What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Bot] ExiledFollower

So added download links to mainpost.
please check the new version, maybe its fixed now

Used the SVN and it's working now for now. I'll see what happens once they go back to town though this is exactly what I've been waiting for.
 
[ExiledFollower(MainLogic)]: Townrun initiated[ExiledFollower(TownLogic)]: Townrun started!
[StashItemsCoroutine] The Stash window is not open. Now moving to Stash to open it.
[OpenStashCoroutine] Finishing any current actions.
[OpenStashCoroutine] Closing all blocking windows.
[OpenStashCoroutine] The "Stash" window is not yet open. Finishing any current actions.
[OpenStashCoroutine] The "Stash" is not in range. Attempting to move towards it using location {244, 273}.
[ClickToMoveTo] The CancellationDelegate returned true.
[OpenStashCoroutine] ClickToMoveTo returned CancellationDelegate.
[OpenStashCoroutine] The "Stash" should now be in range. Attempting to interact with it.
[OpenStashCoroutine] InteractWithObject returned None. The Stash window is opened.
[StashItemsCoroutine] The Stash window is open.
[StashItemsCoroutine] Moving Corroded Tower Shield to stash page 1.
[StashItemsCoroutine] Moving Scroll of Wisdom to stash page 1.
[StashItemsCoroutine] Moving Armourer's Scrap to stash page 1.
[StashItemsCoroutine] Moving Portal Scroll to stash page 1.
[StashItemsCoroutine] An item at location {1, 0} was not retrieved. This should not be happening.
[StashItemsCoroutine] An item at location {0, 1} was not retrieved. This should not be happening.
[StashItemsCoroutine] An item at location {0, 2} was not retrieved. This should not be happening.
[StashItemsCoroutine] An item at location {0, 0} was not retrieved. This should not be happening.
[ExiledFollower(TownLogic)]: Townrun finished!
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.

This just happened as the two bots were working through upper prison. Similar to before; the bot opens the stash, puts stuff in, then stands there after closing the stash.
 
This just happened as the two bots were working through upper prison. Similar to before; the bot opens the stash, puts stuff in, then stands there after closing the stash.

The lines that read "[StashItemsCoroutine] An item at location {1, 0} was not retrieved. This should not be happening." will be removed in the next beta version. An error message was incorrectly used in a place where it was not meant to be, but it does not actually affect the stashing coroutine; it's just incorrect logging.
 
The lines that read "[StashItemsCoroutine] An item at location {1, 0} was not retrieved. This should not be happening." will be removed in the next beta version. An error message was incorrectly used in a place where it was not meant to be, but it does not actually affect the stashing coroutine; it's just incorrect logging.

What about the bot stopping? It goes to town to stash, closes it, then stops and doesn't return. That's what was in the log when it happened. Right now I'd have to turn pickup off on the bot to prevent it from ever going to town or it'd get stuck again.
 
So I don´t know but I could replicate your error, seems like town portal - Waypoint error.
Does the bot comes in tot own by TP and wants to use waypont?
the follow bot is designed for restart levels by hand via area transitions, he can not run to town with tp and go back with waypoint.
maybe this is your error
 
So I don´t know but I could replicate your error, seems like town portal - Waypoint error.
Does the bot comes in tot own by TP and wants to use waypont?
the follow bot is designed for restart levels by hand via area transitions, he can not run to town with tp and go back with waypoint.
maybe this is your error

Sounds like it is, though if that's the case how can I fix it? Do I just not give the follow bot any scrolls and rely on the grindbot to go back via portals? Or do they both just not use portal scrolls period?
 
you cant fix it, i have a clue how i can use it but normaly its like this :
1. -> Came to town via Portal -> go out of town via Portal BEFORE Leader
2. -> Came to town via Waypoint -> go out of town via Waypoint NEXT to Leader
3. -> Started bot -> go out of town via Waypoint NEXT Leader
 
you cant fix it, i have a clue how i can use it but normaly its like this :
1. -> Came to town via Portal -> go out of town via Portal BEFORE Leader
2. -> Came to town via Waypoint -> go out of town via Waypoint NEXT to Leader
3. -> Started bot -> go out of town via Waypoint NEXT Leader
I see. Then I'll try to find some ways around it while you work on the bot.
 
So I don´t know but I could replicate your error, seems like town portal - Waypoint error.
Does the bot comes in tot own by TP and wants to use waypont?
the follow bot is designed for restart levels by hand via area transitions, he can not run to town with tp and go back with waypoint.
maybe this is your error

introducing a priority should fix dat issue, always re-evaluate the best way to get to the leaders area :)

e.g.

transition > portal > wp(area) > wp(other area) - or just dont go if none of the "high 3" available
 
Preview to a upcoming feature :
EquipBot(DEMO): Rusted Coif(Glyph Visage):
EquipBot(DEMO): BaseMaximumMana: 19 (rated 24,7)
EquipBot(DEMO): BaseLightningDamageResistancePct: 11 (rated 0)
EquipBot(DEMO): BaseItemFoundRarityPosPct: 9 (rated 0)
EquipBot(DEMO): AdditionalIntelligence: 10 (rated 12)
EquipBot(DEMO): Rusted Coif(Glyph Visage): Rated 36,7
EquipBot(DEMO): Moving Rusted Coif now to Head
 
right now its independent but it will be a feature to the bot, thinking about a independent release

Will the main bot be worked on while you work on the equipbot? I'd love to see things like sell support added in to improve on something that's already great.
 
18.04.2014 - 13:00 GMT +1
Rewritten for more flexibility

17.04.2014 - 23:40 GMT +1

Added Vendor-Support (Experimental!)

PS: Please Delete your current version before using the new !!!!!!
 
Last edited:
could you make the follower auto open the checkpoints if it's possible, and other quest objects like "GlyphWall" in A1, "Dark Altar" and "Strange Device" in A2?

PS: I just found the follower wouldn't click the port from upper prison to warden's quarters.
 
Last edited:
Back
Top