override

I have read the FAQ and the instructions and followed the advice telling me to fresh install HB from the link provided. Firstly, the HB installer does not actually install anything. I follow the prompts, make an install path, press install, it "installs" but no folder is actually created. Anyway, that is another story. I tried a fresh install using the zip file and still the same message as above is listed. I have SVN updated the bot so i don't think that is the issue.

Any help would be appreciated.

Thanks
 
So this is great and all but I was wondering is there anything out there to help with Boss encounter logic I know DB has it. but was wondering anything have something like DB and its Boss encounter logic. Maybe we could pause lazy then enable DB for boss fights...but that would be a hassle.
 
I'm having trouble getting this to work.
Tried queuing for Random Dungeon on my four characters, with three of them running Lazy-Boxer following the tank, which I play manually.
I got Deadmines, all characters entered just fine, I moved my tank to the questgiver.
Two of them, the healer and a rogue dps, refused to move at all and the third dps moved half the way towards the questgiver I had targeted, then stopped.
Tried restarting Honorbuddy with no luck.

Tested it with just one following me around Stormwind and that seemed to work just fine.
 

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Hey boss,
Is this is a versioning issue?

Compiler Error: d:\Honorbuddy\Bots\Fpsware LazyBoxer\Helpers\Movement.cs(654,11) : error CS0535: 'LazyBoxer.Helpers.NoNavigation' does not implement interface member 'Styx.Pathing.INavigationProvider.AtLocation(Styx.WoWPoint, Styx.WoWPoint)'
Compiler Error: d:\Honorbuddy\Bots\Fpsware LazyBoxer\Helpers\Movement.cs(687,11) : error CS0535: 'LazyBoxer.Helpers.CTMNavigation' does not implement interface member 'Styx.Pathing.INavigationProvider.AtLocation(Styx.WoWPoint, Styx.WoWPoint)'
 
I'm having trouble getting this to work.
Tried queuing for Random Dungeon on my four characters, with three of them running Lazy-Boxer following the tank, which I play manually.
I got Deadmines, all characters entered just fine, I moved my tank to the questgiver.
Two of them, the healer and a rogue dps, refused to move at all and the third dps moved half the way towards the questgiver I had targeted, then stopped.
Tried restarting Honorbuddy with no luck.

Tested it with just one following me around Stormwind and that seemed to work just fine.

This is a known issue with HB. If you have the bot running before zoning in to the dungeon, no characters will move.

This botbase is awesome. However, I recommend using dungeon buddy for what you are trying to do. It has scripting in it that will keep your alts alive as well as perform extra tasks required in some dungeons.

1) Invite all your toons to a group first.
2) Load all bots
3) Use singular on all alts
4) Make sure movement and targeting are set to auto
5) Make sure Random heroic dungeon is set (or whatever you are running) on all dungeonbuddy bots.
6) Use Tyrael and CC of your choice for tank
7) Queue up and profit.
 
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