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Bot dcing on item identify?

Anarki

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Sep 16, 2011
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Hello.
Everything is working fine, except for the part when inventory is full and bot attempts to identify rare items, I always get a disconnect from the server. All blue inventory and it sells fine, so this must be identify part (happens right after it ports back to town once inventory is full and there are rare items in it).
 
Hello.
Everything is working fine, except for the part when inventory is full and bot attempts to identify rare items, I always get a disconnect from the server. All blue inventory and it sells fine, so this must be identify part (happens right after it ports back to town once inventory is full and there are rare items in it).

This was posted in several topics now, its a bug that the Buddy team is aware of and working hard to solve it.
 
As the fix is not out until tomorrow, how do I stop the bot looting Yellows? I've been trying to understand the loot rules for a while now, but it's not all that simple x.x
 
http://www.thebuddyforum.com/demonb...ot-rules-keep-legendary-sell-blue-yellow.html

Use the loot legendary only profile. Otherwise, comment it all out and allow it to pick up only gold.

The following is a slightly edited version that picks up potions, flawless squares and tomes (as well as plans and designs)
DC issue will only occur if it fills up inv with legendaries (unlikely) but only caveat of this loot script

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="No Trash" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>


      <ItemRule itemName="Tome of*" stack="1" />


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />      
      
        <!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Plan:*" stack="1" />
      <ItemRule itemName="Design:*" stack="1" />
      
      <!-- Pick up all Tome of Secerts -->
     <ItemRule itemName="Tome of Secrets" stack="1" />
         
      <!-- Gems -->
      <ItemRule itemName="Flawless Square*" stack="1" />
 
      <!-- Mythic Health potions -->
      <ItemRule itemName="Mythic Health Potion" stack="1" />


    </Category>


    <Category ruleType="Keep">


      <!-- Keep legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Legendary items!">
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>
      
                <!-- Keep designs and plans, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Plan:*" />
      <ItemRule itemName="Design:*" />
         
          <!-- Just in case keeps tomes and salvage materials -->
      <ItemRule itemName="Tome of*" />
      <ItemRule itemName="Exquisite*" />     
      <ItemRule itemName="Iridescent*" />
      <ItemRule itemName="*Brimstone" />   
      
    </Category>


    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>


  </Categories>


  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.


            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent


            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.


            GoldFind
            MagicFind 


            // Increase modifiers
            AttackSpeedPercent


            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage


            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!


            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly


            Thorns


            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>
 
Last edited:
Is there a current working plugin that clicks ok on pop up errors?
 
No problems, by the way it doesn't pick up blues :) I find GPH is higher without all that fluffing around (432k with only 220GF, imagine if you had more!)
 
http://www.thebuddyforum.com/demonb...ot-rules-keep-legendary-sell-blue-yellow.html

Use the loot legendary only profile. Otherwise, comment it all out and allow it to pick up only gold.

The following is a slightly edited version that picks up potions, flawless squares and tomes (as well as plans and designs)
DC issue will only occur if it fills up inv with legendaries (unlikely) but only caveat of this loot script

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="No Trash" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>


      <ItemRule itemName="Tome of*" stack="1" />


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />      
      
        <!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Plan:*" stack="1" />
      <ItemRule itemName="Design:*" stack="1" />
      
      <!-- Pick up all Tome of Secerts -->
     <ItemRule itemName="Tome of Secrets" stack="1" />
         
      <!-- Gems -->
      <ItemRule itemName="Flawless Square*" stack="1" />
 
      <!-- Mythic Health potions -->
      <ItemRule itemName="Mythic Health Potion" stack="1" />


    </Category>


    <Category ruleType="Keep">


      <!-- Keep legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Legendary items!">
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>
      
                <!-- Keep designs and plans, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Plan:*" />
      <ItemRule itemName="Design:*" />
         
          <!-- Just in case keeps tomes and salvage materials -->
      <ItemRule itemName="Tome of*" />
      <ItemRule itemName="Exquisite*" />     
      <ItemRule itemName="Iridescent*" />
      <ItemRule itemName="*Brimstone" />   
      
    </Category>


    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>


  </Categories>


  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.


            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent


            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.


            GoldFind
            MagicFind 


            // Increase modifiers
            AttackSpeedPercent


            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage


            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!


            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly


            Thorns


            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

That will still identify when the bot goes to town to repair.

The bot stashes/identifies when it repairs its armour
 
Hmmmm. best to revert to non looting option then. comment out all the legendary looting :P might be safer.... But then again. I'd rather it stop with a stash with a few legendaries...
 
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