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Big Bad Voodoo

Splitty

Member
Joined
Oct 10, 2012
Messages
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Hi there,

Is there anyway to setup Trinity to only use Big Bad Voodoo on elite packs? I thought this used to be an option.

Thanks for your help!
 
Edit your WitchDoctor.cs, it's well written code and anyone who understands English should know what to change.
 
Original from 1.8.6:
Code:
// Big Bad Voodoo, elites and bosses only
if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && !Player.IsIncapacitated && !CurrentTarget.IsTreasureGoblin &&
(CombatBase.IgnoringElites && (TargetUtil.AnyElitesInRange(6, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) || !CombatBase.IgnoringElites))
{
    return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
}

Code:
if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && !Player.IsIncapacitated &&
!CurrentTarget.IsTreasureGoblin && (TargetUtil.AnyElitesInRange(6, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)))
{
    return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
}

Compiles?
 
Last edited:
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