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[BETA] Xiaolin

View attachment 111196

Spinning Crane kick is never used.
There is no option to disable Breath of Fire.

I love all your crs, best in their class.
Thank you!

Added Spinning Crane Kick on AoE
Added Enable / Disable Rushing Jade Wind / Spinning Crane Kick in AoE
Added Amount of Units before using Rushing Jade Wind / Spinning Crane Kick in AoE
Added Enable / Disable Breath of Fire in AoE (Default is enabled)
 
Has anyone seen Spinning Crane Kick used for BrM?
Mine is set to be used for >=3 targets.
I am 73 now and I've done like 15 dungeons with the latest version, but still no luck.
 
Has anyone seen Spinning Crane Kick used for BrM?
Mine is set to be used for >=3 targets.
I am 73 now and I've done like 15 dungeons with the latest version, but still no luck.

If you're talking about BM (Brewmaster) please update and delete your Settings/Xiaolin folder.

I've removed the unnecessary setting which might've caused some confusion on amount of units to be used.

Rushing Jade Wind / Spinning Crane Kick Count << It's now called this instead.
 
View attachment 8404 2013-11-23 21.30.txt

"Use Rushing Jade..." is true.
"Rushing Jade... Count" is 3.
I tried deleting my settings, it still doesn't use.
I am level 79 and pulling large groups most of the time, so I'm sure that nearbyunitcount is no issue.

I am no expert on coding, but I checked your code trying to understand what is going on. Under BrewmasterMt() there are 2 lines of code:
new Decorator(ret => Lua.PlayerChi < 4, ChiBuilder()),
new Decorator(ret => ShuffleSetting <= 3, new ActionAlwaysSucceed()),

After these comes the Spinning Crane Kick cast.
Spell.Cast("Spinning Crane Kick", ret => XIUnit.NearbyAttackableUnitsCount >= MonkSettings.RJWCount && MonkSettings.CheckRJW),
Is there any chance for the code not after the Decorator lines?

**Also there is no option for at what level of stagger to use Purifying Brew, it is set to medium by default.
 
I may have forgotten to edit away those things.. as I recall I edited the ST only..

Should be fine now, update.
 
I may have forgotten to edit away those things.. as I recall I edited the ST only..

Should be fine now, update.
Spinning Crane Kick is used now. But there are some issues:

1) "NearbyAttackableUnitsCount" 's search range is too high.
For example I am fighting a mob in front of me, and there are 2 other mobs casting 15-20 yards away from me. CR thinks there are 3 mobs nearby and starts aoe. Spinning Crane Kick's range is 8 yards.

2)When aoe is needed cr completely ignores Keg Smash, casts Spinning Crane Kick indefinitely. According to icy-veins Keg Smash should always be used on cooldown.

3)We need an option to set Purifying Brew stagger level. Light/Medium/High.
 
Spinning Crane Kick is used now. But there are some issues:

1) "NearbyAttackableUnitsCount" 's search range is too high.
For example I am fighting a mob in front of me, and there are 2 other mobs casting 15-20 yards away from me. CR thinks there are 3 mobs nearby and starts aoe. Spinning Crane Kick's range is 8 yards.

2)When aoe is needed cr completely ignores Keg Smash, casts Spinning Crane Kick indefinitely. According to icy-veins Keg Smash should always be used on cooldown.

3)We need an option to set Purifying Brew stagger level. Light/Medium/High.

1 & 2 is now fixed.

Regarding 3)

It's tuned for raid levels not instance leveling.

Code:
internal static bool CanUsePurifyingBrew { get { return ((Lua.PlayerChi >= 3 || Me.HasAura(138237)) && Me.HasAura(124273)) || (Me.HasAura(124274) && (ShuffleSetting > 4 || Lua.PlayerChi > 3)) || (Me.HasAura(124275) && (ShuffleSetting > 10 || Lua.PlayerChi > 3)); } }

As long as we have over 4 second of shuffle up, it's safe to clear medium stagger.
As long as we have over 10 seconds of shuffle up, it's safe to remove light stagger.
Remove High stagger asap! even without shuffle.
 
2)When aoe is needed cr completely ignores Keg Smash, casts Spinning Crane Kick indefinitely. According to icy-veins Keg Smash should always be used on cooldown.

This issue remains with latest revision(514)
 
Seems promising!

PS: Just wanted a page 1 post.
 
Brewmaster updates -->

Added Auto usage of Dizzying Haze for lazy people during AoE (Setting is default false)
Added and fixed Spinning Crane Kick usage during AoE
Minor usage update to Chi Wave and Guard.
 
It never uses Spinning Crane Kick again.

You have these lines of code for multi target:
PHP:
1)Spell.Cast("Blackout Kick", ret => NeedBlackoutKick), 
2)new Decorator(ret => !Me.HasAura("Shuffle"), new Action(delegate { Me.CancelAura("Spinning Crane Kick"); return RunStatus.Failure; })), 
3)Spell.CastOnGround("Dizzying Haze", ret => Me.CurrentTarget.Location, ret => NeedDizzyingHaze),
4)new Decorator(ret => Me.CurrentChi < Me.MaxChi, ChiBuilder()),
In line 1 if we are at max chi it uses Blackout Kick.
Because of that when it comes to line 4 we aren't at max chi for sure. then the check in line 4 becomes always true so it can never skip the decorator.


By the way, why do you want to go ChiBuilder() when we are not in at max chi? SCK gives chi too.
 
The issue lies here that not a single BM tank uses Spinning Crane Kick at raiding levels. They all use RJW, I'll look into it tomorrow.
 
Sorry to say, but this is not true.
You say that based on what?
Lets take a look at what the Elitisjerks.com guide says about SCK?!

On how to spend your GCDs:
- "In AoE, you can replace Jab with SCK if Keg Smash is at least 3 seconds from coming off cooldown. SCK completely locks you out of all other abilities while it is active, so be careful when you use it."

On SCK and GotOx:
- "Spinning Crane Kick will blanket the ground in Gift of the Ox orbs. Monks have a tendency to be spiky in AoE tanking without a cooldown up, and GotOx can help out healers a great deal. GotOx orbs take a few seconds to materialize, so be mindful of rushing through them while SCK'ing"
- "SCK precludes autoattacking, meaning that overuse will result in a drought of Elusive Brew. Be prudent."

On RJW and GotOx
- "Rushing Jade Wind, which was added in 5.4, will produce substantially more GotOx orbs per individual cast than SCK, and will do so without tying up multiple GCD's worth of activity. As such, it is an amazing improvement in AoE tanking scenarios - beyond the considerable DPS increase."

Soooooo I guess alxaw is right.

I would not argue with this kind of info since it has been tested over and over before being posted on their site as an article.

RJW is simply better for AOE situations. Use Xuen for Single target. Period.
 
Added Interrupt for both specs. (yay finally right!)
Re-did how Chi Wave and Guard applies to the rotation.
 
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