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Bot Config Error

Make sure that your client is "active" and not minimized. It doesn't have to be in the foreground, but it just can't be minimized.
 
also the bot frozen after this
2014-04-13 13:02:02,072 [Main Bot Thread] DEBUG Spell (null) - Input error casting Decoy Totem at {544, 347}. MouseNotInRange
2014-04-13 13:02:02,841 [Main Bot Thread] DEBUG Spell (null) - Input error casting Molten Shell at {568, 342}. MouseNotInRange

the bot stopped and once I clicked start or stop, no respond from the bot GUI, have to restart it ....=(, and also, the bot sometimes get stuck using decoy totem, could pushedx add some unstuck like "moving around" if stuck @ same spot > X seconds to try to unstuck??
 
The reason why the bot has those issues babosasa is because the current code needs to change to work better with the client. The old code we have is just not going to work in the long run.

The new code should fix those issues, but all the old code needs to be removed, which includes getting rid of Exile. We can't quite remove Exile yet, as people would have nothing to bot with, so that's why the fix has not been made.

As a result, the best solution for now until the new code can be worked in is not using skills that exhibit such problems.
 
thanks pushedx for clarifying this, hope new navigation api will be here very soon, here I get stuck @ dock stair with the bot targetting monsters

No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.09ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.09ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.05ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
Input error casting Warlord's Mark on Dockhand Wraith. TargetDoesNotMatch
Moving to {462, 590} (CreateMoveIntoRange)
No current navigation path. Creating one!
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 0.06ms
We haven't moved recently, and we should be. Creating a new path in case we're stuck.
Successfully generated path to {462, 590} (CreateMoveIntoRange) in 1.07ms
 
another problem, bots just keep attacking skeletons around the skeleton shrines without getting the shrines LOL.....no...
 
Yeap, all of those things are known issues. :p

Fixes will eventually make their way into the bot, but they are all dependent on the same thing (which is change how casting and movement is done).

I don't know if we'll actually be able to fix the Skeleton Shrine issue if your character doesn't have enough DPS to fight its way to it or doesn't have a utility skill like Leap Slam, Cyclone, Lightning Warp, or a Quartz Flask. Desync is an issue so if the bot just tried to touch the shrine by moving through the mobs, you'd most likely die. We could make the bot not attack skeletons, but then you'd run into issues with everything else that summons skeletons. We need really specific logic for when we are around a skeleton shrine, but the current grind bot doesn't have anything like that right now.
 
the latest release of version bot GUI freezed and my invasion bot just afked and died , need to manually restart the bot, sad!

2014-04-15 04:19:46,212 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:46,366 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 1
2014-04-15 04:19:46,447 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:46,806 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {885, 1667}, Distance: 138, Name: Explore, Hash Code: -1899107272
2014-04-15 04:19:46,809 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {885, 1667}. Reason: Exploration
2014-04-15 04:19:46,925 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:47,152 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {885, 1644}, Distance: 140, Name: Explore, Hash Code: 328061507
2014-04-15 04:19:47,156 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {885, 1644}. Reason: Exploration
2014-04-15 04:19:47,160 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 1
2014-04-15 04:19:47,238 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:47,486 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 2
2014-04-15 04:19:47,598 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:47,664 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {905, 1644}, Distance: 140, Name: Explore, Hash Code: -797222999
2014-04-15 04:19:47,667 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {905, 1644}. Reason: Exploration
2014-04-15 04:19:47,671 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:47,868 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 1
2014-04-15 04:19:47,971 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:48,286 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 2
2014-04-15 04:19:48,388 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1736}, Distance: 117, Name: Explore, Hash Code: 412884798
2014-04-15 04:19:48,391 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1736}. Reason: Exploration
2014-04-15 04:19:48,558 [Main Bot Thread] DEBUG Navigator (null) - Navigation path index moved to 1
2014-04-15 04:19:48,666 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:48,960 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1735}, Distance: 97, Name: Explore, Hash Code: -1673055465
2014-04-15 04:19:48,965 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1735}. Reason: Exploration
2014-04-15 04:19:48,968 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,063 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1734}, Distance: 93, Name: Explore, Hash Code: 2118530183
2014-04-15 04:19:49,065 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1734}. Reason: Exploration
2014-04-15 04:19:49,068 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,164 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1733}, Distance: 89, Name: Explore, Hash Code: -1683696996
2014-04-15 04:19:49,167 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1733}. Reason: Exploration
2014-04-15 04:19:49,176 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,340 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1732}, Distance: 83, Name: Explore, Hash Code: 2032267784
2014-04-15 04:19:49,346 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1732}. Reason: Exploration
2014-04-15 04:19:49,349 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,418 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1731}, Distance: 81, Name: Explore, Hash Code: -1107185246
2014-04-15 04:19:49,421 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1731}. Reason: Exploration
2014-04-15 04:19:49,424 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,518 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Explore, Location: {935, 1730}, Distance: 77, Name: Explore, Hash Code: -1767234521
2014-04-15 04:19:49,521 [Main Bot Thread] DEBUG Navigator (null) - MoveToCoroutine moving to {935, 1730}. Reason: Exploration
2014-04-15 04:19:49,524 [Main Bot Thread] DEBUG LokiPoe (null) - Pressing bound movement button.
2014-04-15 04:19:49,622 [Main Bot Thread] DEBUG Poi (null) - POI set to Type: Monster, Location: {920, 1736}, Distance: 58, Name: Monster, Hash Code: 42410524
2014-04-15 04:19:49,791 [Main Bot Thread] DEBUG Spell (null) - Input error casting Ground Slam on Ancient Archer. NotOnTerrainFrame
2014-04-15 04:19:50,115 [Main Bot Thread] DEBUG ExilePather (null) - Added obstacle at {1057, 1748}. (Rotate) Acceleration Shrine
 
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