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Bot doesn't auto revive?

we do not check offsite log files,sorry
 
use release build instead of beta plz
 
I'm using the release now, and it's throwing random errors like this:

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-864 Type: Monster Distance: 33 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshObject.cs:line 124
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Comp\Desktop\Games\D3\Bot\Plugins\Trinity\Cache\RefreshObjects.cs:line 329

View attachment 41220 2014-03-07 16.14 - Copy.txt

View attachment 41220 2014-03-07 16.14 TrinityDebug.txt
 
2014-03-07 21:14:31,692 [1] INFO MainWindow (null) - Demonbuddy v1.1.1686.337 started

thats not the beta build
 
Yea you said above, to use Release build instead of Beta, that's the release build.
 
bah...i messed up the threads it seems

sorry about that


use .340 build and you should be fine

if not post your log file plz
 
Using .340 and messages still come up. It's no problem but bot just sometimes stop in the middle of everything.
 
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