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[Beta] Demonbuddy beta builds

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In adventure mode you mean?

Im pretty sure thats what he is talking about, As my bot as had zero issue with town runs in A1 with your profile EVER. (in CM)


AM Is going to be some time before DB supports it correctly i think
 
Yes it will :)

It's not *quite* that simple, but, it will still take time.

Why is that? Sure it would be useful to have some extra API to make them work more efficiently, but I haven't had any problems getting the bounty profiles I have created so far. I just have to manually load each bounty and fix it when it does townruns.
 
In adventure mode you mean?
the only act that was working was act 5 before this patch, ALL acts need to have kadala blacklisted as a vendor this is a problem in act 1 and 2 for sure, not 100% about 3
 
the only act that was working was act 5 before this patch, ALL acts need to have kadala blacklisted as a vendor this is a problem in act 1 and 2 for sure, not 100% about 3

It is in act 3 aswell. (Had my bot stuck at her there)
 
YAY.. Whos going to be making the first bountie profile.. I wish i knew how :)..

Well done to the Devs :)
 
this beta version has broken db, wont work now >.< :@
just crashes

would add a log but all i get is,

2014-04-03 12:36:51,009 [1] INFO MainWindow (null) - DemonbuddyBETA v1.1.1760.372 started
2014-04-03 12:36:52,316 [7] INFO MainWindow (null) - Logging in...

thats the entire log >.<
even with a fresh install
 
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this beta version has broken db, wont work now >.< :@
just crashes

would add a log but all i get is,

2014-04-03 12:36:51,009 [1] INFO MainWindow (null) - DemonbuddyBETA v1.1.1760.372 started
2014-04-03 12:36:52,316 [7] INFO MainWindow (null) - Logging in...

thats the entire log >.<
even with a fresh install

Had same problem, didn't crash after 3rd full re-install, but stutters a LOT and cause major game lag. Logs and ticks on DB end is fine but game is running very slow with DB active (usually run 100 fps without a sweat, now I got between 5-20 fps with DB active and extreme loading screen times).
 
Bounty support? GET HYPE! Of course it is on a day when I actually have an important thing to do, but I will be working on profiles later tonight if I can.
 
It means that profile creators (or anyone) can get the info of bounties. Here is the first entry in the array for me. I printed them all out just now with a test plugin I wrote =P

Code:
[TestThing] Act: A1 info: [X1_Bounty_A1_Cathedral_Kill_CaptainCage] QuestSNO: 361341, Dword4: 141, Dword8: 19785, DwordC: -1, QuestMeter: -1, QuestState: NotStarted, QuestStep: -1, Dword1C: -1, Dword20: 0, Dword24: 0, Dword28: 0, Dword2C: 0 levelarea: A1_trDun_Level06 quest: X1_Bounty_A1_Cathedral_Kill_CaptainCage state: NotStarted

Can't wait to get back from my lunch interview! Such excite.
 
Add demonbuddy.exe as a reference to your project and look through the object browser.

EDIT: Also, why is there no simple way to just use TrinityExploreDungeon's profile tag, except adding a wrapper to support the new API >.<
 
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