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Blank - The "no-routine" Combat Routine

how would i setup this plugin with simple follow.

play manually on my LEADER and have a trinity based bot follow the leader, which is played manually by me
 
i use the combat profile and disable all movement with every movement option off and its some much fun :D but if i stand still for even a sec it spams this and lag spikes me every time it displays that msg witch is every 4-5secs, dont know what to do about it :(

[Trinity][Performance] Execution of Navigator.MoveTo took 1503.76ms.
[Trinity] Navigator UnstuckAttempt dest=x="2417" y="1263" z="207" (Name=LacuniMale_A Dist=37 IsElite=False LoS=True HP=0.34 Dir=W) duration=1504 distance=52
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1505.39ms.
[Trinity][Performance] Execution of HandleTarget took 1526.09ms
 
I am using this, a long side gearswap. For the most part it switches out majority of the time I think my elemental priority is just fucked up. It was alot more efficient when running on riftbot but, but my DB output window is spammed with stuff but unfortunately i can't find any logs of it. I will have to wait til I try it again before I can post the logs of it. I attached a log file, I don't know if anyone keeps up with this anymore but I find it a lot easier to have the bot automatically switch to the immunity amulets I need rather then doing it by hand. Anyway here is an example of whats spammed all the way in between swaps. Aside from the bolded parts, and some stuff that i dont remember. Everything thats system.excemption or zeta.* is in red.



2014-07-21 10:26:23,205 [Main Bot Thread] ERROR BotMain (null) - Exception during bot tick.
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
2014-07-21 10:26:27,732 [Main Bot Thread] INFO Plugin (null) - [GearSwap] Equipping: The Star of Azkaranth - Condition: Fire
2014-07-21 10:26:27,753 [Main Bot Thread] DEBUG Actor (null) - Moving item args: <itemId:2021392560, ownerId:2020802727, InventorySlot:Neck, column:0, row:0>
2014-07-21 10:26:30,548 [Main Bot Thread] DEBUG BrainBehavior (null) - Destroying obstacle x1_Catacombs_Spirit_Totem-9033 Id:238753
2014-07-21 10:26:30,550 [Main Bot Thread] DEBUG  (null) - Exception thrown when calling function: UsePower
2014-07-21 10:26:30,551 [Main Bot Thread] ERROR BotMain (null) - Exception during bot tick.
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
2014-07-21 10:31:25,602 [Main Bot Thread] INFO Plugin (null) - [GearSwap] Equipping: The Star of Azkaranth - Condition: Fire
2014-07-21 10:31:25,602 [Main Bot Thread] DEBUG Actor (null) - Moving item args: <itemId:2021392560, ownerId:2020802727, InventorySlot:Neck, column:0, row:0>
2014-07-21 10:31:44,258 [Main Bot Thread] DEBUG BrainBehavior (null) - Destroying obstacle x1_Catacombs_Spirit_Totem-18251 Id:238753
2014-07-21 10:31:44,260 [Main Bot Thread] DEBUG  (null) - Exception thrown when calling function: UsePower
2014-07-21 10:31:44,261 [Main Bot Thread] ERROR BotMain (null) - Exception during bot tick.
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
2014-07-21 10:31:44,330 [Main Bot Thread] DEBUG BrainBehavior (null) - Destroying obstacle x1_Catacombs_Spirit_Totem-18251 Id:238753
2014-07-21 10:31:44,332 [Main Bot Thread] DEBUG  (null) - Exception thrown when calling function: UsePower
2014-07-21 10:31:44,332 [Main Bot Thread] ERROR BotMain (null) - Exception during bot tick.
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
2014-07-21 10:31:44,414 [Main Bot Thread] DEBUG BrainBehavior (null) - Destroying obstacle x1_Catacombs_Spirit_Totem-18251 Id:238753
2014-07-21 10:31:44,416 [Main Bot Thread] DEBUG  (null) - Exception thrown when calling function: UsePower
2014-07-21 10:31:44,417 [Main Bot Thread] ERROR BotMain (null) - Exception during bot tick.
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ?..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.?(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 

Attachments

As i'm sure most of you do, i use this routine when i want to play and have my bot follow me. However i hate clicking through all the quest dialog and stuff since i've played campaign like a million times.

Any possible way we can import in to this routine the trinity dialog skips?
 
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