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Bestiary Implementation

@Fujiyama Hey man great work here! Can you explain how all the threshholds work? I feel like i semi understand but maybe a screenshot with explanations would really help out!
 
@Fujiyama Hey man great work here! Can you explain how all the threshholds work? I feel like i semi understand but maybe a screenshot with explanations would really help out!

Glad you like it! I'll post an update soon with some reworks and a threshold bug fixed.
Idea is that both thresholds are enforced so for a beast to be captured it must not be over max percentage and not over max absolute HP.
Player HP setting is to prevent trying to capture while in danger.
 
Will ignore imprisoned beasts until freed.
Some fixes to threshold logic.
 

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Great I'm looking forward to the "walkthrough" and cool I'll try this new version tonight!
 
Just wanted to say thanks for an awesome plugin. Zero issues with it so far.
 
You know what would be godly?

Use Divination Distillite on capture [ ]
Proc that shit every time on those bestiary mobs would equal mad loot gains
 
@Fujiyama Hey man great work here! Can you explain how all the threshholds work? I feel like i semi understand but maybe a screenshot with explanations would really help out!

This confused me too. Why is the HP amount necessary with the % amount available? I don't know what any of the mobs actual HP is.
 
Call me crazy but why cant i get this installed to work?
 
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