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eastsidaz49

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Jan 1, 2011
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The only thing my bot tends to die to is molten after the mobs die. The bot tends to rapidly run in and out of the AOE while waiting for it to go off. Why does it actually enter the range of it, instead of patting on the outside of it or standing still and waiting for it to go off? It does the same thing with the grotesque explosions, but those don't kill me. I've already maxed the radius of both of them but it doesn't help with avoiding the damage of them. Any tips?
 
The only thing my bot tends to die to is molten after the mobs die. The bot tends to rapidly run in and out of the AOE while waiting for it to go off. Why does it actually enter the range of it, instead of patting on the outside of it or standing still and waiting for it to go off? It does the same thing with the grotesque explosions, but those don't kill me. I've already maxed the radius of both of them but it doesn't help with avoiding the damage of them. Any tips?

Avodence and the grid for it is some of the oldest original code still in trinity.

It's being worked on.
 
Coding isnt easy lol, Even I tried messing around with it. Grotesque and Molten core explosions are insanely difficult to get the bot to either stop and wait for, or path around. For now the best you can do is set them both in the trinity options to the max range and the highest HP, yet the bot (regardless if its ranged or not) will still do this like... walk to, walk away, walk to, walk away dance thing and 5 times out of 10 will get hit, and usually one shot. because of this I never recommend hardcore botting.
 
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