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Apoc

Well-Known Member
Joined
Jan 16, 2010
Messages
2,790
This thread is simply to serve as a "release" thread about the BETA builds of Wildbuddy.

You can find the download link here: http://updates.buddyauth.com/GetNewest?filter=WildbuddyBETA

Please note that the beta builds will contain bugs or unfinished features. That is the entire point of a beta!

If you are not willing to report bugs, or use potentially buggy software, I urge you not to download or use the beta builds. For those of you who are willing, please report any and all issues you happen to find. This is the stage of the bot where we want to get things fixed.

I will be cleaning up this post in the very near future, I just wanted to get this build out for everyone to use.
 
yup same. just gotta be patient. cant wait for the bot to go on again, im so shit without agility to help me play :)
 
The version of wildbuddy supporst wildstart64 version 1.4.0.10537 (hash 0xD1BCF515)

found similiar processes

Wildstar64 version 1.4.0.10.537 (hash 0xD1BCF515)
 
Im having trouble loading the default combat routine, it only loads the debug one, is this normal? :P
 
When you start the bot, is asks if you want to roll it back. If you do, it doesn't work.

To make it work right now you have to keep using the latest release and comment out the entries related to mana in the Esper and Gadget routines. Don't remember the exact line number right now. After I've done that, I could load the CombatBotEx and Profile routines, although the profiles are still not working correctly.
 
When you start the bot, is asks if you want to roll it back. If you do, it doesn't work.

To make it work right now you have to keep using the latest release and comment out the entries related to mana in the Esper and Gadget routines. Don't remember the exact line number right now. After I've done that, I could load the CombatBotEx and Profile routines, although the profiles are still not working correctly.

got it to work, thanks bro :)
 
im playing warrior now, not esper :s

It doesn't matter what you are playing, tho. That change is necessary for program to compile as it is right now. I am also playing Warrior.

Currently I am able to use CombatBotEx with some minor fixes. Ie, it is not reading the config file correctly, but you can always modify the json file directly (Settings > CombatBotEx > Character Name).

Before anything, if you are using the latest beta, without rollback, you will need to comment a few lines before it works.
Routines/Default Routines/Classes/Esper.cs -> Comment these lines
if ((lowestAlly.HealthPercent < 80 || Me.ManaPercent < 30) && await SelfCast("Meditate"))
return true;

Routines/Default Routines/Classes/MyGadgets.cs -> Comment these lines
if (GadgetType == 4 && Me.Mana < 75 && await SelfCast(Gadget)) //Focus Constraint
return true;

Then you should be able to run the combat bot with the default routines. Currently the files are not compiling because its lacking the definition for mana stuff.

That is a dirty fix just so it compiles correctly and you are able to use it right away. It is in no way ideal. =/
 
haha, I miss read the OP, thought the beta was for anyone to try. I will probably buy a key today. Are routines easy enough to write myself, like Rebornbuddy?
I personally haven't had time to dive in to the bot itself yet. My guess is that it should work similar.
 
It doesn't matter what you are playing, tho. That change is necessary for program to compile as it is right now. I am also playing Warrior.

Currently I am able to use CombatBotEx with some minor fixes. Ie, it is not reading the config file correctly, but you can always modify the json file directly (Settings > CombatBotEx > Character Name).

Before anything, if you are using the latest beta, without rollback, you will need to comment a few lines before it works.
Routines/Default Routines/Classes/Esper.cs -> Comment these lines


Routines/Default Routines/Classes/MyGadgets.cs -> Comment these lines


Then you should be able to run the combat bot with the default routines. Currently the files are not compiling because its lacking the definition for mana stuff.

That is a dirty fix just so it compiles correctly and you are able to use it right away. It is in no way ideal. =/

Thanks for that. This got everything loading fine.

There might be something else that I'm doing wrong, at this point. The CombatBotEX loads (although there is a single error), and (as far as I'm aware) the default combat routine loads, but nothing seems to happen in-game. I start combat with a training dummy, but all that happens is a massive FPS drop. Nothing is cast. I've checked the routines, and the logic seems correct (from the incredibly small amount of coding that I can understand).

Also, the TPS seem to be pretty low. I'm getting between 5 and 10 TPS.

I've tried using this on both Spellslinger and Esper, but only on the training dummies. I haven't been able to confirm this with medic, but perhaps there is some kind of issue with reading focus, regardless of whether it is spent or not?

EDIT: Works on enemies other than Training Dummies. That was my bad on the testing part. Still have the frame-rate issue though, but that's understandable. While I'm in combat, the bot is spamming the crap out of skills/spells when they're up, usually resulting in about 3/4 casts per CD. It's possible that it's just my latency that's causing this, but I think this might also be what's causing my frame-rate issues.

Also, not sure if this is a Botbase issue or an issue with Wildbuddy itself, but if a mob is tagged by someone else (and this includes a party member) the routine won't fight it.
 
Last edited:
Beta worked great for about 10 min completed 1 quest, as starting next quest it crashed. Upon restart the default combat routine is missing and i cannot load another as there is no stalker routine or any way to re-download the default routine that i can find. Log attached... nvm as apparently uploading .log files the the attachment manager doesn't work... update, change your .log files to .doc

View attachment LOG.doc
 
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