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blade fall! Yes / No / Maybe @@

How are you getting whirling blade to apply / refresh fortify? Using Alcors playermover is amazing, but this will rarely apply fortify. Im not even sure how important it is to this build to keep up the fortify buff, but i was going to add in a "if !playerhasbuff fortify && besttargetdistance <=8 then use WB" type of deal to keep up fortify.

Again, it may not even be worth at all, but fortify is a pretty good defensive buff to have running.

EDIT:Ok so Alcor updated playermover thread and explained what "Ignore Mobs" actually does. It should probably be renamed to "Ignore Mob Position" for less confusion ;p But with this box checked, it is keeping up the fortify buff a fairly decent amount. Still need to test for myself which is better / safer. Staying at ranged or letting the playermover throw you into melee range and keeping your buffs up. For now will allow it to throw me into melee as it allows the curses to get applied faster + keeps up fortify.
Hello buddy! Sorry for taking your time, but how u make to keep up fortify buff? With ignore mobs checked, it's like only 10-15% buff uptime, and doesn't work on bosses
 
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