First, let me state that this is a fantastic product, and I'm extremely glad of my purchase. Please continue the great effort and I will continue to suggest your product to others.
AV is the best honor-per-hour BG. Its also a very common BG to get into, so I've been running it a great deal. As such, I've found a few items I wanted to note to see if there way any way to streamline the logic.
Tower Defense
I have my bot set to defend instead of attack. I have selected defense, but the bot does nto defend the towers. Instead it does not attack Stonehearth or Icewing and instead just sits outside and rushes the main base later.
Bunker Climbing
I don't know if this is something you can address, but when fighting in a bunker, the bot keeps slipping off the stairs and running back up the stairs just to slip off again. I am botting using a rogue and not a ranged class, which makes this more of an issue.
Is there anything that can be done to prevent this behavior. It looks very bottish.
Does not Attack
I am using the Vitalic Elite Rogue PvP Profile with your botbase (A fantastic PVP routine) and have found that sometimes the bot will run up and stand in front of an opponent and not actually attack. In order to correct this I have to restart the bot.
Zerging to Last Boss
Once someone has engaged the final boss, I saw the bot continue to attack the final boss, even when noone else was in the bunker. This cased the bot to die multiple times. Can this be addressed at all? Is there a way to verify others are attacking as well?
Delay before Movement
Right after ressing the bot will spend a few seconds to delay before moving. The idea is to give a more human appearance, or maybe the bot is figuring out what to do.
While this is happening, could the bot take a few steps and open a map? This would greatly improve the 'human-eque' appearance. I've been kicked for being AFK a few times because of this behavior.
Again, this is a fantastic program you wrote. These are just things I noticed and wanted to report bug errors.