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[BETA] TankLeaderBETA - With new navigation

shot_051.webp On El Halluf it just circles over and over again right by the spawn.

[03:30:53.172] [Debug] Finished exporting images to C:\Users\J\AppData\Roaming\TankLeader
[03:32:59.565] [Debug] Refreshing garage vehicles..
[03:33:06.117] [Debug] CheckForCaptcha concluded, no challenge.
[03:33:06.147] [Debug] Refreshing garage vehicles..
[03:33:15.023] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[03:34:16.429] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <-323.8828, 58.21667, -321.6084> - Expiry: 00:02:00
[03:34:16.441] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
[03:34:16.545] [Debug] Connected to remote host at 178.33.61.70:5001
[03:34:16.635] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
[03:34:16.644] [Debug] Header received. Packet size: 356 bytes. Opcode: PathResult.
[03:34:16.645] [Debug] Content received, sizeof: 356 (Took 94 ms)
[03:34:16.707] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
[03:34:16.741] [Debug] Header received. Packet size: 356 bytes. Opcode: PathResult.
[03:34:16.741] [Debug] Content received, sizeof: 356 (Took 0 ms)
[03:34:16.797] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
[03:36:16.482] [Debug] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TankLeader.Logic.Edea.TankBehaviour.“Ž()
at TankLeader.Logic.Edea.TankBehaviour.•(Object )
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TankLeader.TankLeaderBot.Tick(Object Ž›)
[03:36:16.520] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
[03:38:16.530] [Debug] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TankLeader.Logic.Edea.TankBehaviour.“Ž()
at TankLeader.Logic.Edea.TankBehaviour.•(Object )
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1.<Execute>d__2.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TankLeader.TankLeaderBot.Tick(Object Ž›)
[03:38:16.604] [Debug] Moving to: <-323.8828, 58.21667, -321.6084>
 
does not work with the new patch 0.8.3
log file
[2013-01-15 13:26:50.399] Targeting mode: ByHealth
[13:26:50.399] Logging in...
[13:26:50.403] OS Culture: ru-RU
[13:26:50.463] [Debug] Finished exporting images to C:\Users\Freez\AppData\Roaming\TankLeader
[13:26:51.233]
[13:26:51.236] Logged in! Initializing.
[13:26:51.292] TankLeader v1.0.429.7 started
[13:26:51.292] Using WoT with process ID 6324
[13:26:51.292] Executable Path: C:\Users\***\Desktop\***\TankLeader.exe
[13:26:51.702] [Error] WoT exited!
[13:26:51.929] Aiming mode: ByHealth
 
Are you using the test sever? At least in NA, we are still on 8.2 in production.
 
We'll be releasing an update to the navigator which includes rocks and the stuff that's been missing previously, which should cover the vast majority of issues you guys have been experiencing. You can expect them to pop up tomorrow, most likely as well as an update to the TL beta client.
Try the regular version first, the beta is always going to be behind the actual release.

Aevitas, where is this promised update which was supposed to fix those issues we reported?
 
The tank was stuck I ask you to make amendments in this map. thank you.
 
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see your name where the hp of tank its :) dont do this mistake :) erase your name from that pic :)
 
Aevitas, where is this promised update which was supposed to fix those issues we reported?

We added the missing rocks and stuff a day or two ago. We're constantly updating this stuff, but it doesn't always require a client update; most of it is server sided.
 
We added the missing rocks and stuff a day or two ago. We're constantly updating this stuff, but it doesn't always require a client update; most of it is server sided.
Oh okay i thought we would see the new beta version client for 8.3 too, that's why i asked..
 
TankLeaderBETA 1.0.433.9 was release a bit ago and is compatible with 0.8.3
 
TankLeaderBETA 1.0.433.9 was release a bit ago and is compatible with 0.8.3
Thank you, I will test it today. I think topic name needs update for new name :)

Edit: I have to say I'm impressed, have done a few battles and I haven't seen a single stuck yet. And another thing which made me excited is that after bot bumped into other tank and fall of a cliff when attempting unstuck maneuver on Sand River, it then climbed back up like a human would do, instead of trying to continue in the same direction which would make it stuck in wall.
 
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Thank you, I will test it today. I think topic name needs update for new name :)

Edit: I have to say I'm impressed, have done a few battles and I haven't seen a single stuck yet. And another thing which made me excited is that after bot bumped into other tank and fall of a cliff when attempting unstuck maneuver on Sand River, it then climbed back up like a human would do, instead of trying to continue in the same direction which would make it stuck in wall.

Very pleased to hear. I've removed the version number from the thread title, as it serves no purpose really.
 
Hmmm, the latest beta just freezes after queuing... (EU server ...tried it on 4 maps with churchill3)

Nothing special in the log.... just queuing...
 
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Looks like navigation server is dead. Enters the battle and just afk's saying "Moving" in the log.
 
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