What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[BETA] Apsalar - Lady of Thieves - PvP Subtlety Rogue CC

Status
Not open for further replies.
there is an idea coming through my mind:
Would you add an option and also a detection for low health targets? gets our killing blows up like hell :)

would you consider this?

greetz

Weischbier
 
Finally a reason to finish leveling my rogue. Now I might sound like an idiot, but would it be possible for in 1 Vs. 1 combat you could somehow make the bot try to stay away from the front of the target. And avoid being hit?
 
Finally a reason to finish leveling my rogue. Now I might sound like an idiot, but would it be possible for in 1 Vs. 1 combat you could somehow make the bot try to stay away from the front of the target. And avoid being hit?


THERE IS AN OPTION THAT FORCES THE TOON TO GET BEHIND::::sry caps...

greetz

Weischbier
 
39th line of Apsalar.Settings.cs make "public bool AllowTargetingPets = true;" into "public bool AllowTargetingPets = false;"

Awsome, thats sorted it :)

Tried it witht the poisons too, renamed them in the 12346 sequence but that didnt work. I just apply them myself though before they run out as I babysit BGs.

Thanks again.
 
Targetting

Hi.

I've noticed that if a player moves directly behind, like blinks through you, or is gripped past or charges straight through to another player, so they suddenly move 20 yards or so instantly directly behind, then the bot will stand there in combat facing the wrong way and I have to turn it manually 180 degrees to get it to recommence the attack.
Only happens occassionaly.

Also if there was a way for it to prioritise mana users that would be awsome.
I see it rifling through various targets as it approaches but often it will then target the warrior or DK and attack those while leaving the healer next to them free to heal them.
 
[LazyRaider] Blank Profile loaded
[LazyRaider] Version 1.0.6 Started
Chose Apsalar - Lady of Thieves v0.2.7 as your combat class!
Object reference not set to an instance of an object.

sadface :(


Update your Lazyraider and put every single poison in your bags (min 20 of each)

greetz

Weischbier
 
is it able to support the racial of humans instead of using a pvp trinket?

i always get some errors

[10:14:59] Tim: Apsalar.ApsalarRoutine.<CreateUsePvPTrinket>b__38(Object ret) in c:\Users\xxx\xxxxx\CustomClasses\Apsalar\Apsalar.Combat.cs:line 204
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
 
error above is caused by HB Api o.O

guess i will just release 0.2.8 still with that poison bug, but fixing all others.
 
version 2.8

Not kicking to interupt casts. (Same fix as last time I guess?)

How do I set which poisons it puts on which weapons.

Thanks.
 
not exactly same, but Kick is fixed :P
i tried some new sanity check i found in HB Api, but it don't work it seem.
 
I get your point at making it so that it won't start without any poisons in your bags, but i think you should change it because i myself was getting very frustrated my bot wouldn't start because of it.

Otherwise love what you are doing here for the community
 
"Object reference not set to an instance of an object." fixed once and for good.

v3.0.0 released
 
Great have it working now.
One suggestion is when you get the GUI up and running, there needs to be an option for movement.
It is annoying when trying to use it in a BG is that I have to move the character manually, but when I get into a fight it is moving the rogue every which way.

There needs to be a clear distinction between movement and none at all.
 
Status
Not open for further replies.
Back
Top