Hello everyone, I'm trying to farm expeditions but my bot time from time going crazy (stops targeting mobs and run in random direction).
From my little research i found that problem is most likely with this function:
public static Actor BestTarget
{
get
{
if (PullTarget != null && PullTarget.IsValid && !PullTarget.IsDead)
return PullTarget;
return BestTargetCache;
}
}
When i remove !PullTarget.IsDead bot run fine without this error, but unable to target mobs, medic just aoe them, and continue doing objectives.
Any way to fix this properly?
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> ReadWriteMemoryException: Error while reading memory! Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 17BE38010, Size: 36F8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Buddy.Wildstar.Engine.PerCachedValue`1.get_Value()
at Buddy.Wildstar.Game.Actors.Actor.get_IsDead()
at Buddy.DefaultRoutine.Targeting.get_BestTarget() in d:\Games\bots\Wildbuddy 1.1.596.1\Routines\Default Routine\Targeting.cs:line 123
at Buddy.DefaultRoutine.DefaultRoutine.<Combat>d__0.MoveNext() in d:\Games\bots\Wildbuddy 1.1.596.1\Routines\Default Routine\DefaultRoutine.cs:line 101
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Wildstar.BotCommon.CombatRoutineBase..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
Bot loading header in attachment
From my little research i found that problem is most likely with this function:
public static Actor BestTarget
{
get
{
if (PullTarget != null && PullTarget.IsValid && !PullTarget.IsDead)
return PullTarget;
return BestTargetCache;
}
}
When i remove !PullTarget.IsDead bot run fine without this error, but unable to target mobs, medic just aoe them, and continue doing objectives.
Any way to fix this properly?
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> ReadWriteMemoryException: Error while reading memory! Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 17BE38010, Size: 36F8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Buddy.Wildstar.Engine.PerCachedValue`1.get_Value()
at Buddy.Wildstar.Game.Actors.Actor.get_IsDead()
at Buddy.DefaultRoutine.Targeting.get_BestTarget() in d:\Games\bots\Wildbuddy 1.1.596.1\Routines\Default Routine\Targeting.cs:line 123
at Buddy.DefaultRoutine.DefaultRoutine.<Combat>d__0.MoveNext() in d:\Games\bots\Wildbuddy 1.1.596.1\Routines\Default Routine\DefaultRoutine.cs:line 101
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Wildstar.BotCommon.CombatRoutineBase..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
Bot loading header in attachment