It would be nice, if the bot could wait like 5-10seconds (random roll, so it would not be the same every game) before it starts to move, so that the other tanks move away. A comment to my previous post about the Type 34, I think theres something wrong with the pathing, I watched it play in "Abbey" at the start it would not go anywhere form the base, it would randomly circle around, then go back to other side of the flag, come back to starting location, stop moving for a whyle, then do same thing over again
OH, I remember it being 20-30sec, so I havent checked for that in a month, sorry if that is in options, (should check before saying anything lol)
2013-04-06 17:12:38.015] Targeting mode: ByHealth
[17:12:38.015] OS Culture: en-GB
[17:12:38.031] Logging in...
[17:12:38.093] [Debug] Finished exporting images to C:\Documents and Settings\67676786\Application Data\TankLeader
[17:12:38.327]
[17:12:38.327] Logged in! Initializing.
[17:12:38.390] TankLeader v1.0.487.35 started
[17:12:38.390] Using WoT with process ID 4992
[17:12:38.390] Executable Path: C:\Documents and Settings\676767\Desktop\TankLeader.exe
View attachment 87694
iam gettings this error
[12:56:53.755] [Error] System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.Socket.Send(Byte[] buffer)
at ??.??.??(Byte ?, Byte[] ??)
at ??.??.?(String ?, Int32 )
at TankLeader.Navigation.Navigator.?(String ?, Int32 ??)
at TankLeader.TankLeaderBot.?(Object ??)
[12:56:53.755] [Error] Unable to fetch waypoints! Trying again in a few.
Does this beta still implement something new in navigation or all the new stuff has already included in the release version?