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[Beta] Demonbuddy beta builds

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New build up.

Changelog 418

  • General
    • Demonbuddy no longer forcefully disables quick join when creating games.
  • API Changes
    • ZetaDia.GameplayPreferences added, can be used to check gameplay preferences.
    • ZetaDia.SocialPreferences added, can be used to check social preferences.

Still looking for a solution to my problem. Yes I'm impatient. :confused:
 
Attached log. Basically bot causes insane in-game lag. Pause or stop bot and there is no lag. I did a complete reinstall both DB and Diablo ROS itself. Check your inbox for more in-depth.

It looks like it's something in Trinity from looking at your log, does it lag no matter what profile you are using?
Also you should open a thread in the support section.
 
It looks like it's something in Trinity from looking at your log, does it lag no matter what profile you are using?
Also you should open a thread in the support section.

I guess but that's hard to believe if I'm using a completely fresh install with the Trinity that comes with this Beta DB bundle, leaving the settings default and everything. I need a routine that doesn't require Trinity to test it that thoroughly.
 
thanks for speedy updates!!

New build up.

Changelog 418

  • General
    • Demonbuddy no longer forcefully disables quick join when creating games.
  • API Changes
    • ZetaDia.GameplayPreferences added, can be used to check gameplay preferences.
    • ZetaDia.SocialPreferences added, can be used to check social preferences.

Many thanks to you for the speedy updates!
 
Nesox, does " Demonbuddy no longer forcefully disables quick join when creating games." mean my game will show up on the quick join list?
if so could you please re-enable it

dont want my friend to join the game. lol
 
Nesox, does " Demonbuddy no longer forcefully disables quick join when creating games." mean my game will show up on the quick join list?
if so could you please re-enable it

dont want my friend to join the game. lol


i'm pretty sure he disabled the bots option to force this, he left it up to us to decide in the games options menu.

so enable it or disable it.
 
New build up.

Changelog 418

  • General
    • Demonbuddy no longer forcefully disables quick join when creating games.
  • API Changes
    • ZetaDia.GameplayPreferences added, can be used to check gameplay preferences.
    • ZetaDia.SocialPreferences added, can be used to check social preferences.
Lol that was fast :D already updated my plugin with an auto party invite to bypass the quick join xD
But a working quick join > invite. Ty
 
It looks like it's something in Trinity from looking at your log, does it lag no matter what profile you are using?
Also you should open a thread in the support section.

I just managed to test this using Belpheqor combat routine. I deleted Trinity entirely from my DB folder. Bot ran all the same with insane lag. It would appear Trinity is not the problem. Here's the log this time. I did try the DB support forum but got shoo'd away because this is "Beta" and not the standard safe-to-use DB (which doesn't make sense to me because the D3 client isn't even recognizable by the official non-Beta DB). Really banging my head against a wall here. Here's the log to this test.
 

Attachments

demonbuddy is unplayble evryytime when i start the profiles its laggy mutch i dont have that without bot
 
@Nesox: Can you try figuring out what's causing the memory leaks on Bastion Keep maps? It kinda break rifts and act 3 bounty profiles. I think beta 405 was the last working version.

Demonbuddy.exe fills up with 1.3gb of memory and the bot stops working.

@Nesox

Here is a new log file. The other one vanished from the forum when you cleared this thread.
View attachment Bastion Keep (OOM) only.zip

This does not happen with the released version of DemonBuddy, only the beta.
 
Last edited:
API request:

- chat message parsing/reading
- chat message sending

<3
 
418 introduced a lot of odd behavior with SimpleFollow and the followers staying in town constantly, not following the leader. I reverted back to 417 and am able to bot without any issues.
 
Nesox Would you mind Taking a look at this Thread and maybe adding your 2 Cents please =)
 
Would it be possible for you to make it so that when you stop the bot, it clears all the previous profiles loaded to prevent this from happening when you start the bot again:

Code:
[COLOR="#FF0000"]System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
   at System.Windows.Threading.Dispatcher.VerifyAccess()
   at System.Windows.Threading.DispatcherObject.VerifyAccess()
   at System.Windows.Media.Visual.VerifyAPIReadWrite()
   at System.Windows.Media.VisualCollection.Clear()
   at Demonbuddy.TerrainVisualHost.ResetBackground()
   at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )[/COLOR]

If I stop and start the bot lets say 10 times, this error will spam the log 10 times when I start it the 11th time.
 
Since there's a few non-implemented stats ie. elemental damage.... Any chance of a direct item tooltip text dump?

My preference would be a tooltip dump as I'm tweaking my trinity to send me useful notifications and found that elemental damage was missing as well as any form of reading the special item affixes.

Thanks XD
 
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