jsmb768ypl
Member
- Joined
- Jan 15, 2010
- Messages
- 199
What exactly does merc mode do?
Have you got a log file where it's done that? Need to see why it thinks it's time to get out of the door
*Edit* If you don't have a log, then is it horde or alliance having the issue?
Cheers
What exactly does merc mode do?
Been botting scince ages.. tried this thing for 10 minutes.. Banned for *****ingshit happes ^^
(I'm not trying to say that this particular product was the reason for the ban)
Ive been using this for several months with no issues, you have to set it up so its simple
The only things i have ticked in ashran are Follow Group and Play Events. It does pretty good this way
Its alliance, it doesnt always do it but often but enough for it to be a red flag.
a normal player doesnt chase solo into 10+ enemies like this over and over and over..
View attachment 198404
Been botting scince ages.. tried this thing for 10 minutes.. Banned for *****ingshit happes ^^
(I'm not trying to say that this particular product was the reason for the ban)
Hey, im running this with my low ilvl toons and everytime i enter batttle of gilneas or arathi basin the char wanna defend the bases instead of attack other.
of course the enemy char kill my noob char .
how i can disable it?
i already uncheck the defend feature in domation mode
New build pushed, awaiting approval;
[21/Feb/2016]
- PreCombatBuffBehavior is now only called once, instead of twice per tick. Performance fix.
- [Silvershard Mines] Carts entering the depots are now ignored to prevent running into the depot object.
- Ticks Per Second (TPS) is now dynamically adjusted based on in game FPS vs how fast Honorbuddy can process what's going on. Improves FPS.
- Added HBRelog skip on deserter/recreant debuff.
- [Ashran] When passing leader to another player, will now loop through all team members until it's worked.
- [Ashran] When in a bad party, if /afk won't leave the group, will now run out of the zone.
- [ToK] Fixed an issue for alliance toons trying to run through the gate before game has started.
New build pushed, awaiting approval;
[21/Feb/2016]
- PreCombatBuffBehavior is now only called once, instead of twice per tick. Performance fix.
- [Silvershard Mines] Carts entering the depots are now ignored to prevent running into the depot object.
- Ticks Per Second (TPS) is now dynamically adjusted based on in game FPS vs how fast Honorbuddy can process what's going on. Improves FPS.
- Added HBRelog skip on deserter/recreant debuff.
- [Ashran] When passing leader to another player, will now loop through all team members until it's worked.
- [Ashran] When in a bad party, if /afk won't leave the group, will now run out of the zone.
- [ToK] Fixed an issue for alliance toons trying to run through the gate before game has started.
This would be better if it said:
- New and improved melee movement to include strafing.
Please make this happen![]()
can you pls make a logic that my healer in every flag bg stay at grp in the first minutes? its dumb that he run to pick up first base as healer. when i arrive second base my team already low hp