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[Beta] QuestBot

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Hi, the QuestBot doesn't seem to play well with the ItemFilterEditor. The bot vendors everything in Vendor Filters regardless of Save Filters and it ID's everything it picks up regardless of ID filters.

Are you talking about the built in one or AIF? The few simple rules I've setup seem to work with QuestBot such as save all rare accessories and don't ID them.
 
the built in filter. as an example: i want to vendor unidentified magic rings -> bot id's them first. i set up sell all rares & keep rare accessories -> bot sells all accessories. If I'm using OldGrindBot the filters work fine.
 
Dunno if this is the right place to report it, (yes I know its in beta, hence I want to help out and report any issues =D) But there seems to be a pathhing issue in "the city of sarn" when it tries to path to the sarn encampment, mine was doing a little dance for quite a while (even with the stuck plugin enabled)

And I've noticed that the bot is extremely confused when you die in merveil, it spawns him outside of merveils chamber but then doesn't know how to path to merveil because of the transition.

Keep up the good work! =]
 
ID, sell and moveitem actions are too fast. Should be more human-like like in OGB
Because tin foil hats users like you we get less eficiency, never ever GGG will track and ban shit like this, imagine all the false positives, take off the hat a little bit.
 
Update: Protip to everyone: Take mana potions out of your flask slots if you go blood magic.

Context: QuestBot started to do this today and it has made the bot extremely inefficient. The code below is in a 30 second window from start to finish (I stopped the bot) on a fresh release copy of ExileBuddy, QuestBot, Extensions, GemLevlerPro, and FlaskHelper. No edits to the itemfilter were made and only the bare minimum to the routine to get the bot going. Target/combat range values left default and melee skills are set to "3" including my fallback skill. This is how ExileBuddy has worked for me for literal years so I stuck with it.

Problem: The bot always moves behind a target to attack in melee range with any melee attack and constantly backtracks, goes forward again, backtracks again etc within a short distance before finally moving a little bit ahead and repeating. It also freezes at every fight for a second or two before attacking a bit more and then freezing again. Id'ing has also slowed down below grindbot's speeds when before it was nearly instant and faster than a human could ever do.

What can be done to fix this so I can use the bot again? Thank you.

Code:
[ObjectExplorer] Start[Stats] Start
[OldRoutine] Start
[Start] The plugin CommonEvents is enabled.
[Start] The plugin CommunityLib is enabled.
[Start] The plugin EXtensions is enabled.
[Start] The plugin Alcor75PlayerMover is enabled.
[Start] The plugin AlerterReloaded is enabled.
[Start] The plugin AutoFlask is enabled.
[Start] The plugin AutoLogin is enabled.
[Start] The plugin DevTab is enabled.
[Start] The plugin FlaskHelper is enabled.
[Start] The plugin GemLevelerPro is enabled.
[Start] The plugin ItemFilterEditor is enabled.
[Start] The plugin ObjectExplorer is enabled.
[Start] The plugin Stats is enabled.
[Start] PlayerMover.Instance: Alcor75PlayerMover.CustomPlayerMover.
[Start] ReactionMinSleepDelay: 250.
[Start] ReactionMaxSleepDelay: 300.
Now creating the GrantedEffectsPerLevel cache.
Now creating the ActiveSkills cache.
[GridExplorer] AutoResetOnAreaChange is being set to True.
[GridExplorer] TileKnownRadius is being set to 7.
[GridExplorer] TileSeenRadius is being set to 5.
[GridExplorer] AutoResetOnAreaChange is being set to False.
[GridExplorer] TileSeenRadius is being set to 4.
[CombatAreaCache] Creating cache for "The Lower Prison".
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:00.4368027.
[CommonEvents] core_area_changed_event
[InjectKeyEvent] 101 ms sleep for 53.
[AreaChanged] null -> The Lower Prison
[CombatAreaChanged] null -> The Lower Prison
[AlerterReloaded] We have entered new area suitable for master.
[InjectKeyEvent] 167 ms sleep for 53.
[GemLeveler] Now resetting task state.
[InjectKeyEvent] 190 ms sleep for 53.
[UseAt] 8 True {441, 809}
[InjectKeyEvent] 63 ms sleep for 53.
[InjectKeyEvent] 191 ms sleep for 53.
[InjectKeyEvent] 187 ms sleep for 53.
[InjectKeyEvent] 174 ms sleep for 53.
[OpenInventoryPanel]
[OpenInventoryPanel] The InventoryUi is not opened. Now opening it.
[ReactionWait] Now sleeping 268 ms.
[InjectKeyEvent] 11 ms sleep for 53.
[InjectKeyEvent] 181 ms sleep for 53.
[LevelSkillGemTask] InventoryUi.HandlePendingLevelUps returned None.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[InjectKeyEvent] 173 ms sleep for 53.
[PostCombatHookTask] "GemLevelerPro" returned true.
[InjectKeyEvent] 191 ms sleep for 53.
[InjectKeyEvent] 207 ms sleep for 53.
[InjectKeyEvent] 159 ms sleep for 53.
[InjectKeyEvent] 209 ms sleep for 53.
Registering "Next prison level" at {414, 207} (distance: 602)
[BeginUseAt] 2 False {434, 823}
[InjectKeyEvent] 91 ms sleep for 53.
[InjectKeyEvent] 211 ms sleep for 53.
[InjectKeyEvent] 172 ms sleep for 53.
[InjectKeyEvent] 150 ms sleep for 53.
[InjectKeyEvent] 211 ms sleep for 53.
[InjectKeyEvent] 174 ms sleep for 53.
[InjectKeyEvent] 167 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 598)
[InjectKeyEvent] 156 ms sleep for 53.
[InjectKeyEvent] 190 ms sleep for 53.
[InjectKeyEvent] 199 ms sleep for 53.
[InjectKeyEvent] 154 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 640)
[InjectKeyEvent] 158 ms sleep for 53.
[InjectKeyEvent] 192 ms sleep for 53.
[InjectKeyEvent] 175 ms sleep for 53.
[InjectKeyEvent] 211 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 596)
[BeginUseAt] 2 False {435, 818}
[InjectKeyEvent] 114 ms sleep for 53.
[InjectKeyEvent] 174 ms sleep for 53.
[InjectKeyEvent] 175 ms sleep for 53.
[InjectKeyEvent] 214 ms sleep for 53.
[PostCombatHookTask] "GemLevelerPro" returned true.
[InjectKeyEvent] 173 ms sleep for 53.
[InjectKeyEvent] 194 ms sleep for 53.
[InjectKeyEvent] 179 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 703)
[InjectKeyEvent] 163 ms sleep for 53.
[InjectKeyEvent] 226 ms sleep for 53.
[InjectKeyEvent] 178 ms sleep for 53.
[InjectKeyEvent] 194 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 661)
[InjectKeyEvent] 157 ms sleep for 53.
[InjectKeyEvent] 215 ms sleep for 53.
[InjectKeyEvent] 176 ms sleep for 53.
[InjectKeyEvent] 193 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 611)
[InjectKeyEvent] 172 ms sleep for 53.
[InjectKeyEvent] 211 ms sleep for 53.
[InjectKeyEvent] 174 ms sleep for 53.
[InjectKeyEvent] 158 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 624)
[InjectKeyEvent] 160 ms sleep for 53.
[InjectKeyEvent] 190 ms sleep for 53.
[InjectKeyEvent] 213 ms sleep for 53.
[InjectKeyEvent] 158 ms sleep for 53.
[InjectKeyEvent] 191 ms sleep for 53.
[InjectKeyEvent] 217 ms sleep for 53.
[InjectKeyEvent] 157 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 626)
[InjectKeyEvent] 187 ms sleep for 53.
[InjectKeyEvent] 190 ms sleep for 53.
[InjectKeyEvent] 212 ms sleep for 53.
[InjectKeyEvent] 157 ms sleep for 53.
[MoveTowards] Moving towards Next prison level at {414, 207} (distance: 623)
[InjectKeyEvent] 149 ms sleep for 53.
[InjectKeyEvent] 192 ms sleep for 53.
[Stop] Now requesting the BotThread to stop.
[InjectKeyEvent] 217 ms sleep for 53.
[QuestBot] Stop
[CommonEvents] Stop
[CommunityLib] Stopped
[EXtensions] Stop
[Alcor75PlayerMover] Stop
[AlerterReloaded] Stop
[AutoFlask] Stop
[AutoLogin] Stop
[DevTab] Stop
[FlaskHelper] Stop
[TaskManager::Remove] Now removing [TownRunToRefill].
[GemLeveler] Stop
[ItemFilterEditor] Stop
[ObjectExplorer] Stop
[Stats] Stop
[OldRoutine] Stop
 
Last edited:
ID and sell are no faster than humans. Are you comparing it to clicking and dragging each time? Because most experienced players will shift click to ID or ctrl click to sell. Item movement as well, I can put a stash full of currency in my tab faster than the bot just by ctrl clicking.

And if you want to get super legit, it's more likely that someone with 20 hours of playtime knows these things and is faster moving items. Would look a bit suspicious for someone playing that long every day to still be manually dragging each item slowly.
 
ID and sell are no faster than humans. Are you comparing it to clicking and dragging each time? Because most experienced players will shift click to ID or ctrl click to sell. Item movement as well, I can put a stash full of currency in my tab faster than the bot just by ctrl clicking.

And if you want to get super legit, it's more likely that someone with 20 hours of playtime knows these things and is faster moving items. Would look a bit suspicious for someone playing that long every day to still be manually dragging each item slowly.

So a human can ID 7-8 rares AND stash them within 1-1.5 seconds? I know shift+click is fast but I doubt it's that fast.
 
An update to my earlier report, if the bot dies on dominus it gets even more confused, it failed to even path when I manually put it back inside the "dominus room"
Don't die on bossfights pretty much =P
 
Also this QuestProgress.txt file should be saved in settings folder so its possible to level 2+ chars with 1 bot instance.
 
Last edited:
An update to my earlier report, if the bot dies on dominus it gets even more confused, it failed to even path when I manually put it back inside the "dominus room"
Don't die on bossfights pretty much =P

Please post logs when these issues happen so ExVault has something to go off of. Aside from the log a detailed description of the problem and a way of reproducing it helps find a fix faster for developers. If they're unable to reproduce it they're probably never going to find a fix as they would have no way of confirming what they changed worked.
 
ID and sell are no faster than humans. Are you comparing it to clicking and dragging each time? Because most experienced players will shift click to ID or ctrl click to sell. Item movement as well, I can put a stash full of currency in my tab faster than the bot just by ctrl clicking.

And if you want to get super legit, it's more likely that someone with 20 hours of playtime knows these things and is faster moving items. Would look a bit suspicious for someone playing that long every day to still be manually dragging each item slowly.

If bot would used shift-click it would be ok but it clicks on scrol, click on item, clicks on scrol, click on item, clicks on scrol, click on item ... It x2 clicks than normal player with the same (if same) ID speed.
 
Last edited:
An update to my earlier report, if the bot dies on dominus it gets even more confused, it failed to even path when I manually put it back inside the "dominus room"
Don't die on bossfights pretty much =P
same on Kaom fight
my char died and refuse to come back and just stop.
Code:
[WalkablePosition] "King Kaom" at {1860, 422} (distance: 996) is unwalkable.
When i move him manualy inside kaom's boss room he continue to run just fine.
 
The Grand Arena bot stop
SS: http://i.imgur.com/gLAkawV.jpg
Code:
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 347)
[BeginUseAt] 3 False {1641, 1294}
[TaskManager::AddAtFront] Now adding [NewEquipItem] This task replace a selected item, and handle Gem Replacement..
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[TaskManager::Remove] Now removing [NewEquipItem].
[NewEquipItem] Remove NewEquipItem success.
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 306)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 256)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 231)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 194)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 155)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 114)
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 76)
[PostCombatHookTask] "GemLevelerPro" returned true.
[MoveTowards] Moving towards The Grand Arena at {1541, 1610} (distance: 36)
[UseAt] 3 False {1542, 1599}
[TakeTransition] Now going to enter "The Grand Arena".
[BeginUseAt] 3 False {1557, 1605}
[InjectKeyEvent] 5 ms sleep for 2.
[UseAt] 3 False {1561, 1608}
[InjectKeyEvent] 36 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 106 ms for the action to finish Move.
[FinishCurrentAction] Waited 224 ms for the action to finish Move.
[Interact] Now going to interact with "The Grand Arena".
[InteractWith] Now attempting to highlight 285.
[InteractWith] Now attempting to interact with 285.
[LatencyWait] Now sleeping 118 ms.
[Interact] "The Grand Arena" has been successfully interacted.
[WaitFor] Waiting for area change (0,51/30)
[WaitFor] Waiting for area change (1,01/30)
[WaitFor] Waiting for area change (2,8/30)
[ExilePather] Now reloading the pathfinder.
[12,3853 ms] Layer0 + UnblockTriggerableBlockages
[ExilePather] Now creating the navmesh.
[1584,4424 ms] ProcessEntireZone
[ExilePather] The navmesh has been created.
[ExilePather] The pathfinder has been reloaded.
[GridExplorer] AutoResetOnAreaChange is being set to True.
[GridExplorer] TileKnownRadius is being set to 7.
[GridExplorer] TileSeenRadius is being set to 5.
[GridExplorer] AutoResetOnAreaChange is being set to False.
[GridExplorer] TileSeenRadius is being set to 4.
[CombatAreaCache] Creating cache for "The Grand Arena".
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:01.1600629.
[TaskManager::AddAtFront] Now adding [NewEquipItem] This task replace a selected item, and handle Gem Replacement..
[WaitFor] Waiting for area change (6,3/30)
[TakeTransition] "The Grand Arena" has been successfully entered.
[CommonEvents] core_area_changed_event
[AreaChanged] Daresso's Dream -> The Grand Arena
[ErrorManager] Error count has been reset.
[CombatAreaChanged] Daresso's Dream -> The Grand Arena
[GemLeveler] Now resetting task state.
[TaskManager::Remove] Now removing [NewEquipItem].
[NewEquipItem] Remove NewEquipItem success.
[PostCombatHookTask] "GemLevelerPro" returned true.
[FindWaypoint] Found 1 waypoint tgts.
[FindWaypoint] Waypoint tgt at {759, 345} (distance: 140) is walkable.
Registering "Waypoint" at {759, 345} (distance: 140)
[MoveTowards] Moving towards Waypoint at {759, 345} (distance: 140)
[BeginUseAt] 3 False {770, 220}
[TaskManager::AddAtFront] Now adding [NewEquipItem] This task replace a selected item, and handle Gem Replacement..
[TaskManager::Remove] Now removing [NewEquipItem].
[NewEquipItem] Remove NewEquipItem success.
[MoveTowards] Moving towards Waypoint at {759, 345} (distance: 104)
[MoveTowards] Moving towards Waypoint at {759, 345} (distance: 64)
[MoveTowards] Moving towards Waypoint at {759, 345} (distance: 26)
[UseAt] 3 False {761, 336}
[BeginUseAt] 3 False {765, 345}
[InjectKeyEvent] 58 ms sleep for 2.
[UseAt] 3 False {768, 354}
[InjectKeyEvent] 87 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 106 ms for the action to finish Move.
[FinishCurrentAction] Waited 213 ms for the action to finish Move.
[FinishCurrentAction] Waited 320 ms for the action to finish Move.
[Interact] Now going to interact with "Waypoint".
[InteractWith] Now attempting to highlight 599.
[InteractWith] Now attempting to interact with 599.
[LatencyWait] Now sleeping 115 ms.
[Interact] "Waypoint" has been successfully interacted.
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[The King of Desire] "Take Grand Arena waypoint" -> "Kill Daresso"
[QuestManager] Quest state has been successfully saved (27,1).
[KingOfDesire] Current arena floor: 1
[FindAll] Found total 8 tgt(s) with name "colosseum_entrance_v0?_0?_c2r1.tgt".
[FindFirstWalkablePosition] Now trying to find walkable position for {897, 529} (distance: 211)
[FindFirstWalkablePosition] Walkable position for {897, 529} (distance: 211) has been found.
Registering "Next arena level" at {897, 529} (distance: 211)
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 211)
[BeginUseAt] 3 False {786, 363}
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 189)
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 173)
[PostCombatHookTask] "GemLevelerPro" returned true.
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 147)
[Logic] Now moving towards {891, 379} because [dist (20) > MaxMeleeRange (10)]
[UseAt] 3 False {889, 386}
[Logic] Now moving towards {891, 379} because [dist (25) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {890, 391}
[InjectKeyEvent] 112 ms sleep for 2.
[Logic] Now moving towards {891, 379} because [dist (28) > MaxMeleeRange (10)]
[Logic] Now moving towards {891, 379} because [dist (26) > MaxMeleeRange (10)]
[Logic] Now moving towards {891, 379} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {893, 389}
[Logic] Now moving towards {891, 379} because [dist (19) > MaxMeleeRange (10)]
[UseAt] 3 False {891, 384}
[InjectKeyEvent] 113 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[BeginUseAt] 4 False {891, 379}
[Logic] Now moving towards {907, 379} because [dist (16) > MaxMeleeRange (10)]
[UseAt] 3 False {905, 380}
[Logic] Now moving towards {907, 379} because [dist (14) > MaxMeleeRange (10)]
[UseAt] 3 False {905, 379}
[InjectKeyEvent] 100 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 118 ms for the action to finish Move.
[FinishCurrentAction] Waited 223 ms for the action to finish Move.
[FinishCurrentAction] Waited 331 ms for the action to finish Move.
[BeginUseAt] 4 False {907, 379}
[Logic] Now moving towards {891, 379} because [dist (20) > MaxMeleeRange (10)]
[UseAt] 3 False {895, 378}
[Logic] Now moving towards {891, 379} because [dist (19) > MaxMeleeRange (10)]
[UseAt] 3 False {895, 376}
[InjectKeyEvent] 137 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 102 ms for the action to finish Move.
[FinishCurrentAction] Waited 209 ms for the action to finish Move.
[BeginUseAt] 4 False {891, 379}
[Logic] Now moving towards {899, 358} because [dist (19) > MaxMeleeRange (10)]
[UseAt] 3 False {895, 361}
[FinishCurrentAction] Waited 0 ms for the action to finish Earthquake.
[FinishCurrentAction] Waited 101 ms for the action to finish Earthquake.
[BeginUseAt] 4 False {891, 380}
[Logic] Now moving towards {910, 414} because [dist (44) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {895, 388}
[FinishCurrentAction] Waited 0 ms for the action to finish Earthquake.
[FinishCurrentAction] Waited 104 ms for the action to finish Earthquake.
[FinishCurrentAction] Waited 213 ms for the action to finish Earthquake.
[BeginUseAt] 4 False {891, 380}
[Logic] Now moving towards {903, 400} because [dist (28) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {897, 389}
[Logic] Now moving towards {901, 398} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {900, 395} because [dist (22) > MaxMeleeRange (10)]
[UseAt] 3 False {894, 388}
[InjectKeyEvent] 30 ms sleep for 2.
[Logic] Now moving towards {894, 418} because [dist (43) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {891, 387}
[InjectKeyEvent] 108 ms sleep for 2.
[Logic] Now moving towards {894, 411} because [dist (34) > MaxMeleeRange (10)]
[Logic] Now moving towards {894, 409} because [dist (29) > MaxMeleeRange (10)]
[Logic] Now moving towards {894, 406} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {893, 399}
[Logic] Now moving towards {894, 402} because [dist (14) > MaxMeleeRange (10)]
[UseAt] 3 False {893, 404}
[InjectKeyEvent] 110 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 104 ms for the action to finish Move.
[FinishCurrentAction] Waited 212 ms for the action to finish Move.
[FinishCurrentAction] Waited 319 ms for the action to finish Move.
[FinishCurrentAction] Waited 439 ms for the action to finish Move.
[BeginUseAt] 4 False {894, 401}
[PostCombatHookTask] "GemLevelerPro" returned true.
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 119)
[BeginUseAt] 3 False {896, 426}
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 82)
[MoveTowards] Moving towards Next arena level at {897, 529} (distance: 45)
[UseAt] 3 False {895, 521}
[TakeTransition] Now going to enter "Arena".
[UseAt] 3 False {903, 528}
[InjectKeyEvent] 60 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 107 ms for the action to finish Move.
[FinishCurrentAction] Waited 213 ms for the action to finish Move.
[Interact] Now going to interact with "Arena".
[InteractWith] Now attempting to highlight 610.
[InteractWith] Now attempting to interact with 610.
[LatencyWait] Now sleeping 118 ms.
[Interact] "Arena" has been successfully interacted.
[WaitFor] Waiting for local portal (0,1/5)
[OpenChestTask] Registering "Armourer's Strongbox" at {1544, 1011} (distance: 127)
[WaitFor] Waiting for local portal (0,21/5)
[TakeTransition] "Arena" has been successfully entered.
[KingOfDesire] Current arena floor: 2
[FindAll] Found total 3 tgt(s) with name "colosseum_wall_door_v0?_0?_c3r2.tgt".
[FindFirstWalkablePosition] Now trying to find walkable position for {575, 1173} (distance: 1102)
[FindFirstWalkablePosition] Walkable position for {575, 1173} (distance: 1102) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {1679, 2415} (distance: 1381)
[FindFirstWalkablePosition] Walkable position for {1679, 2415} (distance: 1381) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {437, 2277} (distance: 1750)
[FindFirstWalkablePosition] Walkable position for {437, 2277} (distance: 1750) has not been found.
[TgtPosition] Fail to find position for "colosseum_wall_door_v0?_0?_c3r2.tgt". Type: Closest.
[StuckDetection] {889, 375} => 2
[StuckDetection] bounds: {911, 807}
[BeginUseAt] 4 False {1664, 1042}
[Logic] Now moving towards {1638, 1072} because [dist (49) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1657, 1047}
[Logic] Now moving towards {1642, 1068} because [dist (40) > MaxMeleeRange (10)]
[Logic] Now moving towards {1643, 1067} because [dist (36) > MaxMeleeRange (10)]
[Logic] Now moving towards {1644, 1066} because [dist (35) > MaxMeleeRange (10)]
[Logic] Now moving towards {1645, 1065} because [dist (34) > MaxMeleeRange (10)]
[Logic] Now moving towards {1647, 1063} because [dist (31) > MaxMeleeRange (10)]
[Logic] Now moving towards {1647, 1062} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1649, 1060} because [dist (27) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (62) > MaxMeleeRange (10)]
[Logic] Now moving towards {1650, 1059} because [dist (26) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (61) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (59) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (55) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (52) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (48) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (46) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (43) > MaxMeleeRange (10)]
[Logic] Now moving towards {1628, 1088} because [dist (40) > MaxMeleeRange (10)]
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 101 ms for the action to finish Move.
[FinishCurrentAction] Waited 211 ms for the action to finish Move.
[FinishCurrentAction] Waited 314 ms for the action to finish Move.
[BeginUseAt] 4 False {1648, 1059}
[Logic] Now moving towards {1628, 1088} because [dist (22) > MaxMeleeRange (10)]
[UseAt] 3 False {1632, 1081}
[Logic] Now moving towards {1628, 1088} because [dist (21) > MaxMeleeRange (10)]
[UseAt] 3 False {1632, 1081}
[InjectKeyEvent] 110 ms sleep for 2.
[Logic] Now moving towards {1628, 1088} because [dist (13) > MaxMeleeRange (10)]
[UseAt] 3 False {1630, 1090}
[InjectKeyEvent] 136 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 126 ms for the action to finish Move.
[FinishCurrentAction] Waited 233 ms for the action to finish Move.
[BeginUseAt] 4 False {1628, 1088}
[Logic] Now moving towards {1609, 1078} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1613, 1085}
[Logic] Now moving towards {1609, 1078} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1613, 1082}
[InjectKeyEvent] 136 ms sleep for 2.
[Logic] Now moving towards {1609, 1078} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1617, 1085}
[InjectKeyEvent] 138 ms sleep for 2.
[Logic] Now moving towards {1609, 1078} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1615, 1082}
[InjectKeyEvent] 109 ms sleep for 2.
[Logic] Now moving towards {1609, 1078} because [dist (19) > MaxMeleeRange (10)]
[UseAt] 3 False {1614, 1082}
[InjectKeyEvent] 84 ms sleep for 2.
[Logic] Now moving towards {1585, 1060} because [dist (42) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1608, 1074}
[InjectKeyEvent] 108 ms sleep for 2.
[Logic] Now moving towards {1591, 1065} because [dist (26) > MaxMeleeRange (10)]
[Logic] Now moving towards {1591, 1065} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {1599, 1073}
[InjectKeyEvent] 28 ms sleep for 2.
[Logic] Now moving towards {1591, 1065} because [dist (20) > MaxMeleeRange (10)]
[UseAt] 3 False {1594, 1070}
[InjectKeyEvent] 84 ms sleep for 2.
[Logic] Now moving towards {1591, 1065} because [dist (14) > MaxMeleeRange (10)]
[UseAt] 3 False {1591, 1064}
[InjectKeyEvent] 137 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 101 ms for the action to finish Move.
[FinishCurrentAction] Waited 206 ms for the action to finish Move.
[FinishCurrentAction] Waited 313 ms for the action to finish Move.
[FinishCurrentAction] Waited 423 ms for the action to finish Move.
[FinishCurrentAction] Waited 526 ms for the action to finish Move.
[FinishCurrentAction] Waited 638 ms for the action to finish Move.
[BeginUseAt] 4 False {1591, 1065}
[Logic] Now moving towards {1613, 1082} because [dist (32) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1599, 1073}
[Logic] Now moving towards {1613, 1082} because [dist (32) > MaxMeleeRange (10)]
[Logic] Now moving towards {1613, 1082} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1613, 1082} because [dist (28) > MaxMeleeRange (10)]
[Logic] Now moving towards {1613, 1082} because [dist (27) > MaxMeleeRange (10)]
[Logic] Now moving towards {1613, 1082} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1613, 1082} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {1607, 1077}
[Logic] Now moving towards {1612, 1081} because [dist (19) > MaxMeleeRange (10)]
[UseAt] 3 False {1608, 1079}
[InjectKeyEvent] 110 ms sleep for 2.
[Logic] Now moving towards {1612, 1081} because [dist (11) > MaxMeleeRange (10)]
[UseAt] 3 False {1613, 1080}
[InjectKeyEvent] 109 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 110 ms for the action to finish Move.
[FinishCurrentAction] Waited 218 ms for the action to finish Move.
[FinishCurrentAction] Waited 323 ms for the action to finish Move.
[FinishCurrentAction] Waited 443 ms for the action to finish Move.
[FinishCurrentAction] Waited 563 ms for the action to finish Move.
[FinishCurrentAction] Waited 671 ms for the action to finish Move.
[BeginUseAt] 4 False {1612, 1081}
[Logic] Now moving towards {1606, 1068} because [dist (17) > MaxMeleeRange (10)]
[UseAt] 3 False {1608, 1072}
[Logic] Now moving towards {1608, 1071} because [dist (13) > MaxMeleeRange (10)]
[UseAt] 3 False {1610, 1073}
[InjectKeyEvent] 110 ms sleep for 2.
[Logic] Now moving towards {1588, 1054} because [dist (39) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1606, 1073}
[InjectKeyEvent] 109 ms sleep for 2.
[Logic] Now moving towards {1590, 1062} because [dist (32) > MaxMeleeRange (10)]
[Logic] Now moving towards {1590, 1064} because [dist (29) > MaxMeleeRange (10)]
[Logic] Now moving towards {1590, 1066} because [dist (26) > MaxMeleeRange (10)]
[Logic] Now moving towards {1579, 1063} because [dist (33) > MaxMeleeRange (10)]
[Logic] Now moving towards {1577, 1062} because [dist (33) > MaxMeleeRange (10)]
[Logic] Now moving towards {1575, 1061} because [dist (34) > MaxMeleeRange (10)]
[Logic] Now moving towards {1572, 1059} because [dist (35) > MaxMeleeRange (10)]
[Logic] Now moving towards {1570, 1058} because [dist (36) > MaxMeleeRange (10)]
[Logic] Now moving towards {1569, 1057} because [dist (35) > MaxMeleeRange (10)]
[Logic] Now moving towards {1566, 1055} because [dist (36) > MaxMeleeRange (10)]
[Logic] Now moving towards {1563, 1054} because [dist (38) > MaxMeleeRange (10)]
[Logic] Now moving towards {1561, 1053} because [dist (37) > MaxMeleeRange (10)]
[Logic] Now moving towards {1558, 1051} because [dist (38) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (33) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (32) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (31) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (27) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1560, 1053} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1568, 1057}
[Logic] Now moving towards {1560, 1053} because [dist (21) > MaxMeleeRange (10)]
[UseAt] 3 False {1563, 1054}
[InjectKeyEvent] 137 ms sleep for 2.
[Logic] Now moving towards {1560, 1053} because [dist (13) > MaxMeleeRange (10)]
[UseAt] 3 False {1561, 1052}
[InjectKeyEvent] 96 ms sleep for 2.
[DisableAlwaysHiglight] Now disabling Always Highlight to avoid skill use issues.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 107 ms for the action to finish Move.
[FinishCurrentAction] Waited 212 ms for the action to finish Move.
[FinishCurrentAction] Waited 319 ms for the action to finish Move.
[FinishCurrentAction] Waited 426 ms for the action to finish Move.
[FinishCurrentAction] Waited 533 ms for the action to finish Move.
[BeginUseAt] 4 False {1560, 1053}
[Logic] Now moving towards {1587, 1065} because [dist (32) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1571, 1059}
[Logic] Now moving towards {1587, 1065} because [dist (32) > MaxMeleeRange (10)]
[Logic] Now moving towards {1579, 1040} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1577, 1041} because [dist (22) > MaxMeleeRange (10)]
[UseAt] 3 False {1568, 1044}
[Logic] Now moving towards {1577, 1041} because [dist (22) > MaxMeleeRange (10)]
[UseAt] 3 False {1570, 1045}
[InjectKeyEvent] 137 ms sleep for 2.
[Logic] Now moving towards {1577, 1041} because [dist (21) > MaxMeleeRange (10)]
[UseAt] 3 False {1572, 1043}
[InjectKeyEvent] 136 ms sleep for 2.
[Logic] Now moving towards {1611, 1021} because [dist (54) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1576, 1038}
[InjectKeyEvent] 85 ms sleep for 2.
[Logic] Now moving towards {1605, 1025} because [dist (41) > MaxMeleeRange (10)]
[Logic] Now moving towards {1604, 1025} because [dist (38) > MaxMeleeRange (10)]
[Logic] Now moving towards {1602, 1027} because [dist (34) > MaxMeleeRange (10)]
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 106 ms for the action to finish Move.
[FinishCurrentAction] Waited 210 ms for the action to finish Move.
[FinishCurrentAction] Waited 314 ms for the action to finish Move.
[BeginUseAt] 4 False {1578, 1041}
[Logic] Now moving towards {1600, 1028} because [dist (17) > MaxMeleeRange (10)]
[UseAt] 3 False {1601, 1026}
[Logic] Now moving towards {1600, 1028} because [dist (14) > MaxMeleeRange (10)]
[UseAt] 3 False {1599, 1026}
[InjectKeyEvent] 138 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 126 ms for the action to finish Move.
[FinishCurrentAction] Waited 231 ms for the action to finish Move.
[FinishCurrentAction] Waited 337 ms for the action to finish Move.
[BeginUseAt] 4 False {1600, 1028}
[Logic] Now moving towards {1592, 1032} because [dist (15) > MaxMeleeRange (10)]
[UseAt] 3 False {1594, 1033}
[Logic] Now moving towards {1611, 1094} because [dist (68) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1608, 1040}
[InjectKeyEvent] 139 ms sleep for 2.
[Logic] Now moving towards {1610, 1085} because [dist (57) > MaxMeleeRange (10)]
[Logic] Now moving towards {1610, 1082} because [dist (51) > MaxMeleeRange (10)]
[Logic] Now moving towards {1610, 1080} because [dist (46) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (38) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (36) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (34) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (31) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (28) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1609, 1076} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {1609, 1068}
[Logic] Now moving towards {1609, 1076} because [dist (20) > MaxMeleeRange (10)]
[UseAt] 3 False {1606, 1069}
[InjectKeyEvent] 109 ms sleep for 2.
[Logic] Now moving towards {1609, 1076} because [dist (13) > MaxMeleeRange (10)]
[UseAt] 3 False {1608, 1077}
[InjectKeyEvent] 85 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 129 ms for the action to finish Move.
[FinishCurrentAction] Waited 235 ms for the action to finish Move.
[FinishCurrentAction] Waited 340 ms for the action to finish Move.
[FinishCurrentAction] Waited 473 ms for the action to finish Move.
[FinishCurrentAction] Waited 580 ms for the action to finish Move.
[BeginUseAt] 4 False {1609, 1076}
[Logic] Now moving towards {1585, 1053} because [dist (35) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1596, 1069}
[Logic] Now moving towards {1587, 1055} because [dist (32) > MaxMeleeRange (10)]
[Logic] Now moving towards {1588, 1057} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1589, 1058} because [dist (29) > MaxMeleeRange (10)]
[Logic] Now moving towards {1591, 1060} because [dist (26) > MaxMeleeRange (10)]
[Logic] Now moving towards {1592, 1062} because [dist (24) > MaxMeleeRange (10)]
[UseAt] 3 False {1598, 1070}
[Logic] Now moving towards {1607, 1043} because [dist (36) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1608, 1064}
[InjectKeyEvent] 111 ms sleep for 2.
[Logic] Now moving towards {1607, 1043} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1607, 1043} because [dist (29) > MaxMeleeRange (10)]
[Logic] Now moving towards {1607, 1043} because [dist (27) > MaxMeleeRange (10)]
[Logic] Now moving towards {1607, 1043} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1607, 1043} because [dist (23) > MaxMeleeRange (10)]
[UseAt] 3 False {1604, 1052}
[Logic] Now moving towards {1593, 1062} because [dist (11) > MaxMeleeRange (10)]
[UseAt] 3 False {1595, 1063}
[InjectKeyEvent] 112 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[BeginUseAt] 4 False {1593, 1062}
[Logic] Now moving towards {1601, 1013} because [dist (47) > MaxMeleeRange (10)]
[BeginUseAt] 3 False {1600, 1044}
[Logic] Now moving towards {1601, 1010} because [dist (50) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1006} because [dist (50) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1006} because [dist (48) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1007} because [dist (45) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1010} because [dist (40) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1013} because [dist (34) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1015} because [dist (30) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1018} because [dist (25) > MaxMeleeRange (10)]
[Logic] Now moving towards {1600, 1021} because [dist (20) > MaxMeleeRange (10)]
[UseAt] 3 False {1597, 1026}
[Logic] Now moving towards {1600, 1024} because [dist (15) > MaxMeleeRange (10)]
[UseAt] 3 False {1600, 1023}
[InjectKeyEvent] 151 ms sleep for 2.
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 102 ms for the action to finish Move.
[FinishCurrentAction] Waited 209 ms for the action to finish Move.
[FinishCurrentAction] Waited 315 ms for the action to finish Move.
[FinishCurrentAction] Waited 422 ms for the action to finish Move.
[FinishCurrentAction] Waited 529 ms for the action to finish Move.
[BeginUseAt] 4 False {1600, 1026}
[StuckDetection] {1615, 1083} => 3
[StuckDetection] {1601, 1019} => 6
[StuckDetection] bounds: {112, 76}
[EnableAlwaysHiglight] Now enabling Always Highlight.
[PostCombatHookTask] "GemLevelerPro" returned true.
[MoveTowards] Moving towards Armourer's Strongbox at {1544, 1011} (distance: 57)
[BeginUseAt] 3 False {1584, 1017}
[UseAt] 3 False {1553, 1011}
[Interact] Now going to interact with "Armourer's Strongbox".
[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[InteractWith] Now attempting to highlight 753.
[InteractWith] Now attempting to interact with 753.
[LatencyWait] Now sleeping 117 ms.
[Interact] "Armourer's Strongbox" has been successfully interacted.
[FindAll] Found total 3 tgt(s) with name "colosseum_wall_door_v0?_0?_c3r2.tgt".
[FindFirstWalkablePosition] Now trying to find walkable position for {575, 1173} (distance: 987)
[FindFirstWalkablePosition] Walkable position for {575, 1173} (distance: 987) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {1679, 2415} (distance: 1410)
[FindFirstWalkablePosition] Walkable position for {1679, 2415} (distance: 1410) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {437, 2277} (distance: 1685)
[FindFirstWalkablePosition] Walkable position for {437, 2277} (distance: 1685) has not been found.
[TgtPosition] Fail to find position for "colosseum_wall_door_v0?_0?_c3r2.tgt". Type: Closest.
[CRITICAL ERROR] Now requesting bot to stop.
[Stop] Now requesting the BotThread to stop.

@edit
when i start bot again in new grand arena instance same error:
Code:
[FindAll] Found total 3 tgt(s) with name "colosseum_wall_door_v0?_0?_c3r2.tgt".
[FindFirstWalkablePosition] Now trying to find walkable position for {575, 1173} (distance: 688)
[FindFirstWalkablePosition] Walkable position for {575, 1173} (distance: 688) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {391, 2277} (distance: 1803)
[FindFirstWalkablePosition] Walkable position for {391, 2277} (distance: 1803) has not been found.
[FindFirstWalkablePosition] Now trying to find walkable position for {1679, 2415} (distance: 2212)
[FindFirstWalkablePosition] Walkable position for {1679, 2415} (distance: 2212) has not been found.
[TgtPosition] Fail to find position for "colosseum_wall_door_v0?_0?_c3r2.tgt". Type: Closest.
[CRITICAL ERROR] Now requesting bot to stop.
[Stop] Now requesting the BotThread to stop.
I had to place bot in daresso boss room to make him progress again.
 
Last edited:
Please post logs when these issues happen so ExVault has something to go off of. Aside from the log a detailed description of the problem and a way of reproducing it helps find a fix faster for developers. If they're unable to reproduce it they're probably never going to find a fix as they would have no way of confirming what they changed worked.

ahhh will do, next time I run into an issue I'll be sure to get the logs so I can report things properly! =]
I'll ttry my best to give a proper 'bug' report next time. sorry about that!
 
Also bot seems to cast auras too late in some boss fight. For example malachai 2nd phase, he cast aura after he goes down so bot cast auras and mobs kill you in meantime.
 
Thank you for all the reports, especially ones with logs :)
It seems pathfinding bugs to boss/bossroom after death are the most common ones. I am currently working on it.
There was some conflict between QuestBot and DefaultPlayerMover which caused movement errors in act 3. Its was fixed, if you are still getting it - you might be using a custom player mover.

I got a character to Act II and have been running into an error where the bot won't start at all. When you check "quest progress" under the plugin settings, it just reverts back the Quest 1 of the game, Kill Hillock - which shows completed in my game already. I've tried creating a QuestProgress file multiple times, as well as reinstalling the quest bot from scratch. Here is the error I get when I run it:
Please ensure that you created the QuestProgress.txt in \3rdParty\QuestBot\ directory, not \3rdParty\_CONFIGS_\Default\QuestBot\
And IDs are set properly, for your case, if you have just arrived to act 2, you should set the bot to A2_Q1_SharpAndCruel, which should be 8,0 in QuestProgress.txt


Hi, the QuestBot doesn't seem to play well with the ItemFilterEditor. The bot vendors everything in Vendor Filters regardless of Save Filters and it ID's everything it picks up regardless of ID filters.
Thanks for the report, currently bot indeed perform identification on everything, ignoring the filter rules. Thats gonna be fixed.
But vendoring is working fine for me. Bot sells items only marked for sell in item filter and stashes everything else. Also, nobody else reported such issue. Please check your item filter setup.


ID, sell and moveitem actions are too fast. Should be more human-like like in OGB
Good catch. This is controlled by "public const bool GlobalUseReactionWait" in \EXtensions\EXtensions.cs\
It should be set to "true", so bot is human-like by default, but users who wanna be as speedy as it possible could set it to false. Bot I forgot about that and now is false by default. Will fix in next version.


Problem: Infinity loop(i think?) Failed to open chest and stuck.
Quest: A1_Q3_DirtyJob
SS: http://i.imgur.com/ZRWC5kJ.png
Log: View attachment 202021

@edit
Same thing happen in Flooded Depth. Even if i have StuckDecetion enabled it will relog and go to the same instance and stuck again.
http://i.imgur.com/zYmMyVg.jpg
According to your log, you did not stuck. There were too many invisible monsters or something and bot was trying to kill them, in log you can see TrackMobTask spammed kill attempts, but nobody was around. Next time this happens, please open the ObjectExplorer plugin and navigate to Monsters. It will open a list of all nearby monsters sorted by distance to you. Copy information about first 2-3 alive monsters and send it to me. Also, it seems like a general Cadiro chest problem and does not relate to QuestBot in particular.
You next stuck near shrine is a different one, bot makes only few attempts to take a shrine and if it fails bot will ignore it and move forward. I don't know why you got stuck near it, provide a log please.


Problem: The bot always moves behind a target to attack in melee range with any melee attack and constantly backtracks, goes forward again, backtracks again etc within a short distance before finally moving a little bit ahead and repeating. It also freezes at every fight for a second or two before attacking a bit more and then freezing again. Id'ing has also slowed down below grindbot's speeds when before it was nearly instant and faster than a human could ever do.

What can be done to fix this so I can use the bot again? Thank you.
Movement logic is general and not tied to a particular bot. It seems many users have such problems, please look at this thread.
For identification speed: check the "public const bool GlobalUseReactionWait" in \EXtensions\EXtensions.cs\. It should be false for max speed.


Also bot seems to cast auras too late in some boss fight. For example malachai 2nd phase, he cast aura after he goes down so bot cast auras and mobs kill you in meantime.
Will be fixed in next version.
 
Good catch. This is controlled by "public const bool GlobalUseReactionWait" in \EXtensions\EXtensions.cs\
It should be set to "true", so bot is human-like by default, but users who wanna be as speedy as it possible could set it to false. Bot I forgot about that and now is false by default. Will fix in next version.

Thank you! Any new version ETA?
 
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