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[Bot] (Beta) DungeonBuddy - A Dungeon bot.

Also not in the latest Beta-Build? only comes with a new final version?

thanks in advance!
I don't know for sure when new version of Dungeonbuddy will be added to hb, guessing sometime this week. I don't work on HB core so I have to rely on others to add the latest version to HB.
 
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Utgarde Keep

Summary: Utgarde Keep (Normal) - Tank does not keep "Ingvar the Plunderer" from facing the rest of the party. Alternately, dps and healer bots do not ensure that they are on the back side of "Ingvar the Plunderer." Causes wipe.

Class: Warrior
CustomClass: Singular
Role: Tank
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Utgarde Keep (Normal)

Additional: Attempted multiple times


Blackrock Caverns

Summary: (1) Blackrock Caverns (Normal) - When first boss casts chains and brings the group together, the group breaks the chains, but no bot in group (not tank, dps, or healer) moves to avoid aoe. Causes wipe. (2) On second boss, healer takes quite a while jumping off ledge while dps and tank do so immediately. (3) On second boss, tank blocks beam on the right, but no bot moves to block beam on the left causing creatures to evolve and either wipe or fight reset.

Class: All
CustomClass: CLU for DPS, ShamWoW for Healer, Singular for Tank
Role: All
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Blackrock Caverns (Normal)

Additional: Attempted multiple times

Throne of Tides

Summary: (1) Throne of Tides (Normal) - Bots do not move out of green puddles. (2) On first boss, no bots move to avoid blue whirlpool. (3) On second boss, no bots move to avoid that charged hit that hits for great damage.

Class: All
CustomClass: CLU for DPS, ShamWoW for Healer, Singular for Tank
Role: All
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Throne of Tides (Normal)

Additional: Attempted multiple times

Nice report. I'll take one of my level 90s to fix the issues with avoiding bad stuff. Blackrock Caverns #2 might be caused by CC. Blackrock Caverns #3 has to wait until I get my 2nd group up to that level.
 
Nice report. I'll take one of my level 90s to fix the issues with avoiding bad stuff. Blackrock Caverns #2 might be caused by CC. Blackrock Caverns #3 has to wait until I get my 2nd group up to that level.

highvoltz, these things didn't happen in the old .507 release for me - the BOTS moved out of the fire. Release .510 might be functional as well but I didn't have that one saved to go back to.

I experienced slightly differnt issues with Blackrock (1) in this release tho. Frequently the bots would down chains of woe, and move away from skull*****er fine the first time - but when chains of woe would come up again the bots would not target them again to being the cycle. I'd say 1 out of 3 times they got the boss down.

I know you stated that you aren't doing the work, but it might be worth mentioning.

Whatever was in .507 needed work, but it got a lot of things right. The Corla fight (2) for example was always completed flawlessly. The worst part about (2) in .507 was handing PATing mobs leading to the fight (related to the jump down).
 
So i followed the guide and the bot does nothing... doesnt run around once its joined one just stands at the start...
help?
 
I'm also having a problem where the bot isn't rolling on gear. it just lets the timer run out. I'm a rogue and I wish it would stay stealth at all times but it only goes into stealth just before battle. same in bgs.
 
Still sounds like HB Core has a lot of issues and has broken the behaviors necessary for some dungeons.
I've just acquired a 5th WoW account, gonna get a group of XP locked toons together and start generating some feedback for all dungeons.
 
Hi I am using this on farm mode with a 85 hunter in wotlk dungeons with singular and the char runs around with mobs hitting it for long periods of time before he attacks.
 
I cant understand! Im join Dungeon, and my characther stay.... stay.... what problem ?))))
 
I cant understand! Im join Dungeon, and my characther stay.... stay.... what problem ?))))
\

Lol the support for this botbase isn't the greatest to begin with, but with posts like that you are surely to get ignored.
 
Is there any plans to support MOP Lv.90 Scenarios?
Now that Scenarios can award ilvl 476 epics, surely this is much easier to implement than full heroic meshes.

Plus people with 3 accounts like me can solo queue without worry ;)
 
Is there any plans to support MOP Lv.90 Scenarios?
Now that Scenarios can award ilvl 476 epics, surely this is much easier to implement than full heroic meshes.

Plus people with 3 accounts like me can solo queue without worry ;)

This is planned but no profile or scripts have been written for Scenarios so far.
 
Is this plugin functioning again? I read about it getting some love in future updates, but was there anything significant in latest HB release?
 
Still sounds like HB Core has a lot of issues and has broken the behaviors necessary for some dungeons.
I've just acquired a 5th WoW account, gonna get a group of XP locked toons together and start generating some feedback for all dungeons.

Keep me informed. I'm going to try to do likewise on Cata dungeons etc.

Highvoltz- is the Dungeonbuddy error or not needing on items correctly an autoequip error or a DB one? Could you link me a place to download a fairly recent dungeon meshs?
 
Is this plugin functioning again? I read about it getting some love in future updates, but was there anything significant in latest HB release?
Dungeonbuddy
---------------
* Settings are now written to log.
* Exit location for Halls of lightning has been added.
* LocationHandlerAttribute has been added. Allows for behaviors to be written for specific location.
* Queuing with less than 4 others should now work when party mode is turned on.
* Bind-on-pickup loot confirmation now works in solo mode.
* If player died outside dungeon then player will now move to corpse rather then dungeon entrance.
* Several bugs with farm mode have been fixed.
* Movement issue in ScriptHelpers.CreateAvoidUnitAnglesBehavior has been fixed.
* Encounter behaviors should now be called for each WoWUnit if there are multiple WoWUnits with same Entry
http://www.thebuddyforum.com/releases/91361-honorbuddy-2-5-6597-518-a.html

If u could enlighten me where to turn the auto-update off then I am going to try out if that works for me!
Awesome job on the bot, i'd love to see it in action!
Start HB, select DungeonBuddy, select Botconfiguration > Tab Common > Advanced > Auto-update Scripts > set to false ...

@highvoltz
Compiler Error: e:\518\Dungeon Scripts\Mists of Pandaria\Dungeons\Scarlet Halls Heroic.cs(6,12) : error CS0234: The type or namespace name 'DungeonBuddyDll' does not exist in the namespace 'Bots' (are you missing an assembly reference?)
 
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Bot leaves Utgarde Keep on the final boss.
It must sense the "first" kill before he Resurrection as a kill.

I was tanking so that makes sense.

Also does not roll on loot.
 
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Soo... I'm confused. I have 5 paladins, 3 ret, one prot, one holy. I set prot as leader, set the invite names. Started up all bots on dungeonbuddy as followers (minus leader), started followers first, then leader. Leader invites followers, dungeon queue goes through just fine. Now I'm in stormstout brewery and the leader/tank isnt moving forward. I tried pulling myself and neither the dps or healer assisted, sat there and wiped. How do I get them to do shit?

I downloaded the manual update listed above too. Party leader plugin isn't enabled. I have azenius, autoequip, antidrown, questhelper, profile helper plugins.

I'm guessing level 85 MoP dungeons dont work.
 
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started dungeonbot as healer. and before it did anything, it went to the vendor and sold all my epic pvpgear and dps gear, lol so i had to use restoration service..

how to avoid that from happening? :>
 
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