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[Beta Profile] Rifter

Are you sure it's not an Urban Myth, the loot table reset?

Apparently the 'Myth' has been tested by someone who multi botted in the same game for a prolonged period and always had a certain set of drops.

But, we probably do not need this restart game feature since the bot gets randomly lost in the rift and xp timer kicks in, which actually happens quite a bit.

Plus, your loot table takes quite a while to get completed.
 
Apparently the 'Myth' has been tested by someone who multi botted in the same game for a prolonged period and always had a certain set of drops.

But, we probably do not need this restart game feature since the bot gets randomly lost in the rift and xp timer kicks in, which actually happens quite a bit.

Plus, your loot table takes quite a while to get completed.

Added to my to do list :)
 
UPDATED 06/23/15:
* Added support for restarting the game after N runs.
* Now uses Bountier if out of keys
 
Apparently the 'Myth' has been tested by someone who multi botted in the same game for a prolonged period and always had a certain set of drops.

But, we probably do not need this restart game feature since the bot gets randomly lost in the rift and xp timer kicks in, which actually happens quite a bit.

Plus, your loot table takes quite a while to get completed.

After 10s of thousands of hours of botting I can tell you one thing:

If loot tables DO exist, they revolve around time, not game session.

UPDATED 06/23/15:
* Added support for restarting the game after N runs.
* Now uses Bountier if out of keys


Nice addition to run bountier when out of keys!!!

Thank you.



It's probably a trinity issue that the bot will prioritize the Rift Guardian over getting a nearby pylon, right?
 
Last edited:


Nice addition to run bountier when out of keys!!!

Thank you.



It's probably a trinity issue that the bot will prioritize the Rift Guardian over getting a nearby pylon, right?

You are welcome.

Yep, Trinity. You can try to enable "Give higher priority to shrines", but it sometimes causes the bot over prioritize them and die horribly :)
 
Last edited:
You are welcome.

Yep, Trinity. You can try to enable "Give higher priority to shrines", but it sometimes causes the bot over prioritize the them and might lead to death :)

Okay, thank you.

I am putting the latest one into rotation now.

I am using the 521 version with Beardi's monk setup and YAR.
 
Okay, thank you.

I am putting the latest one into rotation now.

I am using the 521 version with Beardi's monk setup and YAR.

Actually, #532 works quite good, just set your foreground & background fps a bit higher (60+)
 
Hi Tara,

I am trying this Beta version on single bot, simple follow not in use.

[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\Documents\Demonbuddy\Profiles\Rifter\Rifter - For New QT Conditions.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="332323" worldId=288454
Loaded profile Rifter - 1.2.50616.2
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rifter] Normal Rift - Killing mobs
[QuestTools][ProfileSettingTag] Setting Condition=RiftType to Normal
[Rifter] Map Type: Oasis
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Dungeon Explorer ignoring already explored nodes!
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876094 at <864.7612, 296.833, 2.363693>, IsPOI: True, IsExit: True, Distance: 7 to KnownMarkers
[QuestTools][MiniMapMarker] Adding MiniMapMarker -1464312746 at <390.89, 314.51, 8.91>, IsPOI: True, IsExit: True, Distance: 474 to KnownMarkers
[QuestTools][ExploreDungeonTag] Found SceneName Oasis_Exit!
[QuestTools][MoveToSceneTag] TrinityMoveToScene OnStart()
[QuestTools][MoveToSceneTag] Found Scene px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 54
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 54
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 38
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 37
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 35
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 34
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 32
[QuestTools][MoveToSceneTag] Moved to Scene (Moved) px_caOut_Oasis_Exit_SW_01 - 409701 Center <853.75, 356.25, -5.935097> Distance 31
[QuestTools][MoveToSceneTag] Successfully navigated to scene px_caOut_Oasis_Exit_SW_01 409701 center <853.75, 356.25, -5.935097> Distance 7
[QuestTools][OffsetMoveTag] OffsetMove Initialized offset x=0 y=-300 distance=300 position=<857.5, 50, 0>
[QuestTools][OffsetMoveTag] Finished Offset Move x=0 y=-300 position=<857.5, 50, 0>
[QuestTools][MoveToMapMarkerTag] ReachedDestination but not within InteractRange, finished
[Rifter] Map Type: Other
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876094 at <864.7612, 296.833, 2.363693>, IsPOI: True, IsExit: True, Distance: 7 to KnownMarkers
[QuestTools][MiniMapMarker] Adding MiniMapMarker -1464312746 at <390.89, 314.51, 8.91>, IsPOI: True, IsExit: True, Distance: 474 to KnownMarkers
[QuestTools][ExploreDungeonTag] Rift exit marker 1938876094 within range!
[QuestTools][ExploreDungeonTag] Rift is done. Tag Finished.
[QuestTools][MoveToMapMarkerTag] ReachedDestination but not within InteractRange, finished
[Rifter] End of Profile, waiting 2 seconds to reload...

The above keeps looping, the bot tries to enter entrance for next level normal rift floor but fails and keeps trying.

The current rift level is A2 Oasis map, the entrance of the next level rift is A2 sewer entrance type.

Hope this helps :)
 
The above keeps looping, the bot tries to enter entrance for next level normal rift floor but fails and keeps trying.

The current rift level is A2 Oasis map, the entrance of the next level rift is A2 sewer entrance type.

Hope this helps :)

Will look into it, thanks a lot for the feedback :)
 
Taras

My Db beta has updated and I wanted to know should i get the latest zip files in your first post and extract them again into the folder?
 
Taras

My Db beta has updated and I wanted to know should i get the latest zip files in your first post and extract them again into the folder?

Yep, QuestTools version should be 3.4.21.4
 
Hi Tara,

Have you changed the exploration route of questtools? I am asking because my bots seems to get lost more often than before. Completion rate for GRs are not grate for the following maps:

A3 Ice Cave, A3 Keep, A5 rat sewer.

I can understand the reason for both A3s, the bots get confused when the keep route are not connected to each other but are very close to each other on the minimap. For rat sewer, the bot seems to care more about corners and dead ends rather than connections.
 
I am currently running 3 bots together with simple follow plugin on, I noticed that the leader bot (wizard) would randomly cast mirror image and primary attack in town, normally just before opening a rift. I don't know if it is profile related or not.
 
i got this warning, not sure whether is QT' problem or new DB'...
pls kindly have a look.

Code:
09:05:29.203 INFO  Logger [QuestTools][QuestTools] System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at QuestTools.QuestTools.AdvanceConversation() in z:\Demonbuddy.v1.1.2357.532_T.2.9.1.1.01 - Rift\Plugins\QuestTools\QuestTools.cs:line 127
   at QuestTools.QuestTools.Pulse() in z:\Demonbuddy.v1.1.2357.532_T.2.9.1.1.01 - Rift\Plugins\QuestTools\QuestTools.cs:line 81


DemonbuddyBETA v1.1.2357.532
QuestTools-3.4.21.4
Trinity-2.9.1


View attachment 11568 2015-06-25 08.27.zip
 
one more feedback

the leader bot (which runs rifter profile) runs away from the boss more often than not. it normally leaves 1 follower bot with the boss and a follower following the leader to explore the entire map then back.
 
Hi Tara,

Have you changed the exploration route of questtools? I am asking because my bots seems to get lost more often than before. Completion rate for GRs are not grate for the following maps:

A3 Ice Cave, A3 Keep, A5 rat sewer.

I can understand the reason for both A3s, the bots get confused when the keep route are not connected to each other but are very close to each other on the minimap. For rat sewer, the bot seems to care more about corners and dead ends rather than connections.

I think I haven't changed the route modes, I'll double check. Knowing WorldId and LevelAreaId would help a lot.

I am currently running 3 bots together with simple follow plugin on, I noticed that the leader bot (wizard) would randomly cast mirror image and primary attack in town, normally just before opening a rift. I don't know if it is profile related or not.
one more feedback

the leader bot (which runs rifter profile) runs away from the boss more often than not. it normally leaves 1 follower bot with the boss and a follower following the leader to explore the entire map then back.

I'm not using SimpleFollow, can't really comment on this, I'll try to check when I have another account :)
 
i got this warning, not sure whether is QT' problem or new DB'...
pls kindly have a look.

Code:
09:05:29.203 INFO  Logger [QuestTools][QuestTools] System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at QuestTools.QuestTools.AdvanceConversation() in z:\Demonbuddy.v1.1.2357.532_T.2.9.1.1.01 - Rift\Plugins\QuestTools\QuestTools.cs:line 127
   at QuestTools.QuestTools.Pulse() in z:\Demonbuddy.v1.1.2357.532_T.2.9.1.1.01 - Rift\Plugins\QuestTools\QuestTools.cs:line 81


DemonbuddyBETA v1.1.2357.532
QuestTools-3.4.21.4
Trinity-2.9.1


View attachment 181371


Looks like DB prob to me, thanks for reporting tho.
 
I think I haven't changed the route modes, I'll double check. Knowing WorldId and LevelAreaId would help a lot.




I'm not using SimpleFollow, can't really comment on this, I'll try to check when I have another account :)


How do i obtain those IDs? I tried the refresh button under info dumping and nothing happened.

Yeah, it is probably inherent problem with simplefollow. It happened before too but not as much though, maybe just an rng thing.
 
How do i obtain those IDs? I tried the refresh button under info dumping and nothing happened.

Yeah, it is probably inherent problem with simplefollow. It happened before too but not as much though, maybe just an rng thing.

Bot needs to be stopped while using the tools on Info Dumping tab.
 
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