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I noticed on my Jugg, when I was Immortal the lag was a lot worse than when I went to Vengeance
 
Both of the last 2 betas have been working well for me. I usually only run combat bot though so about as simple as it can get. lightning sorc & trooper tested.

Just chiming in good news as you usually only get bad news on the forums.
 
Not sure but im waiting for the fix to healing mercenary giving the unknown discipline error, since merc healer is what I want to play. Im sure there working on it all we could do is be patient.
 
What causes BW to crash and stop running? It did this pre-beta. I have to baby BW a lot. Not criticizing just curious. The bot remains open, but the text goes all white. My game is logged out due to inactivity and I have to restart everything. I get the DBoffset is zero error sometimes.
 
What causes BW to crash and stop running? It did this pre-beta. I have to baby BW a lot. Not criticizing just curious. The bot remains open, but the text goes all white. My game is logged out due to inactivity and I have to restart everything. I get the DBoffset is zero error sometimes.

Thats just how this bot is and was all the time. Can't AFK it 24/7. Don't know what causes it.
 
so whats makes it laggy? anything i can do other than the change from locks to priority in crs?

**EDIT**
did some reading and found i needed to edit the default cs as well as the rotation cs
 
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So after messing around with the lock and priority ..... I really wish lock would work I can see the bot going off the rotation what is kicking the combat at a low fps?
 
The bot forces its actions into a frame of the game to Ensure the action is being executed.
My info maybe not entirely correct but i see it as the bot halting the game to refresh ( ie. Mini pause) and puts it command in the frame and then let that frame go.
If im correct this info was given way back in the day, where the game operates at another refresh rate then .net works.
 
Is that why some people change the affinity and have the bot on it's own core separate from the game?

** EDIT**
any reason this dosent work? Spell.DoT("Corrosive Dart", "Corrosive Dart", ret => Me.EnergyPercent <= 84)
 
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Is that why some people change the affinity and have the bot on it's own core separate from the game?

** EDIT**
any reason this dosent work? Spell.DoT("Corrosive Dart", "Corrosive Dart", ret => Me.EnergyPercent <= 84)

Spell.DoT requires 1. Spell name 2. debuff name 3. float time 4. reqs

So the code is looking for a float time and you're giving it a req.

Now that I think about it, maybe Spell.DoT doesn't have any reqs. If it doesn't, you'll just need to do a spell.cast instead.
 
Spell.DoT requires 1. Spell name 2. debuff name 3. float time 4. reqs

So the code is looking for a float time and you're giving it a req.

Now that I think about it, maybe Spell.DoT doesn't have any reqs. If it doesn't, you'll just need to do a spell.cast instead.
hows this look?
Spell.Cast("Corrosive Dart", ret => !Me.CurrentTarget.HasDebuff("Corrosive Dart") && Me.EnergyPercent <= 84)
 
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