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Bot doesn't detect desyncing melee

TurboNerd

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Sep 15, 2013
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So was watching the bot last night on one of my melee characters and noticed an issue though not sure if there's a solution or not. basically the bot works fine but if/when the game desyncs a bit it'll continue trying to hit the mob till it's out of mana. Not sure if there's any way for it to detect a "hit" but given my "fallback" is a movement ability linked to blood magic it's not a HUGE issue as the second it moves it works again but could see it being an issue for some people.
 
That is correct. There is no way for the bot to detect desync, because it's a core part of this game. Most legit players setup /oos macros and trigger than every 10s or so, but the bot does not do that, since that's way too abusive.

CR logic has to handle cases where it thinks it's attacking a monster, but no damage is being done. The ExampleRoutine we provide does not do that, because there's no generic way to properly handle it without causing issues with normal combat scenarios. For example, if you have a build where your character has low accuracy and misses the target a lot, desync logic would trigger if you don't design it around that aspect. I've tried in the previous beta to get something that works in most cases, but it has caused more issues than solved.

In short, users will have to code very specific desync detection and handling in their CRs, or plugin/bot implementations.
 
wouldn't it be possible to add the /oos command at a random time from 30-90 seconds or something similar....
 
Yes, it is possible, via plugins, has been done before. But you gotta to do yourself or wait some one from the community do it.
 
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