General
+(*) Add resurection support (probably have to be in routine)
+(*) Following could be be improved to be not botlike (a lot more softer)
+(*) Sometimes you don't need to follow tank. Like if you kill a boss, you can just run to next trash group and wait for tank.
Temple of the Jade Serpent
-General
+(*) Lots of backtracking in this dungeon(bot will go in circles)
+(*) Tries to mount in the dungeon, when running from second to third boss.
-Wise Mari
+Should run straight back of room in phase 1
+Freaks out when going back to tank after looting
+(*) Trouble with going to boss. It wanted to go over steps to avoid water, but freaked out. (needs better handling)
Scarlet Halls
-General
+Tries to kill dogs on leash (can just run past)
+(*) Just don't attack dogs unless tank is tanking them because if someone throws food at the guard, the dogs will eat him and then fall asleep if no one attacks them
-Houndmaster Braun
+(*) No need to attack the Scarlet Guardians after the boss. The dogs will just kill them.
-Armsmaster Harlan
+(*) Group was all in room at the top waiting for me to walk in
+(*) The boss was tanked at top of room and bot went in circles trying to get off stairs while going to top
Siege of Niuzao Temple
-General
+Studder steps out of Sap Puddles when clearing trash
+After second boss and third boss, maybe follow tank loosly down to next trash area (looks like a total bot, especially when he isnt on mount and the bot is)
-Vizier Jin'bak
+Keeps running to middle of Sap Puddle then running back out
-Commander Vo'jak
+No need to mount when outside
+Should just wait a little away from stairs so tank can take agro first
+Once again, sap puddle pathing goes bonkers sometimes
+(*) Just wait at top for mobs
+(*) After boss, just mount and run down to door, no need to follow tank
+(*) Ran back and forth at bomb location
+(*) Trying to follow tank after boss and Sap Puddle avoidance interfered (no mount)
+(*) Don't follow tank when mobs coming up
-General Pa'valak
+(*)
-Wing Leader Ner'onok
+Studder steps out of the Caustic Pitch
+(*) Mounts when clearing trash to follow tank (trash is like 10 yards away)
Shado-Pan Monastery
-Master Snowdrift
+Has trouble walking up stairs to boss
+Doesn't walk in room if tank pulls
-Sha of Violence
+Doesn't run around spinning circle things to get there (mesh issue)
-Taran Zhu
+Has trouble getting back up when falling down (on mount) to skip second trash group (if it manages to follow tank down there without going through mobs)
+If tank pulls third trash group before you get back up, the bot will run right through the second group
+Doesn't run through the fence to skip the last trash group (or it atleast tried then quickly went around and pulled group)
Scarlet Monastery
-Thalnos the Soulrender
+Doesn't dismount if mount is too large to enter door (can you enable and disable mounting on certain dungeons?)
-Brother Korloff
+When it was trying to avoid Firestorm Kick, it accidently pulled the mobs that were under the roof behind the training dummies.
-High Inquisitor Whitemane
+Tank and dps died on first trash in room, then bot refused to go anywhere after res.
Scholomance
-Instructor Chillheart
+Doesn't jump down stairs to avoid mobs
-Darkmaster Gandling
+Run into room when ready to pull (group was waiting so i don't get locked out.
Gate of the Setting Sun
-Striker Ga'dok
+Some trouble when it was in Acid and in Strafing Run fire
-Raigonn
+Couldn't generate path so it left party
Stormstout Brewery
-Ook-Ook
+(*) Didn't run into room when he pulled
-Hopatilus
+(*) Doesn't run into boss room
-Yan-Zhu the Uncasked
+(*) Some tanks try to LoS pull and run behind the pillar or out of the room. Maybe have the bot run to tank.
Mogu'shan Palace
-Trial of the King
+(*) For first 2 trash groups, needs behavior to move out of lightning storm