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[Bot] Combat/Duel/Raid/CC Testbench

I'm sure this is a silly question to ask since I'm going to attempt an answer myself, but I'd just like verification to it. What I'd like to know is does this bot contain combat logic that is blanketed to fit all classes, and then just loads a class's spellbook to use, OR, does it work in conjunction with a CC and basically just rips the combat portion of the CC out to use so that it follows the conditions of say "if this DoT is up then cast this spell" and such things like that?

To me, this sounds like it would be something good to use since Mr.AutoFight isn't working with the new HB. It's also sometime I've been wanting too so that I can take control over my toons' movements and let the CC do all the fighting in dungeons. I hate when groups get pissy with me because I'm falling behind due to the seemingly odd follow code of IB.
 
this one works AWSUM in pvp.. if u wanna sit it through that is :) just target enemies, let it do its thang :P
 
does it work in conjunction with a CC and basically just rips the combat portion of the CC out to use so that it follows the conditions of say "if this DoT is up then cast this spell" and such things like that?

Based on what I've read and the answer to my question all this bot does is fire off the combat portion of whatever CC you are using once you have a valid target.

So, for example, if you are a Warlock and target something with this bot selected (and a valid Warlock CC) then you would still be responsible for moving and keeping things in range, etc, but it will be firing off all of the Dots, DDs, etc.
 
dumb question but how is this differant from mr autofight?. sry for the noobness ;P
 
@Zoktar: Idk i have never used 'Mr. Auto Fight'.

And yet again an explenation.

This bot only runs the 'in-combat behavior' of ? cc
Legacy Style: Combat(), NeedHeal, Heal(), NeedCombatBuffs, CombatBuffs()
Behavior Style: CombatBehavior, HealBehavior, CombatBuffBehavior

Thats evrything it runs.
If ? cc has any code that allow it to move in combat then it will move.
This bot wont run any of the out of combat behaviors but if you want i can add that.

So to sum it up:
No moving around unless the cc is designed to do so
Will only execute the combat portion of ? cc (Combat-Routine)
Only adds your current target to the targetlist (if it's attackable)

Thats pretty much it.
 
Based on what I've read and the answer to my question all this bot does is fire off the combat portion of whatever CC you are using once you have a valid target.

So, for example, if you are a Warlock and target something with this bot selected (and a valid Warlock CC) then you would still be responsible for moving and keeping things in range, etc, but it will be firing off all of the Dots, DDs, etc.

Sounds good to me.
 
@Zoktar: Idk i have never used 'Mr. Auto Fight'.

And yet again an explenation.

This bot only runs the 'in-combat behavior' of ? cc
Legacy Style: Combat(), NeedHeal, Heal(), NeedCombatBuffs, CombatBuffs()
Behavior Style: CombatBehavior, HealBehavior, CombatBuffBehavior

Thats evrything it runs.
If ? cc has any code that allow it to move in combat then it will move.
This bot wont run any of the out of combat behaviors but if you want i can add that.

So to sum it up:
No moving around unless the cc is designed to do so
Will only execute the combat portion of ? cc (Combat-Routine)
Only adds your current target to the targetlist (if it's attackable)

Thats pretty much it.

i should of really read the entire thread instead..... nice work.
 
OK, I've read this, and tried it out, and it works great! I have two requests based on my experiences:

1. Make it to where you click on a friendly target, it won't try to attack them (myself, my pet, an ally). I like to click on myself as a quick way to change the target, in case I've accidentally selected the wrong target, but then it tries to attack myself and gives WoW error messages.

2. Could you make it run the 'Rest' behavior? That's where my custom class poisons its knives, applies shields, heals its pet, etc.

Thanks! Works much better than the 'Mr. AutoFight' plugin I downloaded.
 
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