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[PAID] BGFarmer - An Advanced Battleground Bot Base

Just a heads up in the Battle for Gilneas bg. You can tell who's a bot right away by the little dance all the bots do at the start of the bg. The bot goes up the stairs and instead of heading straight for the gate. They go back and forth a few times before they decide to head over to the gate to wait for the bg to begin. It's kind of funny to watch cause there was like 5 of us doing it lol. I put it on blacklist for now. It might be HB's navigation and not bgfarmer but just a heads up all the same in case it can be fixed.
Same thing happens in IoQ after you respawn, you run out and do a little wiggle behind the cannon balls before you head back out. I keep that one blacklisted because I hate it though :P
 
Yes, on the general tab you can setup a key for pause and for cr only.

I've seen that setting,but I don't want to pause / resume the bot. I just want to take control of movement and let it continue by itself as soon as I stop pressing the key.
I've seen that option in cr's ,they stop movement for milliseconds after you press a key,then resume moving after you are done .
 
Just allow the cr to handle movements then. I've never tried it but I'm curious to see how it'd work.
I've seen that setting,but I don't want to pause / resume the bot. I just want to take control of movement and let it continue by itself as soon as I stop pressing the key.
I've seen that option in cr's ,they stop movement for milliseconds after you press a key,then resume moving after you are done .
 
K, I'm testing this evening :


I confirm that if the bot manages the movement it makes me freeze at times. If I leave the CR manage the movement it works correctly.

I am not amused to test each movement options, I have the impression that you're on vacation Millz (this is normal;)) so I expect your return if you don't know where it comes from.
 
Hey Millz, great botbase.

I tried running it with Ashran primary and Random Battleground secondary but I noticed today that although the Ashran queue popped while I was in an Arathi Basin it did not accept the queue. (EDIT: I just watched it accept the Ashran queue when I was outside of a battleground, so it accepts it if you're not already in a BG). I know the Ashran logic is very basic right now but for my Horde characters in particular it takes a very long time to get in and to miss the queue can set me back several hours.

What are you focusing on developing these days? I know you must be a busy guy, I own all of your combat routines as well because of their quality. Ashran functionality is on the top of my wishlist for this botbase and for many others as well I'm sure-- what can we expect in the future?

Hope you've had a great winter holiday.
 
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Hey Millz great bot base. I tried queueing as group using the the group feature of bgfarmer and it doesn't seem to work. Everything is set up to queue as group but it still queues as solo. It spams role check like crazy. Any thoughts of if I have this set up right or not? Both accounts have queue as group enabled and are right beside each other in game. And one account has follow friend and attack friend target enabled. I tried accepting the bg manually and it works great in the bg. It's just the group queue that seems to be not working.
 

Attachments

For some reason, when I play AV, it seems to think we're much further in the game than we are.
So, even though we just started, and noone is dead yet, it always says:

Thanks, it's a bug after WoD. I'll get it fixed in next build.

Hi.
I saw 4/5 people making the same routes/movements like me in av..And attacking the av boss while everyone is waiting for an tank (i'm a hunter),also always going to the stoneheart graveyard in the beginning trying to cap it,ending in dead.(so i'm skipping av for that)how to fix it pls.. :confused: not wanna be a douche btw ;-)

Taking the same path -> Blacklist the path using the navigation tab in the GUI. Just click Add Blackspot when on a bad path and it won't take that one again.

Attacking boss -> It won't attack end boss until it's below 90% HP, unless you've been pulled into combat somehow.

There's no code in to capture any grave yards.

I'm having more trouble with bgfarmer, suddenly.
Maybe it has always been an issue, and I haven't noticed.

When playing isle of conquest, suddenly it just stops working.
It will always (atleast what I've witnessed) say it's going to docks, and then it looses it will to live.
Bot still says it's running, but it does nothing. Normally I have to kill the honorbuddy process, to move on.

I've attached the log, but I don't really see anything weird in it (no exceptions either).

Looks like it's failed to modify the games mesh when trying to navigate to docks. Not particularly sure how it's caused it to crash though. Just got unlucky I guess.

I seem to be having an issue with join as group. I have 3 bots in my party and the leader just keeps spamming the role check over and over never joining the battle. All of the toons are in the same area. I've manually set a role on all of the characters. Is there something I am missing?

Thanks

Have you got signup as group enabled? Change the followers sign up to none, and the leader to whatever you want to sign up to.

Hi Millz, i have a problem with the bot, he will not mount. He spams "You have not collected this mount", i have plenty of ground mounts. In my log it say mounting black wolf and i´ve got the black wolf so i dont understand what hes doing.

here is the logView attachment 160521

Try selecting a different mount in the HB settings - not the Black Wolf.
 
trying to have 2 toons queue together, but after the first game they get separated into diff games/queues. Any ideas what i could be doing wrong?

Sounds like you've got your second toon set to queue up for a BG. Set the second toon queue options to be None.

I love the product that you have created!

Running BGfarmer with Tuanha Paid CR's

It is a solid bot base however I don't feel that it supports healers well. It tries to solo assault objectives instead of backing up the team. Once in combat in a solo situation will just stand in place and cast self healing till the end of time, I have had no luck with the kite function and it really looks suspicious a solo healer running up to a guarded objective. It also works around keeping the targeted enemy player at a set distance rather then following allies to heal.

The reason I am running a healer is the Noob factor in Bg's. I have found the win rate sky rockets when playing as a healer rather then dps

Healers need a little work I agree. I'm planning on adding options for what to do in base defence games, and add in follow the largest battle.

Agree,same on my druid,capping guarded places.and also try to cap stoneheart grave in av etc etc,it's a nice bot,it only needs to be polished.
Also and this is very important(this is with all toons) 'the bot likes to run/attack full combat groups (4/5 people),that's an insta kill,and that happens a lot.
And leaving flag's when you're suppose to defend it,That was a lot in AB (ally)

It doesn't have any code in to try and capture GYs.

Running into large groups -> try reducing your targeting range down from the default 60, to 30-40.

It should never leave bases undefended. If someone else is defending, the bot will move on.

Issues I have noticed
3 small steps before it mounts. (I've seen other players do the exact same thing next me lol)

Healers- like others have said. would be cool if healer then follow a warrior or dk or whatever auto or scan for where fighting is happening and support. It does look funny when you assault a place and just stand and heal.

Sometimes it will get stuck between objectives as it can't decide which one to goto. dunno if it is spawners or what messing with it

In mines and wsg you can always tell the bots when they drop down the ledge and turn around and backtrack to a spot..then turn around again and go on like normal

The water navigation drives me nuts. it would rather hop around in the water taking 3 times as long than if it just went around on a mount.

AV it will stay in burning towers after capped waiting for final boss to be engaged?(this is probably better than standing on the lil hill like everyone does though) Anyway to force it to jump down from all towers when capped? most players will never run down the way they go up.

Mines it needs to try to stay within circle distance of the carts


I have geared 9+ lvl 100's with this and for the most part this is great. One of the best buys around.
Numerous times I have had the most kills, highest dmg and so on. I should just play my rogue and stealth around each map and blacklist a bunch of stuff but I am afraid I will break how it works otherwise by closing off area's of the maps. Right now I just use the default blacklist file.

Stuck between objectives -> Would need a log for this.

SM and WSG running backwards -> Know about this, but no easy fix. I do have a plan though.

Water Nav -> Yeah know about the jumping about, it's because it thinks it's stuck so the bot starts jumping to unstuck. I may be able to do something about it though.

AV jumping out of towers -> Not easily, but if my SM and WSG plan works then I can probably do it.

SM -> It stays near the cart until it gets into combat. Once in combat the combat routines are given control to try and kill the target.

I love your routines, and this botbase bgfarmer ! Thank you so much Millz!

may i know do you intend to add more options e.g, capping flag for EoTs etc?
May I know does the Chat specifics like Inc %base%, does it call out for ALL Bgs? Or only specific BGs?

Flag capping in EotS will be added eventually, but not high priority at the moment.

Calling incoming only works in base defending/domination games (arathi basin, eots, BfG etc).
 
New feature idea

Most of the time when I am running BGFarmer I am also using the plugin "Anticap" which auto buys a predefined set of pvp gear as honor is aquired to prevent capping. This works wonderfully until the toon goes to repair at which point the pvp vendor is no longer within range to buy from. Any chance you could include some option to drop a repair bot and then use that vs. running to a vendor? Just a thought and certainly not a big deal.

Edit1: Actually it looks like Anticap attempts to move to the vendor and just did so successfully. The repair bot could still be handy though. ;)

Thanks again Millz,
 
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any reason mine looks like this bgfarmer.webp can't read like half the settings
 
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any reason mine looks like this View attachment 161351 can't read like half the settings

From the sizes of everything else in that screenshot it looks like you DPI setting has been raised. The settings window doesnt appear to scale well with increased dpi settings. Try reducing your dpi setting then reboot and try it out. For windows 8, you would right click on the desktop and select Screen Resolution, then click 'Make text or other items bigger or smaller'. The default dpi is with the slider all the way to the left, which is 100%. The middle is 120 and high is 150 I think. Most programs work best with the setting at default, 100%.
 
yea dont use this in ashran unless u wanna get pinched. anywhere/anytime it ends up near water or falls of a raised peice of landscape etc it just runs into a wall.

trying SO hard to find a way to finish my rep up afk >.<

EDIT apparently this had something to do w/ the dismount to help your buddies setting. it was dismounting in areas which the mesh wasnt finished or proper and caused it to go haywire.

still botting ashran is asking for trouble atm. Even without said settings, it travels back and forth up the main isleway, not returning as far as the alliance base and not going so far as to catch up to the main raid team when theyre pushing to finish.

this means if no stragglers exist you simply run back and forth back and forth up the center which is obvious to anyone watching.

it will get there of course, everyone is aware of how hard of a worker millz is, and how high quality this botbase is. Just gonna be a bit before its ashran'able imo. (same w/ the other quest profiles out there) meh.
 
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In the future, could you please have BGfarmer NOT put the toon name of the leader in the log file? I don't like having toon names in log files. :(
 
In the future, could you please have BGfarmer NOT put the toon name of the leader in the log file? I don't like having toon names in log files. :(

this has happened several times w/ several different parts of HB. Its obviously a baaaad idea but id imagine it was an oversight which will be rectified.
 
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