[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-864 Type: Monster Distance: 33
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshObject.cs:line 124
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshObjects.cs:line 329