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BestLEGS [2.0.3] - Legendary Road

[Trinity][Performance] Execution of the block NavigateTo took 260.88ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 261.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 266.20ms.

Im getting this when I enter Adria's Cellar, and then my bot leaves game. Pls Halp. TY
 
Hi Kevin, im here one more time :D
Im here because i have readed and re-readed all code and i dont find why it looses cellars...
I have noticed in rrrix complete questing bundle that he uses another command for that cellars, here is the code:

Code:
    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 71150">
      <TrinityUseOnce id="100">
        <!-- Check for Musty Cellar - RNG #1 -->
        <MoveToActor questId="87700" stepId="27" x="2362" y="2813" z="27" actorId="176007" interactRange="10" maxSearchDistance="50" isPortal="True" destinationWorldId="80730" />
      </TrinityUseOnce>
    </If>
    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 80730">
      <!-- Inside Musty Cellar -->
      <SafeMoveTo questId="87700" stepId="27"  x="144" y="86" z="0" />
      <WaitTimer questId="87700" stepId="27"  waitTime="1500" />
      <SafeMoveTo questId="87700" stepId="27"  x="144" y="146" z="0" />
      <WaitTimer questId="87700" stepId="27"  waitTime="1500" />
      <MoveToActor  questId="87700" stepId="27" actorId="175467" x="30" y="120" z="0" isPortal="True" destinationWorldId="71150" interactRange="10" />
    </If>

    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 71150">
      <TrinityUseOnce id="200">
        <SafeMoveTo name="Damp Cellar" questId="87700" stepId="27" x="2366" y="2738" z="27"  />
        <!-- Check for Damp Cellar - RNG #2 -->
        <MoveToActor questId="87700" stepId="27" x="2292" y="2563" z="27" actorId="176007" interactRange="10" maxSearchDistance="50" isPortal="True" destinationWorldId="106752" />
      </TrinityUseOnce>
    </If>
    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 106752">
      <!-- Inside Damp Cellar -->
      <LogMessage questId="1" output="" />
      <SafeMoveTo questId="87700" stepId="27"  x="163" y="133" z="0" pathPrecision="5" />
      <WaitTimer questId="87700" stepId="27"  waitTime="1500" />
      <MoveToActor questId="87700" stepId="27"  actorId="175467" x="49" y="128" z="0" isPortal="True" destinationWorldId="71150" />
    </If>

    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 71150">
      <TrinityUseOnce id="300">
        <LogMessage questId="1" output="" />
        <SafeMoveTo name="Wooden Cart" questId="87700" stepId="27" x="2372" y="2514" z="27"  />
        <WaitTimer questId="87700" stepId="27" waitTime="500" />
        <SafeMoveTo name="Queen Spawn" questId="87700" stepId="27" x="2128" y="2533" z="27" />
        <WaitTimer questId="87700" stepId="27" waitTime="500" />
        <SafeMoveTo name="Dank Cellar" questId="87700" stepId="27" x="2105" y="2486" z="27" />
        <!-- Check for Dank Cellar - RNG #3 - Sarkoth -->
        <MoveToActor questId="87700" stepId="27" x="2072" y="2482" z="27" actorId="176007" maxSearchDistance="50" isPortal="True" destinationWorldId="106746" />
      </TrinityUseOnce>
    </If>
    <If condition="IsActiveQuest(87700) and IsActiveQuestStep(27) and  CurrentWorldId == 106746">
      <!-- Inside Dank Cellar -->
      <LogMessage questId="1" output="Inside Dank Cellar" />
      <SafeMoveTo questId="87700" stepId="27"  x="124" y="107" z="0" />
      <WaitTimer questId="87700" stepId="27"  waitTime="1500" />
      <SafeMoveTo questId="87700" stepId="27"  x="114" y="158" z="0" pathPrecision="2" />
      <MoveToActor questId="87700" stepId="27"  actorId="175467" x="74" y="160" z="1" isPortal="True" destinationWorldId="71150" />
    </If>

As you can see there, he uses MoveToActor instead of UsePortal, i think this is because UsePortal is not so fine...
Wish this helps :)
 
is there some kind of "rule" when to increase the Torment?
with my current build / gear i run 8 games / hour and about 2 deaths / hour on T1.
Safe to increase?
 
Big problem:

I set my bot to Kamikaze Goblin (and tested priorize).
Trash encounter to 1.

He still priorizes Trash Mobs (Dark cellar) and even tps out while Goblin is alive.
Any suggestions what I did wrong?
sometimes he even misses chests (Dark cellar)

my settings.
View attachment 123157
 
is there some kind of "rule" when to increase the Torment?
with my current build / gear i run 8 games / hour and about 2 deaths / hour on T1.
Safe to increase?

Try to increase, if you die too much you decrease again.

I could run T2 with deaths, but im running T1 w/o.

Monk, about 550.000 dps, 600.000 Thoughness.
Need better weapons :(
Friend got TF the other day :mad:
 
Last edited:
just wanna say this is by the best legendary profile ive used, ill let it run for about 6-8 hours, atleast a leg an hour
 
i dont know how this issue can be connected with profile
when bot dont go townrun
all fine with my toons
 
I am having trouble running this. I followed all the instructions, the bot window just keeps showing this text over and over with different amounts of time i have to wait.

Chose Belphegor All-in-One as your combat routine
[Trinity] Routine selected, starting bot
Bot Thread Ended. Was this requested?
Loaded profile [Legendary Road FULL v0.8]
Chose Belphegor All-in-One as your combat routine
InvalidWrapper is a match!
Using InvalidWrapper for Combat (Priority: 0)
InvalidWrapper is a match!
Using InvalidWrapper for Buff (Priority: 0)
Movement support for Invalid is not currently implemented.
Behaviors created
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Waiting 3.3 seconds before next game...
 
Very new to Demonbuddy and diablo even and im confused as to why the bot keeps switching the difficulty to normal. I'd want it to be higher, i looked into this relating to "Yar" But i dont and dont plan on using yar at all. Any ideas?
 
When down in the basement does not kill the skeleton and reenter the game
 
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