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[Beta] Demonbuddy beta builds

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Nesox

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Beta builds for Demonbuddy.
We will be using this to determine if a beta build is good enough to be pushed to as a regular build, feel free to help us test them and give good feedback.
When testing these builds, if you want to give feedback and help us improve it you should run them without any plugins or third party additions as they could introduce unexpected behaviors and bugs which isn't originally part of Demonbuddy.


Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2013". you can download it here:
2013: http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe

.NET 4.5.1: Download Microsoft .NET Framework 4.5.1 (Offline Installer)

Download here: BETA DOWNLOAD

Changelog 509
Code:
Bug fixes:
--------------
  * Core
    - Auth changes

Changelog 508
Code:
Bug fixes:
--------------
  * Core
    - The client should no longer randomly crash when stashing items, sanity checks added in the asm for "ACD::QuickMove".(DB-76)

Changelog 507
Code:
Api Changes:
--------------
    - AncientRank added in ACDItem (DB-81)

Bug fixes:
--------------
  * Core
    - Bug with stashing horadric caches fixed. (DB-73)
    - Increased the time the deathbehavior waits for the ressurect at corpse button to be enabled. (DB-82)

  * No Subsystem
    - Should no longer sometimes "freeze" at the stash. (DB-76)
    - Greater and trial rift keystones now has their proper item type again, grift profiles works again. (DB-80)

Changelog 506
  • Updated for 2.1.2.28709
 
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In first :)

Time to get me some ancients
 
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And now we need to wait for a new trinity because my barb, witch doctor, wizard or demon hunter dont do shit..
 
I noticed that the bot wouldn't use Cluster Arrow as I had Kridershot, so it would just spam Elemental Arrow. To get the bot to use CA I just moved CA code ahead of the code for EA, as that would cause CA to have precedence over EA.
 
I have problems starting the bot. I open the Demonbuddy.exe I enter my code to login (Diablo 3 client starts to flash) but Demonbuddy closes a second after.

I search around in google and some people said that removing all required installations have to be reinstalled (Such as Microsoft Visual/Framework etc) does help, but nothing happens.

Any suggestion what the problem is? Solutoins?
 
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Hi,

works okay.

Didn't looted if not used Trinity as CombatRoutine.

Sometimes the bot stopped navigating after the first Normal Rift. When i moved the char a bit it worked again for a short while.

Attached log

regards
 

Attachments

I have the same problem Kukar too. Beta or release version - anyway Demonbuddy closes. This problem appeared after patch 2.1.2
 
bot cant restart after finish normal rift, how to fix it?

Here is my fix ( someone will come up with better I assume

to stop the "entering Rift" loop that appears to happen all the time I changed the end of the code to the following

Code:
    <LogMessage output="End of Profile, waiting 33 seconds to reload..." />
    <WaitTimer questId="1" waitTime="33000" />
    <LoadProfile profile="R-RIFT.xml" />

only problem is that if you do a town run for full bags it sits there for 30 seconds, but the upside is that it always enters rifts once completed :)
 
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