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Big Bad Voodoo - Radius - Casting too early

poen

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Joined
Apr 8, 2014
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Hi guys,

Im doing ghom runs atm and the moment he enters the room he casts big bad voodoo, which leaves the fetishes just 1-2 radius's outside of it.

I changed it to:
Code:
           // Big Bad Voodoo, elites and bosses only
            if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && !Player.IsIncapacitated &&
                !CurrentTarget.IsTreasureGoblin &&
                (CombatBase.IgnoringElites && (TargetUtil.AnyElitesInRange(4, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 5f)) || !CombatBase.IgnoringElites))
            {
                return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
            }
still not working though =/
 
Hi guys,

Im doing ghom runs atm and the moment he enters the room he casts big bad voodoo, which leaves the fetishes just 1-2 radius's outside of it.

I changed it to:
Code:
           // Big Bad Voodoo, elites and bosses only
            if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && !Player.IsIncapacitated &&
                !CurrentTarget.IsTreasureGoblin &&
                (CombatBase.IgnoringElites && (TargetUtil.AnyElitesInRange(4, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 5f)) || !CombatBase.IgnoringElites))
            {
                return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
            }
still not working though =/

The player needs to be inside the big bad voodoo, not the fetishes. Does that make more sense? :)
 
The problem is that ghom is 40 yards away and it still casts voodoo. I want it to cast vodoo when 10 yards away
 
Seen alot of posts about this issue, someone who managed to fix this problem by them self? How to fix it, would be much appreciated!
 
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