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Bot crashing upon clicking start - bad profiles? tried beta 515, tried release 401

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Syn-Ack

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I am thinking that its a profile problem? Seems like rifts don't work because new maps are added in, bounties got swapped around in some places so...Anyone able to point to working rift? Was told r-rift worked with a few small modifications however have not been able to get past this crash error on start game.

Code:
02:54:19.720 DEBUG BotMain Spooling up bot thread.
02:54:19.722 DEBUG BotMain Bot thread started.
02:54:19.792 INFO  Logger [Trinity] Not in game, XP inactivity reset
02:54:19.796 INFO  Logger [Trinity] Not in game, gold inactivity reset
02:54:19.809 DEBUG TrinityDebug [Trinity] Adding Profile TargetBlacklist 114622 to Trinity Blacklist
02:54:19.816 INFO  BrainBehavior Waiting 3.6 seconds before next game...
02:54:20.057 DEBUG TrinityDebug [Trinity] Plugin and Routine checks passed!
02:54:23.424 INFO  BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Torment6, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
02:54:30.951 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000790, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_IsLoadingWorld()
   at Zeta.Bot.BotMain.()
02:54:30.953 INFO  ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
02:54:30.955 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01D52BC4, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_IsLoadingWorld()
   at Zeta.Bot.BotMain.()
02:54:31.054 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01D52BC4, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_IsLoadingWorld()
   at Zeta.Bot.BotMain.()
02:54:31.055 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01D52BC4, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_IsLoadingWorld()
   at Zeta.Bot.BotMain.()
02:54:31.154 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01D52BC4, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_IsLoadingWorld()
   at Zeta.Bot.BotMain.()
 
updated to trinity 2.6.1, bot still randomly crashes on clicking 'start' not sure why, logs show nothing out of the ordinary except that same message above. bot did a few rifts fine, kill rg and repeat 4 times til it had to do a town run, then d3 crashed in a similar manner same error stuff above. Gonna try to run it as rift bot full as long as possible til stuff gets sorted out in the next few 2-3 days hopefully as the bugs/crashes are worked out.
 
yea thanks, thats the whole log basically. the rest is useless info. i do appreciate all the help you give to new users tony. but im pretty set on knowing how the bot works, what doesn't work. and when there are just plain bugs you cant fix until new DB release. /thread complete
 
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