Getting this bug a couple of times now, got it last night, but then i rebooted and it worked fine, but now i just seem not to get it right.
Demonbuddy v1.1.1719.345 started
Logging in...
Attached to Diablo III with pid: 1968
Flashing window
Setting up Trinity Logging
[Trinity] Initialized v1.8.6
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.6 now in action!
Current bot set to Order Bot
Loaded profile [Legendary Road FAST v0.5]
Chose Trinity as your combat routine
Loaded profile [Legendary Road FAST v0.5]
Chose Trinity as your combat routine
[Trinity] Bot Starting
Waiting 5.4 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment2, Quest: 87700, QuestStep: 50, ResumeFromSave: False, IsPrivate: True]
Loaded profile [Legendary Road FAST v0.5]
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile [Legendary Road FAST v0.5]
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:20
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Clicking UI element Use Potion (791955456)
Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:False KillRadius:20
[Trinity] [TrinityMoveTo] Started Tag; x="2906,414" y="2797,841" z="24" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19947"
Says im forced to townrun? wtf